1 | // |
2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #include "compiler/translator/Compiler.h" |
8 | |
9 | #include <sstream> |
10 | |
11 | #include "angle_gl.h" |
12 | #include "common/utilities.h" |
13 | #include "compiler/translator/CallDAG.h" |
14 | #include "compiler/translator/CollectVariables.h" |
15 | #include "compiler/translator/Initialize.h" |
16 | #include "compiler/translator/IsASTDepthBelowLimit.h" |
17 | #include "compiler/translator/OutputTree.h" |
18 | #include "compiler/translator/ParseContext.h" |
19 | #include "compiler/translator/ValidateLimitations.h" |
20 | #include "compiler/translator/ValidateMaxParameters.h" |
21 | #include "compiler/translator/ValidateOutputs.h" |
22 | #include "compiler/translator/ValidateVaryingLocations.h" |
23 | #include "compiler/translator/VariablePacker.h" |
24 | #include "compiler/translator/tree_ops/AddAndTrueToLoopCondition.h" |
25 | #include "compiler/translator/tree_ops/ClampFragDepth.h" |
26 | #include "compiler/translator/tree_ops/ClampPointSize.h" |
27 | #include "compiler/translator/tree_ops/DeclareAndInitBuiltinsForInstancedMultiview.h" |
28 | #include "compiler/translator/tree_ops/DeferGlobalInitializers.h" |
29 | #include "compiler/translator/tree_ops/EmulateGLDrawID.h" |
30 | #include "compiler/translator/tree_ops/EmulateGLFragColorBroadcast.h" |
31 | #include "compiler/translator/tree_ops/EmulatePrecision.h" |
32 | #include "compiler/translator/tree_ops/FoldExpressions.h" |
33 | #include "compiler/translator/tree_ops/InitializeVariables.h" |
34 | #include "compiler/translator/tree_ops/PruneEmptyCases.h" |
35 | #include "compiler/translator/tree_ops/PruneNoOps.h" |
36 | #include "compiler/translator/tree_ops/RegenerateStructNames.h" |
37 | #include "compiler/translator/tree_ops/RemoveArrayLengthMethod.h" |
38 | #include "compiler/translator/tree_ops/RemoveInvariantDeclaration.h" |
39 | #include "compiler/translator/tree_ops/RemovePow.h" |
40 | #include "compiler/translator/tree_ops/RemoveUnreferencedVariables.h" |
41 | #include "compiler/translator/tree_ops/RewriteDoWhile.h" |
42 | #include "compiler/translator/tree_ops/RewriteRepeatedAssignToSwizzled.h" |
43 | #include "compiler/translator/tree_ops/ScalarizeVecAndMatConstructorArgs.h" |
44 | #include "compiler/translator/tree_ops/SeparateDeclarations.h" |
45 | #include "compiler/translator/tree_ops/SimplifyLoopConditions.h" |
46 | #include "compiler/translator/tree_ops/SplitSequenceOperator.h" |
47 | #include "compiler/translator/tree_ops/UnfoldShortCircuitAST.h" |
48 | #include "compiler/translator/tree_ops/UseInterfaceBlockFields.h" |
49 | #include "compiler/translator/tree_ops/VectorizeVectorScalarArithmetic.h" |
50 | #include "compiler/translator/tree_util/BuiltIn_autogen.h" |
51 | #include "compiler/translator/tree_util/IntermNodePatternMatcher.h" |
52 | #include "compiler/translator/util.h" |
53 | #include "third_party/compiler/ArrayBoundsClamper.h" |
54 | |
55 | namespace sh |
56 | { |
57 | |
58 | namespace |
59 | { |
60 | |
61 | #if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) |
62 | void DumpFuzzerCase(char const *const *shaderStrings, |
63 | size_t numStrings, |
64 | uint32_t type, |
65 | uint32_t spec, |
66 | uint32_t output, |
67 | uint64_t options) |
68 | { |
69 | static int fileIndex = 0; |
70 | |
71 | std::ostringstream o = sh::InitializeStream<std::ostringstream>(); |
72 | o << "corpus/" << fileIndex++ << ".sample" ; |
73 | std::string s = o.str(); |
74 | |
75 | // Must match the input format of the fuzzer |
76 | FILE *f = fopen(s.c_str(), "w" ); |
