1//
2// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#include "compiler/translator/Compiler.h"
8
9#include <sstream>
10
11#include "angle_gl.h"
12#include "common/utilities.h"
13#include "compiler/translator/CallDAG.h"
14#include "compiler/translator/CollectVariables.h"
15#include "compiler/translator/Initialize.h"
16#include "compiler/translator/IsASTDepthBelowLimit.h"
17#include "compiler/translator/OutputTree.h"
18#include "compiler/translator/ParseContext.h"
19#include "compiler/translator/ValidateLimitations.h"
20#include "compiler/translator/ValidateMaxParameters.h"
21#include "compiler/translator/ValidateOutputs.h"
22#include "compiler/translator/ValidateVaryingLocations.h"
23#include "compiler/translator/VariablePacker.h"
24#include "compiler/translator/tree_ops/AddAndTrueToLoopCondition.h"
25#include "compiler/translator/tree_ops/ClampFragDepth.h"
26#include "compiler/translator/tree_ops/ClampPointSize.h"
27#include "compiler/translator/tree_ops/DeclareAndInitBuiltinsForInstancedMultiview.h"
28#include "compiler/translator/tree_ops/DeferGlobalInitializers.h"
29#include "compiler/translator/tree_ops/EmulateGLDrawID.h"
30#include "compiler/translator/tree_ops/EmulateGLFragColorBroadcast.h"
31#include "compiler/translator/tree_ops/EmulatePrecision.h"
32#include "compiler/translator/tree_ops/FoldExpressions.h"
33#include "compiler/translator/tree_ops/InitializeVariables.h"
34#include "compiler/translator/tree_ops/PruneEmptyCases.h"
35#include "compiler/translator/tree_ops/PruneNoOps.h"
36#include "compiler/translator/tree_ops/RegenerateStructNames.h"
37#include "compiler/translator/tree_ops/RemoveArrayLengthMethod.h"
38#include "compiler/translator/tree_ops/RemoveInvariantDeclaration.h"
39#include "compiler/translator/tree_ops/RemovePow.h"
40#include "compiler/translator/tree_ops/RemoveUnreferencedVariables.h"
41#include "compiler/translator/tree_ops/RewriteDoWhile.h"
42#include "compiler/translator/tree_ops/RewriteRepeatedAssignToSwizzled.h"
43#include "compiler/translator/tree_ops/ScalarizeVecAndMatConstructorArgs.h"
44#include "compiler/translator/tree_ops/SeparateDeclarations.h"
45#include "compiler/translator/tree_ops/SimplifyLoopConditions.h"
46#include "compiler/translator/tree_ops/SplitSequenceOperator.h"
47#include "compiler/translator/tree_ops/UnfoldShortCircuitAST.h"
48#include "compiler/translator/tree_ops/UseInterfaceBlockFields.h"
49#include "compiler/translator/tree_ops/VectorizeVectorScalarArithmetic.h"
50#include "compiler/translator/tree_util/BuiltIn_autogen.h"
51#include "compiler/translator/tree_util/IntermNodePatternMatcher.h"
52#include "compiler/translator/util.h"
53#include "third_party/compiler/ArrayBoundsClamper.h"
54
55namespace sh
56{
57
58namespace
59{
60
61#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
62void DumpFuzzerCase(char const *const *shaderStrings,
63 size_t numStrings,
64 uint32_t type,
65 uint32_t spec,
66 uint32_t output,
67 uint64_t options)
68{
69 static int fileIndex = 0;
70
71 std::ostringstream o = sh::InitializeStream<std::ostringstream>();
72 o << "corpus/" << fileIndex++ << ".sample";
73 std::string s = o.str();
74
75 // Must match the input format of the fuzzer
76 FILE *f = fopen(s.c_str(), "w");
77 fwrite(&type, sizeof(type), 1, f);
78 fwrite(&spec, sizeof(spec), 1, f);
79 fwrite(&output, sizeof(output), 1, f);
80 fwrite(&options, sizeof(options), 1, f);
81
82 char zero[128 - 20] = {0};
83 fwrite(&zero, 128 - 20, 1, f);
84
85 for (size_t i = 0; i < numStrings; i++)
86 {
87 fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f);
88 }
89 fwrite(&zero, 1, 1, f);
90
91 fclose(f);
92}
93#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
94} // anonymous namespace
95
96bool IsGLSL130OrNewer(ShShaderOutput output)
97{
98 return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
99 output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
100 output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT ||
101 output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
102 output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
103}
104
105bool IsGLSL420OrNewer(ShShaderOutput output)
106{
107 return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
108 output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
109}
110
111bool IsGLSL410OrOlder(ShShaderOutput output)
112{
113 return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
114 output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
115 output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT);
116}
117
118bool RemoveInvariant(sh::GLenum shaderType,
119 int shaderVersion,
120 ShShaderOutput outputType,
121 ShCompileOptions compileOptions)
122{
123 if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 &&
124 shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType))
125 return true;
126
127 if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 &&
128 shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER)
129 return true;
130
131 return false;
132}
133
134size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
135{
136 // WebGL defines a max token length of 256, while ES2 leaves max token
137 // size undefined. ES3 defines a max size of 1024 characters.