77 | fwrite(&type, sizeof(type), 1, f); |
78 | fwrite(&spec, sizeof(spec), 1, f); |
79 | fwrite(&output, sizeof(output), 1, f); |
80 | fwrite(&options, sizeof(options), 1, f); |
81 | |
82 | char zero[128 - 20] = {0}; |
83 | fwrite(&zero, 128 - 20, 1, f); |
84 | |
85 | for (size_t i = 0; i < numStrings; i++) |
86 | { |
87 | fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f); |
88 | } |
89 | fwrite(&zero, 1, 1, f); |
90 | |
91 | fclose(f); |
92 | } |
93 | #endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) |
94 | } // anonymous namespace |
95 | |
96 | bool IsGLSL130OrNewer(ShShaderOutput output) |
97 | { |
98 | return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || |
99 | output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT || |
100 | output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT || |
101 | output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || |
102 | output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT); |
103 | } |
104 | |
105 | bool IsGLSL420OrNewer(ShShaderOutput output) |
106 | { |
107 | return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || |
108 | output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT); |
109 | } |
110 | |
111 | bool IsGLSL410OrOlder(ShShaderOutput output) |
112 | { |
113 | return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || |
114 | output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT || |
115 | output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT); |
116 | } |
117 | |
118 | bool RemoveInvariant(sh::GLenum shaderType, |
119 | int shaderVersion, |
120 | ShShaderOutput outputType, |
121 | ShCompileOptions compileOptions) |
122 | { |
123 | if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 && |
124 | shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType)) |
125 | return true; |
126 | |
127 | if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 && |
128 | shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER) |
129 | return true; |
130 | |
131 | return false; |
132 | } |
133 | |
134 | size_t GetGlobalMaxTokenSize(ShShaderSpec spec) |
135 | { |
136 | // WebGL defines a max token length of 256, while ES2 leaves max token |
137 | // size undefined. ES3 defines a max size of 1024 characters. |
138 | switch (spec) |
139 | { |
140 | case SH_WEBGL_SPEC: |
141 | return 256; |
142 | default: |
143 | return 1024; |
144 | } |
145 | } |
146 | |
147 | int GetMaxUniformVectorsForShaderType(GLenum shaderType, const ShBuiltInResources &resources) |
148 | { |
149 | switch (shaderType) |
150 | { |
151 | case GL_VERTEX_SHADER: |
152 | return resources.MaxVertexUniformVectors; |
153 | case GL_FRAGMENT_SHADER: |
154 | return resources.MaxFragmentUniformVectors; |
155 | |
156 | // TODO ([email protected]): check if we need finer-grained component counting |
157 | case GL_COMPUTE_SHADER: |
158 | return resources.MaxComputeUniformComponents / 4; |
159 | case GL_GEOMETRY_SHADER_EXT: |
160 | return resources.MaxGeometryUniformComponents / 4; |
161 | default: |
162 | UNREACHABLE(); |
163 | return -1; |
164 | } |
165 | } |
166 | |
167 | namespace |
168 | { |
169 | |
170 | class TScopedPoolAllocator |
171 | { |
172 | public: |
173 | TScopedPoolAllocator(angle::PoolAllocator *allocator) : mAllocator(allocator) |
174 | { |
175 | mAllocator->push(); |
176 | SetGlobalPoolAllocator(mAllocator); |
177 | } |
178 | ~TScopedPoolAllocator() |
179 | { |
180 | SetGlobalPoolAllocator(nullptr); |
181 | mAllocator->pop(); |
182 | } |
183 | |
184 | private: |
185 | angle::PoolAllocator *mAllocator; |
186 | }; |
187 | |