138 switch (spec)
139 {
140 case SH_WEBGL_SPEC:
141 return 256;
142 default:
143 return 1024;
144 }
145}
146
147int GetMaxUniformVectorsForShaderType(GLenum shaderType, const ShBuiltInResources &resources)
148{
149 switch (shaderType)
150 {
151 case GL_VERTEX_SHADER:
152 return resources.MaxVertexUniformVectors;
153 case GL_FRAGMENT_SHADER:
154 return resources.MaxFragmentUniformVectors;
155
156 // TODO ([email protected]): check if we need finer-grained component counting
157 case GL_COMPUTE_SHADER:
158 return resources.MaxComputeUniformComponents / 4;
159 case GL_GEOMETRY_SHADER_EXT:
160 return resources.MaxGeometryUniformComponents / 4;
161 default:
162 UNREACHABLE();
163 return -1;
164 }
165}
166
167namespace
168{
169
170class TScopedPoolAllocator
171{
172 public:
173 TScopedPoolAllocator(angle::PoolAllocator *allocator) : mAllocator(allocator)
174 {
175 mAllocator->push();
176 SetGlobalPoolAllocator(mAllocator);
177 }
178 ~TScopedPoolAllocator()
179 {
180 SetGlobalPoolAllocator(nullptr);
181 mAllocator->pop();
182 }
183
184 private:
185 angle::PoolAllocator *mAllocator;
186};
187
188class TScopedSymbolTableLevel
189{
190 public:
191 TScopedSymbolTableLevel(TSymbolTable *table) : mTable(table)
192 {
193 ASSERT(mTable->isEmpty());
194 mTable->push();
195 }
196 ~TScopedSymbolTableLevel()
197 {
198 while (!mTable->isEmpty())
199 mTable->pop();
200 }
201
202 private:
203 TSymbolTable *mTable;
204};
205
206int MapSpecToShaderVersion(ShShaderSpec spec)
207{
208 switch (spec)
209 {
210 case SH_GLES2_SPEC:
211 case SH_WEBGL_SPEC:
212 return 100;
213 case SH_GLES3_SPEC:
214 case SH_WEBGL2_SPEC:
215 return 300;
216 case SH_GLES3_1_SPEC:
217 case SH_WEBGL3_SPEC:
218 return 310;
219 default:
220 UNREACHABLE();
221 return 0;
222 }
223}
224
225bool ValidateFragColorAndFragData(GLenum shaderType,
226 int shaderVersion,
227 const TSymbolTable &symbolTable,
228 TDiagnostics *diagnostics)
229{
230 if (shaderVersion > 100 || shaderType != GL_FRAGMENT_SHADER)
231 {
232 return true;
233 }
234
235 bool usesFragColor = false;
236 bool usesFragData = false;
237 // This validation is a bit stricter than the spec - it's only an error to write to
238 // both FragData and FragColor. But because it's better not to have reads from undefined
239 // variables, we always return an error if they are both referenced, rather than only if they
240 // are written.
241 if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_FragColor()) ||
242 symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT()))
243 {
244 usesFragColor = true;
245 }
246 // Extension variables may not always be initialized (saves some time at symbol table init).
247 bool secondaryFragDataUsed =
248 symbolTable.gl_SecondaryFragDataEXT() != nullptr &&
249 symbolTable.isStaticallyUsed(*symbolTable.gl_SecondaryFragDataEXT());
250 if (symbolTable.isStaticallyUsed(*symbolTable.gl_FragData()) || secondaryFragDataUsed)
251 {
252 usesFragData = true;
253 }
254 if (usesFragColor && usesFragData)
255 {
256 const char *errorMessage = "cannot use both gl_FragData and gl_FragColor";
257 if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT()) ||
258 secondaryFragDataUsed)
259 {
260 errorMessage =
261 "cannot use both output variable sets (gl_FragData, gl_SecondaryFragDataEXT)"
262 " and (gl_FragColor, gl_SecondaryFragColorEXT)";
263 }
264 diagnostics->globalError(errorMessage);
265 return false;
266 }
267 return true;
268}
269
270} // namespace
271
272TShHandleBase::TShHandleBase()
273{
274 allocator.push();
275 SetGlobalPoolAllocator(&allocator);
276}
277
278TShHandleBase::~TShHandleBase()
279{
280 SetGlobalPoolAllocator(nullptr);
281 allocator.popAll();
282}
283
284TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
285 : mVariablesCollected(false),
286 mGLPositionInitialized(false),
287 mShaderType(type),
288 mShaderSpec(spec),
289 mOutputType(output),
290 mBuiltInFunctionEmulator(),
291 mDiagnostics(mInfoSink.info),
292 mSourcePath(nullptr),
293 mComputeShaderLocalSizeDeclared(false),
294 mComputeShaderLocalSize(1),
295 mGeometryShaderMaxVertices(-1),
296 mGeometryShaderInvocations(0),
297 mGeometryShaderInputPrimitiveType(EptUndefined),
298 mGeometryShaderOutputPrimitiveType(EptUndefined)
299{}
300
301TCompiler::~TCompiler() {}
302
303bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const
304{
305 // If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
306 // validate loop and indexing as well (to verify that the shader only uses minimal functionality
307 // of ESSL 1.00 as in Appendix A of the spec).
308 return (IsWebGLBasedSpec(mShaderSpec) && mShaderVersion == 100) ||
309 (compileOptions & SH_VALIDATE_LOOP_INDEXING);
310}
311
312bool TCompiler::Init(const ShBuiltInResources &resources)
313{
314 SetGlobalPoolAllocator(&allocator);
315
316 // Generate built-in symbol table.
317 if (!initBuiltInSymbolTable(resources))
318 return false;
319
320 mResources = resources;
321 setResourceString();
322
323 InitExtensionBehavior(resources, mExtensionBehavior);
324 mArrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy);
325 return true;
326}
327
328TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[],
329 size_t numStrings,
330 ShCompileOptions compileOptions)
331{
332 return compileTreeImpl(shaderStrings, numStrings, compileOptions);
333}
334
335TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
336 size_t numStrings,
337 const ShCompileOptions compileOptions)
338{
339 clearResults();
340
341 ASSERT(numStrings > 0);
342 ASSERT(GetGlobalPoolAllocator());
343
344 // Reset the extension behavior for each compilation unit.
345 ResetExtensionBehavior(mExtensionBehavior);
346
347 // If gl_DrawID is not supported, remove it from the available extensions
348 // Currently we only allow emulation of gl_DrawID
349 const bool glDrawIDSupported = (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u;
350 if (!glDrawIDSupported)
351 {
352 auto it = mExtensionBehavior.find(TExtension::ANGLE_multi_draw);
353 if (it != mExtensionBehavior.end())
354 {
355 mExtensionBehavior.erase(it);
356 }
357 }
358
359 // First string is path of source file if flag is set. The actual source follows.