188 | class TScopedSymbolTableLevel |
189 | { |
190 | public: |
191 | TScopedSymbolTableLevel(TSymbolTable *table) : mTable(table) |
192 | { |
193 | ASSERT(mTable->isEmpty()); |
194 | mTable->push(); |
195 | } |
196 | ~TScopedSymbolTableLevel() |
197 | { |
198 | while (!mTable->isEmpty()) |
199 | mTable->pop(); |
200 | } |
201 | |
202 | private: |
203 | TSymbolTable *mTable; |
204 | }; |
205 | |
206 | int MapSpecToShaderVersion(ShShaderSpec spec) |
207 | { |
208 | switch (spec) |
209 | { |
210 | case SH_GLES2_SPEC: |
211 | case SH_WEBGL_SPEC: |
212 | return 100; |
213 | case SH_GLES3_SPEC: |
214 | case SH_WEBGL2_SPEC: |
215 | return 300; |
216 | case SH_GLES3_1_SPEC: |
217 | case SH_WEBGL3_SPEC: |
218 | return 310; |
219 | default: |
220 | UNREACHABLE(); |
221 | return 0; |
222 | } |
223 | } |
224 | |
225 | bool ValidateFragColorAndFragData(GLenum shaderType, |
226 | int shaderVersion, |
227 | const TSymbolTable &symbolTable, |
228 | TDiagnostics *diagnostics) |
229 | { |
230 | if (shaderVersion > 100 || shaderType != GL_FRAGMENT_SHADER) |
231 | { |
232 | return true; |
233 | } |
234 | |
235 | bool usesFragColor = false; |
236 | bool usesFragData = false; |
237 | // This validation is a bit stricter than the spec - it's only an error to write to |
238 | // both FragData and FragColor. But because it's better not to have reads from undefined |
239 | // variables, we always return an error if they are both referenced, rather than only if they |
240 | // are written. |
241 | if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_FragColor()) || |
242 | symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT())) |
243 | { |
244 | usesFragColor = true; |
245 | } |
246 | // Extension variables may not always be initialized (saves some time at symbol table init). |
247 | bool secondaryFragDataUsed = |
248 | symbolTable.gl_SecondaryFragDataEXT() != nullptr && |
249 | symbolTable.isStaticallyUsed(*symbolTable.gl_SecondaryFragDataEXT()); |
250 | if (symbolTable.isStaticallyUsed(*symbolTable.gl_FragData()) || secondaryFragDataUsed) |
251 | { |
252 | usesFragData = true; |
253 | } |
254 | if (usesFragColor && usesFragData) |
255 | { |
256 | const char *errorMessage = "cannot use both gl_FragData and gl_FragColor" ; |
257 | if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT()) || |
258 | secondaryFragDataUsed) |
259 | { |
260 | errorMessage = |
261 | "cannot use both output variable sets (gl_FragData, gl_SecondaryFragDataEXT)" |
262 | " and (gl_FragColor, gl_SecondaryFragColorEXT)" ; |
263 | } |
264 | diagnostics->globalError(errorMessage); |
265 | return false; |
266 | } |
267 | return true; |
268 | } |
269 | |
270 | } // namespace |
271 | |
272 | TShHandleBase::TShHandleBase() |
273 | { |
274 | allocator.push(); |
275 | SetGlobalPoolAllocator(&allocator); |
276 | } |
277 | |
278 | TShHandleBase::~TShHandleBase() |
279 | { |
280 | SetGlobalPoolAllocator(nullptr); |
281 | allocator.popAll(); |
282 | } |
283 | |
284 | TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) |
285 | : mVariablesCollected(false), |
286 | mGLPositionInitialized(false), |
287 | mShaderType(type), |
288 | mShaderSpec(spec), |
289 | mOutputType(output), |
290 | mBuiltInFunctionEmulator(), |
291 | mDiagnostics(mInfoSink.info), |
292 | mSourcePath(nullptr), |
293 | mComputeShaderLocalSizeDeclared(false), |
294 | mComputeShaderLocalSize(1), |
295 | mGeometryShaderMaxVertices(-1), |
296 | mGeometryShaderInvocations(0), |
297 | mGeometryShaderInputPrimitiveType(EptUndefined), |
298 | mGeometryShaderOutputPrimitiveType(EptUndefined) |
299 | {} |
300 | |
301 | TCompiler::~TCompiler() {} |
302 | |
303 | bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const |
304 | { |
305 | // If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API, |
306 | // validate loop and indexing as well (to verify that the shader only uses minimal functionality |
307 | // of ESSL 1.00 as in Appendix A of the spec). |
308 | return (IsWebGLBasedSpec(mShaderSpec) && mShaderVersion == 100) || |
309 | (compileOptions & SH_VALIDATE_LOOP_INDEXING); |
310 | } |
311 | |
312 | bool TCompiler::Init(const ShBuiltInResources &resources) |
313 | { |
314 | SetGlobalPoolAllocator(&allocator); |
315 | |
316 | // Generate built-in symbol table. |
317 | if (!initBuiltInSymbolTable(resources)) |
318 | return false; |
319 | |
320 | mResources = resources; |
321 | setResourceString(); |
322 | |
323 | InitExtensionBehavior(resources, mExtensionBehavior); |
324 | mArrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy); |
325 | return true; |
326 | } |
327 | |
328 | TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[], |
329 | size_t numStrings, |
330 | ShCompileOptions compileOptions) |
331 | { |
332 | return compileTreeImpl(shaderStrings, numStrings, compileOptions); |
333 | } |
334 | |
335 | TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[], |
336 | size_t numStrings, |
337 | const ShCompileOptions compileOptions) |
338 | { |
339 | clearResults(); |
340 | |
341 | ASSERT(numStrings > 0); |
342 | ASSERT(GetGlobalPoolAllocator()); |
343 | |
344 | // Reset the extension behavior for each compilation unit. |
345 | ResetExtensionBehavior(mExtensionBehavior); |
346 | |
347 | // If gl_DrawID is not supported, remove it from the available extensions |
348 | // Currently we only allow emulation of gl_DrawID |
349 | const bool glDrawIDSupported = (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u; |
350 | if (!glDrawIDSupported) |
351 | { |
352 | auto it = mExtensionBehavior.find(TExtension::ANGLE_multi_draw); |
353 | if (it != mExtensionBehavior.end()) |
354 | { |
355 | mExtensionBehavior.erase(it); |
356 | } |
357 | } |
358 | |
359 | // First string is path of source file if flag is set. The actual source follows. |
360 | size_t firstSource = 0; |
361 | if (compileOptions & SH_SOURCE_PATH) |
362 | { |
363 | mSourcePath = shaderStrings[0]; |
364 | ++firstSource; |
365 | } |
366 | |
367 | TParseContext parseContext(mSymbolTable, mExtensionBehavior, mShaderType, mShaderSpec, |
368 | compileOptions, true, &mDiagnostics, getResources()); |
369 | |
370 | parseContext.setFragmentPrecisionHighOnESSL1(mResources.FragmentPrecisionHigh == 1); |
371 | |
372 | // We preserve symbols at the built-in level from compile-to-compile. |
373 | // Start pushing the user-defined symbols at global level. |
374 | TScopedSymbolTableLevel globalLevel(&mSymbolTable); |
375 | ASSERT(mSymbolTable.atGlobalLevel()); |
376 | |
377 | // Parse shader. |
378 | if (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, |
379 | &parseContext) != 0) |
380 | { |
381 | return nullptr; |
382 | } |
383 | |
384 | if (parseContext.getTreeRoot() == nullptr) |
385 | { |
386 | return nullptr; |
387 | } |
388 | |
389 | setASTMetadata(parseContext); |
390 | |
391 | if (!checkShaderVersion(&parseContext)) |
392 | { |
393 | return nullptr; |
394 | } |
395 | |
396 | TIntermBlock *root = parseContext.getTreeRoot(); |
397 | if (!checkAndSimplifyAST(root, parseContext, compileOptions)) |
398 | { |
399 | return nullptr; |
400 | } |
401 | |
402 | return root; |
403 | } |
404 | |
405 | bool TCompiler::checkShaderVersion(TParseContext *parseContext) |