360 size_t firstSource = 0;
361 if (compileOptions & SH_SOURCE_PATH)
362 {
363 mSourcePath = shaderStrings[0];
364 ++firstSource;
365 }
366
367 TParseContext parseContext(mSymbolTable, mExtensionBehavior, mShaderType, mShaderSpec,
368 compileOptions, true, &mDiagnostics, getResources());
369
370 parseContext.setFragmentPrecisionHighOnESSL1(mResources.FragmentPrecisionHigh == 1);
371
372 // We preserve symbols at the built-in level from compile-to-compile.
373 // Start pushing the user-defined symbols at global level.
374 TScopedSymbolTableLevel globalLevel(&mSymbolTable);
375 ASSERT(mSymbolTable.atGlobalLevel());
376
377 // Parse shader.
378 if (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr,
379 &parseContext) != 0)
380 {
381 return nullptr;
382 }
383
384 if (parseContext.getTreeRoot() == nullptr)
385 {
386 return nullptr;
387 }
388
389 setASTMetadata(parseContext);
390
391 if (!checkShaderVersion(&parseContext))
392 {
393 return nullptr;
394 }
395
396 TIntermBlock *root = parseContext.getTreeRoot();
397 if (!checkAndSimplifyAST(root, parseContext, compileOptions))
398 {
399 return nullptr;
400 }
401
402 return root;
403}
404
405bool TCompiler::checkShaderVersion(TParseContext *parseContext)
406{
407 if (MapSpecToShaderVersion(mShaderSpec) < mShaderVersion)
408 {
409 mDiagnostics.globalError("unsupported shader version");
410 return false;
411 }
412
413 ASSERT(parseContext);
414 switch (mShaderType)
415 {
416 case GL_COMPUTE_SHADER:
417 if (mShaderVersion < 310)
418 {
419 mDiagnostics.globalError("Compute shader is not supported in this shader version.");
420 return false;
421 }
422 break;
423
424 case GL_GEOMETRY_SHADER_EXT:
425 if (mShaderVersion < 310)
426 {
427 mDiagnostics.globalError(
428 "Geometry shader is not supported in this shader version.");
429 return false;
430 }
431 else
432 {
433 ASSERT(mShaderVersion == 310);
434 if (!parseContext->checkCanUseExtension(sh::TSourceLoc(),
435 TExtension::EXT_geometry_shader))
436 {
437 return false;
438 }
439 }
440 break;
441
442 default:
443 break;
444 }
445
446 return true;
447}
448
449void TCompiler::setASTMetadata(const TParseContext &parseContext)
450{
451 mShaderVersion = parseContext.getShaderVersion();
452
453 mPragma = parseContext.pragma();
454 mSymbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll);
455
456 mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared();
457 mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize();
458
459 mNumViews = parseContext.getNumViews();
460
461 if (mShaderType == GL_GEOMETRY_SHADER_EXT)
462 {
463 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType();
464 mGeometryShaderOutputPrimitiveType = parseContext.getGeometryShaderOutputPrimitiveType();
465 mGeometryShaderMaxVertices = parseContext.getGeometryShaderMaxVertices();
466 mGeometryShaderInvocations = parseContext.getGeometryShaderInvocations();
467 }
468}
469
470bool TCompiler::checkAndSimplifyAST(TIntermBlock *root,
471 const TParseContext &parseContext,
472 ShCompileOptions compileOptions)
473{
474 // Disallow expressions deemed too complex.
475 if ((compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY) && !limitExpressionComplexity(root))
476 {
477 return false;
478 }
479
480 if (shouldRunLoopAndIndexingValidation(compileOptions) &&
481 !ValidateLimitations(root, mShaderType, &mSymbolTable, &mDiagnostics))
482 {
483 return false;
484 }
485
486 if (!ValidateFragColorAndFragData(mShaderType, mShaderVersion, mSymbolTable, &mDiagnostics))
487 {
488 return false;
489 }
490
491 // Fold expressions that could not be folded before validation that was done as a part of
492 // parsing.
493 FoldExpressions(root, &mDiagnostics);
494 // Folding should only be able to generate warnings.
495 ASSERT(mDiagnostics.numErrors() == 0);
496 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
497 {
498 return false;
499 }
500
501 // We prune no-ops to work around driver bugs and to keep AST processing and output simple.
502 // The following kinds of no-ops are pruned:
503 // 1. Empty declarations "int;".
504 // 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision
505 // for float, so float literal statements would end up with no precision which is
506 // invalid ESSL.
507 // After this empty declarations are not allowed in the AST.
508 PruneNoOps(root, &mSymbolTable);
509 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
510 {
511 return false;
512 }
513
514 // Create the function DAG and check there is no recursion
515 if (!initCallDag(root))
516 {
517 return false;
518 }
519
520 if ((compileOptions & SH_LIMIT_CALL_STACK_DEPTH) && !checkCallDepth())
521 {
522 return false;
523 }
524
525 // Checks which functions are used and if "main" exists
526 mFunctionMetadata.clear();
527 mFunctionMetadata.resize(mCallDag.size());
528 if (!tagUsedFunctions())
529 {
530 return false;
531 }
532
533 if (!(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS))
534 {
535 pruneUnusedFunctions(root);
536 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
537 {
538 return false;
539 }
540 }
541
542 if (mShaderVersion >= 310 && !ValidateVaryingLocations(root, &mDiagnostics, mShaderType))
543 {
544 return false;
545 }
546
547 if (mShaderVersion >= 300 && mShaderType == GL_FRAGMENT_SHADER &&
548 !ValidateOutputs(root, getExtensionBehavior(), mResources.MaxDrawBuffers, &mDiagnostics))
549 {
550 return false;
551 }
552
553 // Fail compilation if precision emulation not supported.
554 if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision &&
555 !EmulatePrecision::SupportedInLanguage(mOutputType))
556 {
557 mDiagnostics.globalError("Precision emulation not supported for this output type.");
558 return false;
559 }
560
561 // Clamping uniform array bounds needs to happen after validateLimitations pass.