406 | { |
407 | if (MapSpecToShaderVersion(mShaderSpec) < mShaderVersion) |
408 | { |
409 | mDiagnostics.globalError("unsupported shader version" ); |
410 | return false; |
411 | } |
412 | |
413 | ASSERT(parseContext); |
414 | switch (mShaderType) |
415 | { |
416 | case GL_COMPUTE_SHADER: |
417 | if (mShaderVersion < 310) |
418 | { |
419 | mDiagnostics.globalError("Compute shader is not supported in this shader version." ); |
420 | return false; |
421 | } |
422 | break; |
423 | |
424 | case GL_GEOMETRY_SHADER_EXT: |
425 | if (mShaderVersion < 310) |
426 | { |
427 | mDiagnostics.globalError( |
428 | "Geometry shader is not supported in this shader version." ); |
429 | return false; |
430 | } |
431 | else |
432 | { |
433 | ASSERT(mShaderVersion == 310); |
434 | if (!parseContext->checkCanUseExtension(sh::TSourceLoc(), |
435 | TExtension::EXT_geometry_shader)) |
436 | { |
437 | return false; |
438 | } |
439 | } |
440 | break; |
441 | |
442 | default: |
443 | break; |
444 | } |
445 | |
446 | return true; |
447 | } |
448 | |
449 | void TCompiler::setASTMetadata(const TParseContext &parseContext) |
450 | { |
451 | mShaderVersion = parseContext.getShaderVersion(); |
452 | |
453 | mPragma = parseContext.pragma(); |
454 | mSymbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll); |
455 | |
456 | mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared(); |
457 | mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize(); |
458 | |
459 | mNumViews = parseContext.getNumViews(); |
460 | |
461 | if (mShaderType == GL_GEOMETRY_SHADER_EXT) |
462 | { |
463 | mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); |
464 | mGeometryShaderOutputPrimitiveType = parseContext.getGeometryShaderOutputPrimitiveType(); |
465 | mGeometryShaderMaxVertices = parseContext.getGeometryShaderMaxVertices(); |
466 | mGeometryShaderInvocations = parseContext.getGeometryShaderInvocations(); |
467 | } |
468 | } |
469 | |
470 | bool TCompiler::checkAndSimplifyAST(TIntermBlock *root, |
471 | const TParseContext &parseContext, |
472 | ShCompileOptions compileOptions) |
473 | { |
474 | // Disallow expressions deemed too complex. |
475 | if ((compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY) && !limitExpressionComplexity(root)) |
476 | { |
477 | return false; |
478 | } |
479 | |
480 | if (shouldRunLoopAndIndexingValidation(compileOptions) && |
481 | !ValidateLimitations(root, mShaderType, &mSymbolTable, &mDiagnostics)) |
482 | { |
483 | return false; |
484 | } |
485 | |
486 | if (!ValidateFragColorAndFragData(mShaderType, mShaderVersion, mSymbolTable, &mDiagnostics)) |
487 | { |
488 | return false; |
489 | } |
490 | |
491 | // Fold expressions that could not be folded before validation that was done as a part of |
492 | // parsing. |
493 | FoldExpressions(root, &mDiagnostics); |
494 | // Folding should only be able to generate warnings. |
495 | ASSERT(mDiagnostics.numErrors() == 0); |
496 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
497 | { |
498 | return false; |
499 | } |
500 | |
501 | // We prune no-ops to work around driver bugs and to keep AST processing and output simple. |
502 | // The following kinds of no-ops are pruned: |
503 | // 1. Empty declarations "int;". |
504 | // 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision |
505 | // for float, so float literal statements would end up with no precision which is |
506 | // invalid ESSL. |
507 | // After this empty declarations are not allowed in the AST. |
508 | PruneNoOps(root, &mSymbolTable); |