562 if (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS)
563 {
564 mArrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
565 }
566
567 if ((compileOptions & SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW) &&
568 parseContext.isExtensionEnabled(TExtension::OVR_multiview2) &&
569 getShaderType() != GL_COMPUTE_SHADER)
570 {
571 DeclareAndInitBuiltinsForInstancedMultiview(root, mNumViews, mShaderType, compileOptions,
572 mOutputType, &mSymbolTable);
573 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
574 {
575 return false;
576 }
577 }
578
579 // This pass might emit short circuits so keep it before the short circuit unfolding
580 if (compileOptions & SH_REWRITE_DO_WHILE_LOOPS)
581 {
582 RewriteDoWhile(root, &mSymbolTable);
583 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
584 {
585 return false;
586 }
587 }
588
589 if (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION)
590 {
591 AddAndTrueToLoopCondition(root);
592 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
593 {
594 return false;
595 }
596 }
597
598 if (compileOptions & SH_UNFOLD_SHORT_CIRCUIT)
599 {
600 UnfoldShortCircuitAST(root);
601 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
602 {
603 return false;
604 }
605 }
606
607 if (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT)
608 {
609 RemovePow(root, &mSymbolTable);
610 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
611 {
612 return false;
613 }
614 }
615
616 if (compileOptions & SH_REGENERATE_STRUCT_NAMES)
617 {
618 RegenerateStructNames gen(&mSymbolTable);
619 root->traverse(&gen);
620 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
621 {
622 return false;
623 }
624 }
625
626 if (mShaderType == GL_VERTEX_SHADER &&
627 IsExtensionEnabled(mExtensionBehavior, TExtension::ANGLE_multi_draw))
628 {
629 if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0)
630 {
631 EmulateGLDrawID(root, &mSymbolTable, &mUniforms,
632 shouldCollectVariables(compileOptions));
633 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
634 {
635 return false;
636 }
637 }
638 }
639
640 if (mShaderType == GL_FRAGMENT_SHADER && mShaderVersion == 100 && mResources.EXT_draw_buffers &&
641 mResources.MaxDrawBuffers > 1 &&
642 IsExtensionEnabled(mExtensionBehavior, TExtension::EXT_draw_buffers))
643 {
644 EmulateGLFragColorBroadcast(root, mResources.MaxDrawBuffers, &mOutputVariables,
645 &mSymbolTable, mShaderVersion);
646 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
647 {
648 return false;
649 }
650 }
651
652 int simplifyScalarized = (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS)
653 ? IntermNodePatternMatcher::kScalarizedVecOrMatConstructor
654 : 0;
655
656 // Split multi declarations and remove calls to array length().
657 // Note that SimplifyLoopConditions needs to be run before any other AST transformations
658 // that may need to generate new statements from loop conditions or loop expressions.
659 SimplifyLoopConditions(root,
660 IntermNodePatternMatcher::kMultiDeclaration |
661 IntermNodePatternMatcher::kArrayLengthMethod | simplifyScalarized,
662 &getSymbolTable());
663 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
664 {
665 return false;
666 }
667
668 // Note that separate declarations need to be run before other AST transformations that
669 // generate new statements from expressions.
670 SeparateDeclarations(root);
671 mValidateASTOptions.validateMultiDeclarations = true;
672 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
673 {
674 return false;
675 }
676
677 SplitSequenceOperator(root, IntermNodePatternMatcher::kArrayLengthMethod | simplifyScalarized,
678 &getSymbolTable());
679 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
680 {
681 return false;
682 }
683
684 RemoveArrayLengthMethod(root);
685 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
686 {
687 return false;
688 }
689
690 RemoveUnreferencedVariables(root, &mSymbolTable);
691 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
692 {
693 return false;
694 }
695
696 // In case the last case inside a switch statement is a certain type of no-op, GLSL compilers in
697 // drivers may not accept it. In this case we clean up the dead code from the end of switch
698 // statements. This is also required because PruneNoOps or RemoveUnreferencedVariables may have
699 // left switch statements that only contained an empty declaration inside the final case in an
700 // invalid state. Relies on that PruneNoOps and RemoveUnreferencedVariables have already been
701 // run.
702 PruneEmptyCases(root);
703 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
704 {
705 return false;
706 }
707
708 // Built-in function emulation needs to happen after validateLimitations pass.
709 // TODO(jmadill): Remove global pool allocator.
710 GetGlobalPoolAllocator()->lock();
711 initBuiltInFunctionEmulator(&mBuiltInFunctionEmulator, compileOptions);
712 GetGlobalPoolAllocator()->unlock();
713 mBuiltInFunctionEmulator.markBuiltInFunctionsForEmulation(root);
714
715 bool highPrecisionSupported = mShaderVersion > 100 || mShaderType != GL_FRAGMENT_SHADER ||
716 mResources.FragmentPrecisionHigh == 1;
717 if (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS)
718 {
719 ScalarizeVecAndMatConstructorArgs(root, mShaderType, highPrecisionSupported, &mSymbolTable);
720 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
721 {
722 return false;
723 }
724 }
725
726 if (shouldCollectVariables(compileOptions))
727 {
728 ASSERT(!mVariablesCollected);
729 CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings,
730 &mOutputVaryings, &mUniformBlocks, &mShaderStorageBlocks, &mInBlocks,
731 mResources.HashFunction, &mSymbolTable, mShaderType, mExtensionBehavior);
732 collectInterfaceBlocks();
733 mVariablesCollected = true;
734 if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS)
735 {
736 useAllMembersInUnusedStandardAndSharedBlocks(root);
737 }
738 if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
739 {
740 int maxUniformVectors = GetMaxUniformVectorsForShaderType(mShaderType, mResources);
741 // Returns true if, after applying the packing rules in the GLSL ES 1.00.17 spec
742 // Appendix A, section 7, the shader does not use too many uniforms.
743 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms))
744 {
745 mDiagnostics.globalError("too many uniforms");
746 return false;
747 }
748 }
749 if ((compileOptions & SH_INIT_OUTPUT_VARIABLES) && (mShaderType != GL_COMPUTE_SHADER))
750 {
751 initializeOutputVariables(root);
752 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
753 {
754 return false;
755 }
756 }
757 }
758
759 // Removing invariant declarations must be done after collecting variables.
760 // Otherwise, built-in invariant declarations don't apply.
761 if (RemoveInvariant(mShaderType, mShaderVersion, mOutputType, compileOptions))
762 {
763 RemoveInvariantDeclaration(root);
764 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
765 {
766 return false;
767 }
768 }
769
770 // gl_Position is always written in compatibility output mode.