509 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
510 | { |
511 | return false; |
512 | } |
513 | |
514 | // Create the function DAG and check there is no recursion |
515 | if (!initCallDag(root)) |
516 | { |
517 | return false; |
518 | } |
519 | |
520 | if ((compileOptions & SH_LIMIT_CALL_STACK_DEPTH) && !checkCallDepth()) |
521 | { |
522 | return false; |
523 | } |
524 | |
525 | // Checks which functions are used and if "main" exists |
526 | mFunctionMetadata.clear(); |
527 | mFunctionMetadata.resize(mCallDag.size()); |
528 | if (!tagUsedFunctions()) |
529 | { |
530 | return false; |
531 | } |
532 | |
533 | if (!(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS)) |
534 | { |
535 | pruneUnusedFunctions(root); |
536 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
537 | { |
538 | return false; |
539 | } |
540 | } |
541 | |
542 | if (mShaderVersion >= 310 && !ValidateVaryingLocations(root, &mDiagnostics, mShaderType)) |
543 | { |
544 | return false; |
545 | } |
546 | |
547 | if (mShaderVersion >= 300 && mShaderType == GL_FRAGMENT_SHADER && |
548 | !ValidateOutputs(root, getExtensionBehavior(), mResources.MaxDrawBuffers, &mDiagnostics)) |
549 | { |
550 | return false; |
551 | } |
552 | |
553 | // Fail compilation if precision emulation not supported. |
554 | if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision && |
555 | !EmulatePrecision::SupportedInLanguage(mOutputType)) |
556 | { |
557 | mDiagnostics.globalError("Precision emulation not supported for this output type." ); |
558 | return false; |
559 | } |
560 | |
561 | // Clamping uniform array bounds needs to happen after validateLimitations pass. |
562 | if (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS) |
563 | { |
564 | mArrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root); |
565 | } |
566 | |
567 | if ((compileOptions & SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW) && |
568 | parseContext.isExtensionEnabled(TExtension::OVR_multiview2) && |
569 | getShaderType() != GL_COMPUTE_SHADER) |
570 | { |
571 | DeclareAndInitBuiltinsForInstancedMultiview(root, mNumViews, mShaderType, compileOptions, |
572 | mOutputType, &mSymbolTable); |
573 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
574 | { |
575 | return false; |
576 | } |
577 | } |
578 | |
579 | // This pass might emit short circuits so keep it before the short circuit unfolding |
580 | if (compileOptions & SH_REWRITE_DO_WHILE_LOOPS) |
581 | { |
582 | RewriteDoWhile(root, &mSymbolTable); |
583 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
584 | { |
585 | return false; |
586 | } |
587 | } |
588 | |
589 | if (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION) |
590 | { |
591 | AddAndTrueToLoopCondition(root); |
592 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
593 | { |
594 | return false; |
595 | } |
596 | } |
597 | |
598 | if (compileOptions & SH_UNFOLD_SHORT_CIRCUIT) |
599 | { |
600 | UnfoldShortCircuitAST(root); |
601 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
602 | { |
603 | return false; |
604 | } |
605 | } |
606 | |
607 | if (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT) |
608 | { |
609 | RemovePow(root, &mSymbolTable); |
610 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
611 | { |
612 | return false; |
613 | } |
614 | } |
615 | |
616 | if (compileOptions & SH_REGENERATE_STRUCT_NAMES) |
617 | { |
618 | RegenerateStructNames gen(&mSymbolTable); |
619 | root->traverse(&gen); |
620 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
621 | { |
622 | return false; |
623 | } |
624 | } |
625 | |