771 // It may have been already initialized among other output variables, in that case we don't
772 // need to initialize it twice.
773 if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized &&
774 ((compileOptions & SH_INIT_GL_POSITION) || (mOutputType == SH_GLSL_COMPATIBILITY_OUTPUT)))
775 {
776 initializeGLPosition(root);
777 mGLPositionInitialized = true;
778 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
779 {
780 return false;
781 }
782 }
783
784 // DeferGlobalInitializers needs to be run before other AST transformations that generate new
785 // statements from expressions. But it's fine to run DeferGlobalInitializers after the above
786 // SplitSequenceOperator and RemoveArrayLengthMethod since they only have an effect on the AST
787 // on ESSL >= 3.00, and the initializers that need to be deferred can only exist in ESSL < 3.00.
788 bool initializeLocalsAndGlobals =
789 (compileOptions & SH_INITIALIZE_UNINITIALIZED_LOCALS) && !IsOutputHLSL(getOutputType());
790 bool canUseLoopsToInitialize = !(compileOptions & SH_DONT_USE_LOOPS_TO_INITIALIZE_VARIABLES);
791 DeferGlobalInitializers(root, initializeLocalsAndGlobals, canUseLoopsToInitialize,
792 highPrecisionSupported, &mSymbolTable);
793 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
794 {
795 return false;
796 }
797
798 if (initializeLocalsAndGlobals)
799 {
800 // Initialize uninitialized local variables.
801 // In some cases initializing can generate extra statements in the parent block, such as
802 // when initializing nameless structs or initializing arrays in ESSL 1.00. In that case
803 // we need to first simplify loop conditions. We've already separated declarations
804 // earlier, which is also required. If we don't follow the Appendix A limitations, loop
805 // init statements can declare arrays or nameless structs and have multiple
806 // declarations.
807
808 if (!shouldRunLoopAndIndexingValidation(compileOptions))
809 {
810 SimplifyLoopConditions(root,
811 IntermNodePatternMatcher::kArrayDeclaration |
812 IntermNodePatternMatcher::kNamelessStructDeclaration,
813 &getSymbolTable());
814 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
815 {
816 return false;
817 }
818 }
819
820 InitializeUninitializedLocals(root, getShaderVersion(), canUseLoopsToInitialize,
821 highPrecisionSupported, &getSymbolTable());
822 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
823 {
824 return false;
825 }
826 }
827
828 if (getShaderType() == GL_VERTEX_SHADER && (compileOptions & SH_CLAMP_POINT_SIZE))
829 {
830 ClampPointSize(root, mResources.MaxPointSize, &getSymbolTable());
831 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
832 {
833 return false;
834 }
835 }
836
837 if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH))
838 {
839 ClampFragDepth(root, &getSymbolTable());
840 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
841 {
842 return false;
843 }
844 }
845
846 if (compileOptions & SH_REWRITE_REPEATED_ASSIGN_TO_SWIZZLED)
847 {
848 sh::RewriteRepeatedAssignToSwizzled(root);
849 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
850 {
851 return false;
852 }
853 }
854
855 if (compileOptions & SH_REWRITE_VECTOR_SCALAR_ARITHMETIC)
856 {
857 VectorizeVectorScalarArithmetic(root, &getSymbolTable());
858 if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions))
859 {
860 return false;
861 }
862 }
863
864 return true;
865}
866
867bool TCompiler::compile(const char *const shaderStrings[],
868 size_t numStrings,
869 ShCompileOptions compileOptionsIn)
870{
871#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
872 DumpFuzzerCase(shaderStrings, numStrings, mShaderType, mShaderSpec, mOutputType,
873 compileOptionsIn);
874#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
875
876 if (numStrings == 0)
877 return true;
878
879 ShCompileOptions compileOptions = compileOptionsIn;
880
881 // Apply key workarounds.
882 if (shouldFlattenPragmaStdglInvariantAll())
883 {
884 // This should be harmless to do in all cases, but for the moment, do it only conditionally.
885 compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL;
886 }
887
888 TScopedPoolAllocator scopedAlloc(&allocator);
889 TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
890
891 if (root)
892 {
893 if (compileOptions & SH_INTERMEDIATE_TREE)
894 OutputTree(root, mInfoSink.info);
895
896 if (compileOptions & SH_OBJECT_CODE)
897 {
898 PerformanceDiagnostics perfDiagnostics(&mDiagnostics);
899 translate(root, compileOptions, &perfDiagnostics);
900 }
901
902 if (mShaderType == GL_VERTEX_SHADER &&
903 IsExtensionEnabled(mExtensionBehavior, TExtension::ANGLE_multi_draw))
904 {
905 if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0)
906 {
907 for (auto &uniform : mUniforms)
908 {
909 if (uniform.name == "angle_DrawID" && uniform.mappedName == "angle_DrawID")
910 {
911 uniform.name = "gl_DrawID";
912 break;
913 }
914 }
915 }
916 }
917
918 // The IntermNode tree doesn't need to be deleted here, since the
919 // memory will be freed in a big chunk by the PoolAllocator.
920 return true;
921 }
922 return false;
923}
924
925bool TCompiler::initBuiltInSymbolTable(const ShBuiltInResources &resources)
926{
927 if (resources.MaxDrawBuffers < 1)
928 {
929 return false;
930 }
931 if (resources.EXT_blend_func_extended && resources.MaxDualSourceDrawBuffers < 1)
932 {
933 return false;
934 }
935
936 mSymbolTable.initializeBuiltIns(mShaderType, mShaderSpec, resources);
937
938 return true;
939}
940
941void TCompiler::setResourceString()
942{
943 std::ostringstream strstream = sh::InitializeStream<std::ostringstream>();
944
945 // clang-format off
946 strstream << ":MaxVertexAttribs:" << mResources.MaxVertexAttribs
947 << ":MaxVertexUniformVectors:" << mResources.MaxVertexUniformVectors
948 << ":MaxVaryingVectors:" << mResources.MaxVaryingVectors
949 << ":MaxVertexTextureImageUnits:" << mResources.MaxVertexTextureImageUnits
950 << ":MaxCombinedTextureImageUnits:" << mResources.MaxCombinedTextureImageUnits
951 << ":MaxTextureImageUnits:" << mResources.MaxTextureImageUnits
952 << ":MaxFragmentUniformVectors:" << mResources.MaxFragmentUniformVectors
953 << ":MaxDrawBuffers:" << mResources.MaxDrawBuffers
954 << ":OES_standard_derivatives:" << mResources.OES_standard_derivatives
955 << ":OES_EGL_image_external:" << mResources.OES_EGL_image_external
956 << ":OES_EGL_image_external_essl3:" << mResources.OES_EGL_image_external_essl3
957 << ":NV_EGL_stream_consumer_external:" << mResources.NV_EGL_stream_consumer_external
958 << ":ARB_texture_rectangle:" << mResources.ARB_texture_rectangle
959 << ":EXT_draw_buffers:" << mResources.EXT_draw_buffers
960 << ":FragmentPrecisionHigh:" << mResources.FragmentPrecisionHigh
961 << ":MaxExpressionComplexity:" << mResources.MaxExpressionComplexity
962 << ":MaxCallStackDepth:" << mResources.MaxCallStackDepth
963 << ":MaxFunctionParameters:" << mResources.MaxFunctionParameters
964 << ":EXT_blend_func_extended:" << mResources.EXT_blend_func_extended
965 << ":EXT_frag_depth:" << mResources.EXT_frag_depth
966 << ":EXT_shader_texture_lod:" << mResources.EXT_shader_texture_lod
967 << ":EXT_shader_framebuffer_fetch:" << mResources.EXT_shader_framebuffer_fetch
968 << ":NV_shader_framebuffer_fetch:" << mResources.NV_shader_framebuffer_fetch
969 << ":ARM_shader_framebuffer_fetch:" << mResources.ARM_shader_framebuffer_fetch
970 << ":OVR_multiview2:" << mResources.OVR_multiview2
971 << ":EXT_YUV_target:" << mResources.EXT_YUV_target
972 << ":EXT_geometry_shader:" << mResources.EXT_geometry_shader
973 << ":MaxVertexOutputVectors:" << mResources.MaxVertexOutputVectors
974 << ":MaxFragmentInputVectors:" << mResources.MaxFragmentInputVectors
975 << ":MinProgramTexelOffset:" << mResources.MinProgramTexelOffset
976 << ":MaxProgramTexelOffset:" << mResources.MaxProgramTexelOffset
977 << ":MaxDualSourceDrawBuffers:" << mResources.MaxDualSourceDrawBuffers
978 << ":MaxViewsOVR:" << mResources.MaxViewsOVR
979 << ":NV_draw_buffers:" << mResources.NV_draw_buffers
980 << ":WEBGL_debug_shader_precision:" << mResources.WEBGL_debug_shader_precision
981 << ":ANGLE_multi_draw:" << mResources.ANGLE_multi_draw
982 << ":MinProgramTextureGatherOffset:" << mResources.MinProgramTextureGatherOffset
983 << ":MaxProgramTextureGatherOffset:" << mResources.MaxProgramTextureGatherOffset
984 << ":MaxImageUnits:" << mResources.MaxImageUnits
985 << ":MaxVertexImageUniforms:" << mResources.MaxVertexImageUniforms
986 << ":MaxFragmentImageUniforms:" << mResources.MaxFragmentImageUniforms
987 << ":MaxComputeImageUniforms:" << mResources.MaxComputeImageUniforms
988 << ":MaxCombinedImageUniforms:" << mResources.MaxCombinedImageUniforms
989 << ":MaxCombinedShaderOutputResources:" << mResources.MaxCombinedShaderOutputResources
990 << ":MaxComputeWorkGroupCountX:" << mResources.MaxComputeWorkGroupCount[0]
991 << ":MaxComputeWorkGroupCountY:" << mResources.MaxComputeWorkGroupCount[1]
992 << ":MaxComputeWorkGroupCountZ:" << mResources.MaxComputeWorkGroupCount[2]
993 << ":MaxComputeWorkGroupSizeX:" << mResources.MaxComputeWorkGroupSize[0]
994 << ":MaxComputeWorkGroupSizeY:" << mResources.MaxComputeWorkGroupSize[1]
995 << ":MaxComputeWorkGroupSizeZ:" << mResources.MaxComputeWorkGroupSize[2]
996 << ":MaxComputeUniformComponents:" << mResources.MaxComputeUniformComponents
997 << ":MaxComputeTextureImageUnits:" << mResources.MaxComputeTextureImageUnits
998 << ":MaxComputeAtomicCounters:" << mResources.MaxComputeAtomicCounters
999 << ":MaxComputeAtomicCounterBuffers:" << mResources.MaxComputeAtomicCounterBuffers
1000 << ":MaxVertexAtomicCounters:" << mResources.MaxVertexAtomicCounters
1001 << ":MaxFragmentAtomicCounters:" << mResources.MaxFragmentAtomicCounters
1002 << ":MaxCombinedAtomicCounters:" << mResources.MaxCombinedAtomicCounters
1003 << ":MaxAtomicCounterBindings:" << mResources.MaxAtomicCounterBindings
1004 << ":MaxVertexAtomicCounterBuffers:" << mResources.MaxVertexAtomicCounterBuffers
1005 << ":MaxFragmentAtomicCounterBuffers:" << mResources.MaxFragmentAtomicCounterBuffers
1006 << ":MaxCombinedAtomicCounterBuffers:" << mResources.MaxCombinedAtomicCounterBuffers
1007 << ":MaxAtomicCounterBufferSize:" << mResources.MaxAtomicCounterBufferSize
1008 << ":MaxGeometryUniformComponents:" << mResources.MaxGeometryUniformComponents
1009 << ":MaxGeometryUniformBlocks:" << mResources.MaxGeometryUniformBlocks
1010 << ":MaxGeometryInputComponents:" << mResources.MaxGeometryInputComponents
1011 << ":MaxGeometryOutputComponents:" << mResources.MaxGeometryOutputComponents
1012 << ":MaxGeometryOutputVertices:" << mResources.MaxGeometryOutputVertices
1013 << ":MaxGeometryTotalOutputComponents:" << mResources.MaxGeometryTotalOutputComponents
1014 << ":MaxGeometryTextureImageUnits:" << mResources.MaxGeometryTextureImageUnits
1015 << ":MaxGeometryAtomicCounterBuffers:" << mResources.MaxGeometryAtomicCounterBuffers
1016 << ":MaxGeometryAtomicCounters:" << mResources.MaxGeometryAtomicCounters
1017 << ":MaxGeometryShaderStorageBlocks:" << mResources.MaxGeometryShaderStorageBlocks
1018 << ":MaxGeometryShaderInvocations:" << mResources.MaxGeometryShaderInvocations
1019 << ":MaxGeometryImageUniforms:" << mResources.MaxGeometryImageUniforms;
1020 // clang-format on
1021
1022 mBuiltInResourcesString = strstream.str();
1023}
1024
1025void TCompiler::collectInterfaceBlocks()
1026{
1027 ASSERT(mInterfaceBlocks.empty());
1028 mInterfaceBlocks.reserve(mUniformBlocks.size() + mShaderStorageBlocks.size() +
1029 mInBlocks.size());
1030 mInterfaceBlocks.insert(mInterfaceBlocks.end(), mUniformBlocks.begin(), mUniformBlocks.end());
1031 mInterfaceBlocks.insert(mInterfaceBlocks.end(), mShaderStorageBlocks.begin(),
1032 mShaderStorageBlocks.end());
1033 mInterfaceBlocks.insert(mInterfaceBlocks.end(), mInBlocks.begin(), mInBlocks.end());
1034}
1035
1036void TCompiler::clearResults()
1037{
1038 mArrayBoundsClamper.Cleanup();
1039 mInfoSink.info.erase();
1040 mInfoSink.obj.erase();
1041 mInfoSink.debug.erase();
1042 mDiagnostics.resetErrorCount();
1043
1044 mAttributes.clear();
1045 mOutputVariables.clear();
1046 mUniforms.clear();
1047 mInputVaryings.clear();
1048 mOutputVaryings.clear();
1049 mInterfaceBlocks.clear();
1050 mUniformBlocks.clear();
1051 mShaderStorageBlocks.clear();
1052 mInBlocks.clear();
1053 mVariablesCollected = false;
1054 mGLPositionInitialized = false;
1055
1056 mNumViews = -1;
1057
1058 mGeometryShaderInputPrimitiveType = EptUndefined;
1059 mGeometryShaderOutputPrimitiveType = EptUndefined;
1060 mGeometryShaderInvocations = 0;
1061 mGeometryShaderMaxVertices = -1;
1062
1063 mBuiltInFunctionEmulator.cleanup();
1064
1065 mNameMap.clear();
1066
1067 mSourcePath = nullptr;
1068
1069 mSymbolTable.clearCompilationResults();
1070}
1071
1072bool TCompiler::initCallDag(TIntermNode *root)
1073{
1074 mCallDag.clear();
1075
1076 switch (mCallDag.init(root, &mDiagnostics))
1077 {
1078 case CallDAG::INITDAG_SUCCESS:
1079 return true;
1080 case CallDAG::INITDAG_RECURSION:
1081 case CallDAG::INITDAG_UNDEFINED:
1082 // Error message has already been written out.
1083 ASSERT(mDiagnostics.numErrors() > 0);
1084 return false;
1085 }
1086
1087 UNREACHABLE();
1088 return true;
1089}
1090
1091bool TCompiler::checkCallDepth()
1092{
1093 std::vector<int> depths(mCallDag.size());
1094
1095 for (size_t i = 0; i < mCallDag.size(); i++)
1096 {
1097 int depth = 0;
1098 const CallDAG::Record &record = mCallDag.getRecordFromIndex(i);
1099
1100 for (const int &calleeIndex : record.callees)
1101 {
1102 depth = std::max(depth, depths[calleeIndex] + 1);
1103 }
1104
1105 depths[i] = depth;
1106
1107 if (depth >= mResources.MaxCallStackDepth)
1108 {
1109 // Trace back the function chain to have a meaningful info log.
1110 std::stringstream errorStream = sh::InitializeStream<std::stringstream>();
1111 errorStream << "Call stack too deep (larger than " << mResources.MaxCallStackDepth
1112 << ") with the following call chain: "
1113 << record.node->getFunction()->name();
1114
1115 int currentFunction = static_cast<int>(i);
1116 int currentDepth = depth;
1117
1118 while (currentFunction != -1)
1119 {
1120 errorStream
1121 << " -> "
1122 << mCallDag.getRecordFromIndex(currentFunction).node->getFunction()->name();
1123
1124 int nextFunction = -1;
1125 for (const int &calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees)
1126 {
1127 if (depths[calleeIndex] == currentDepth - 1)
1128 {
1129 currentDepth--;
1130 nextFunction = calleeIndex;
1131 }
1132 }
1133
1134 currentFunction = nextFunction;
1135 }
1136
1137 std::string errorStr = errorStream.str();
1138 mDiagnostics.globalError(errorStr.c_str());
1139
1140 return false;
1141 }
1142 }
1143
1144 return true;
1145}
1146
1147bool TCompiler::tagUsedFunctions()
1148{
1149 // Search from main, starting from the end of the DAG as it usually is the root.
1150 for (size_t i = mCallDag.size(); i-- > 0;)
1151 {
1152 if (mCallDag.getRecordFromIndex(i).node->getFunction()->isMain())
1153 {
1154 internalTagUsedFunction(i);
1155 return true;
1156 }
1157 }
1158
1159 mDiagnostics.globalError("Missing main()");
1160 return false;
1161}
1162
1163void TCompiler::internalTagUsedFunction(size_t index)
1164{
1165 if (mFunctionMetadata[index].used)
1166 {
1167 return;
1168 }
1169
1170 mFunctionMetadata[index].used = true;
1171
1172 for (int calleeIndex : mCallDag.getRecordFromIndex(index).callees)
1173 {
1174 internalTagUsedFunction(calleeIndex);
1175 }
1176}
1177
1178// A predicate for the stl that returns if a top-level node is unused
1179class TCompiler::UnusedPredicate
1180{
1181 public:
1182 UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas)
1183 : mCallDag(callDag), mMetadatas(metadatas)
1184 {}
1185
1186 bool operator()(TIntermNode *node)
1187 {
1188 const TIntermFunctionPrototype *asFunctionPrototype = node->getAsFunctionPrototypeNode();
1189 const TIntermFunctionDefinition *asFunctionDefinition = node->getAsFunctionDefinition();
1190
1191 const TFunction *func = nullptr;
1192
1193 if (asFunctionDefinition)
1194 {
1195 func = asFunctionDefinition->getFunction();
1196 }
1197 else if (asFunctionPrototype)
1198 {
1199 func = asFunctionPrototype->getFunction();
1200 }
1201 if (func == nullptr)
1202 {
1203 return false;
1204 }
1205
1206 size_t callDagIndex = mCallDag->findIndex(func->uniqueId());
1207 if (callDagIndex == CallDAG::InvalidIndex)
1208 {
1209 // This happens only for unimplemented prototypes which are thus unused
1210 ASSERT(asFunctionPrototype);
1211 return true;
1212 }
1213
1214 ASSERT(callDagIndex < mMetadatas->size());
1215 return !(*mMetadatas)[callDagIndex].used;
1216 }
1217
1218 private:
1219 const CallDAG *mCallDag;
1220 const std::vector<FunctionMetadata> *mMetadatas;
1221};
1222
1223void TCompiler::pruneUnusedFunctions(TIntermBlock *root)
1224{
1225 UnusedPredicate isUnused(&mCallDag, &mFunctionMetadata);
1226 TIntermSequence *sequence = root->getSequence();
1227
1228 if (!sequence->empty())
1229 {
1230 sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused),
1231 sequence->end());
1232 }
1233}
1234
1235bool TCompiler::limitExpressionComplexity(TIntermBlock *root)
1236{
1237 if (!IsASTDepthBelowLimit(root, mResources.MaxExpressionComplexity))
1238 {
1239 mDiagnostics.globalError("Expression too complex.");
1240 return false;
1241 }
1242
1243 if (!ValidateMaxParameters(root, mResources.MaxFunctionParameters))
1244 {
1245 mDiagnostics.globalError("Function has too many parameters.");
1246 return false;
1247 }
1248
1249 return true;
1250}
1251
1252bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions)
1253{
1254 return (compileOptions & SH_VARIABLES) != 0;
1255}
1256
1257bool TCompiler::wereVariablesCollected() const
1258{
1259 return mVariablesCollected;
1260}
1261
1262void TCompiler::initializeGLPosition(TIntermBlock *root)
1263{
1264 InitVariableList list;
1265 sh::ShaderVariable var(GL_FLOAT_VEC4);
1266 var.name = "gl_Position";
1267 list.push_back(var);
1268 InitializeVariables(root, list, &mSymbolTable, mShaderVersion, mExtensionBehavior, false,
1269 false);
1270}
1271
1272void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root)
1273{
1274 sh::InterfaceBlockList list;
1275
1276 for (const sh::InterfaceBlock &block : mUniformBlocks)
1277 {
1278 if (!block.staticUse &&
1279 (block.layout == sh::BLOCKLAYOUT_STD140 || block.layout == sh::BLOCKLAYOUT_SHARED))
1280 {
1281 list.push_back(block);
1282 }
1283 }
1284
1285 sh::UseInterfaceBlockFields(root, list, mSymbolTable);
1286}
1287
1288void TCompiler::initializeOutputVariables(TIntermBlock *root)
1289{
1290 InitVariableList list;
1291 if (mShaderType == GL_VERTEX_SHADER || mShaderType == GL_GEOMETRY_SHADER_EXT)
1292 {
1293 for (const sh::Varying &var : mOutputVaryings)
1294 {
1295 list.push_back(var);
1296 if (var.name == "gl_Position")
1297 {
1298 ASSERT(!mGLPositionInitialized);
1299 mGLPositionInitialized = true;
1300 }
1301 }
1302 }
1303 else
1304 {
1305 ASSERT(mShaderType == GL_FRAGMENT_SHADER);
1306 for (const sh::OutputVariable &var : mOutputVariables)
1307 {
1308 list.push_back(var);
1309 }
1310 }
1311 InitializeVariables(root, list, &mSymbolTable, mShaderVersion, mExtensionBehavior, false,
1312 false);
1313}
1314
1315const TExtensionBehavior &TCompiler::getExtensionBehavior() const
1316{
1317 return mExtensionBehavior;
1318}
1319
1320const char *TCompiler::getSourcePath() const
1321{
1322 return mSourcePath;
1323}
1324
1325const ShBuiltInResources &TCompiler::getResources() const
1326{
1327 return mResources;
1328}
1329
1330const ArrayBoundsClamper &TCompiler::getArrayBoundsClamper() const
1331{
1332 return mArrayBoundsClamper;
1333}
1334
1335ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const
1336{
1337 return mResources.ArrayIndexClampingStrategy;
1338}
1339
1340const BuiltInFunctionEmulator &TCompiler::getBuiltInFunctionEmulator() const
1341{
1342 return mBuiltInFunctionEmulator;
1343}
1344
1345void TCompiler::writePragma(ShCompileOptions compileOptions)
1346{
1347 if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL))
1348 {
1349 TInfoSinkBase &sink = mInfoSink.obj;
1350 if (mPragma.stdgl.invariantAll)
1351 sink << "#pragma STDGL invariant(all)\n";
1352 }
1353}
1354
1355bool TCompiler::isVaryingDefined(const char *varyingName)
1356{
1357 ASSERT(mVariablesCollected);
1358 for (size_t ii = 0; ii < mInputVaryings.size(); ++ii)
1359 {
1360 if (mInputVaryings[ii].name == varyingName)
1361 {
1362 return true;
1363 }
1364 }
1365 for (size_t ii = 0; ii < mOutputVaryings.size(); ++ii)
1366 {
1367 if (mOutputVaryings[ii].name == varyingName)
1368 {
1369 return true;
1370 }
1371 }
1372
1373 return false;
1374}
1375
1376} // namespace sh
1377