626 | if (mShaderType == GL_VERTEX_SHADER && |
627 | IsExtensionEnabled(mExtensionBehavior, TExtension::ANGLE_multi_draw)) |
628 | { |
629 | if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0) |
630 | { |
631 | EmulateGLDrawID(root, &mSymbolTable, &mUniforms, |
632 | shouldCollectVariables(compileOptions)); |
633 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
634 | { |
635 | return false; |
636 | } |
637 | } |
638 | } |
639 | |
640 | if (mShaderType == GL_FRAGMENT_SHADER && mShaderVersion == 100 && mResources.EXT_draw_buffers && |
641 | mResources.MaxDrawBuffers > 1 && |
642 | IsExtensionEnabled(mExtensionBehavior, TExtension::EXT_draw_buffers)) |
643 | { |
644 | EmulateGLFragColorBroadcast(root, mResources.MaxDrawBuffers, &mOutputVariables, |
645 | &mSymbolTable, mShaderVersion); |
646 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
647 | { |
648 | return false; |
649 | } |
650 | } |
651 | |
652 | int simplifyScalarized = (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS) |
653 | ? IntermNodePatternMatcher::kScalarizedVecOrMatConstructor |
654 | : 0; |
655 | |
656 | // Split multi declarations and remove calls to array length(). |
657 | // Note that SimplifyLoopConditions needs to be run before any other AST transformations |
658 | // that may need to generate new statements from loop conditions or loop expressions. |
659 | SimplifyLoopConditions(root, |
660 | IntermNodePatternMatcher::kMultiDeclaration | |
661 | IntermNodePatternMatcher::kArrayLengthMethod | simplifyScalarized, |
662 | &getSymbolTable()); |
663 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
664 | { |
665 | return false; |
666 | } |
667 | |
668 | // Note that separate declarations need to be run before other AST transformations that |
669 | // generate new statements from expressions. |
670 | SeparateDeclarations(root); |
671 | mValidateASTOptions.validateMultiDeclarations = true; |
672 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
673 | { |
674 | return false; |
675 | } |
676 | |
677 | SplitSequenceOperator(root, IntermNodePatternMatcher::kArrayLengthMethod | simplifyScalarized, |
678 | &getSymbolTable()); |
679 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
680 | { |
681 | return false; |
682 | } |
683 | |
684 | RemoveArrayLengthMethod(root); |
685 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
686 | { |
687 | return false; |
688 | } |
689 | |
690 | RemoveUnreferencedVariables(root, &mSymbolTable); |
691 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
692 | { |
693 | return false; |
694 | } |
695 | |
696 | // In case the last case inside a switch statement is a certain type of no-op, GLSL compilers in |
697 | // drivers may not accept it. In this case we clean up the dead code from the end of switch |
698 | // statements. This is also required because PruneNoOps or RemoveUnreferencedVariables may have |
699 | // left switch statements that only contained an empty declaration inside the final case in an |
700 | // invalid state. Relies on that PruneNoOps and RemoveUnreferencedVariables have already been |
701 | // run. |
702 | PruneEmptyCases(root); |
703 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
704 | { |
705 | return false; |
706 | } |
707 | |
708 | // Built-in function emulation needs to happen after validateLimitations pass. |
709 | // TODO(jmadill): Remove global pool allocator. |
710 | GetGlobalPoolAllocator()->lock(); |
711 | initBuiltInFunctionEmulator(&mBuiltInFunctionEmulator, compileOptions); |
712 | GetGlobalPoolAllocator()->unlock(); |
713 | mBuiltInFunctionEmulator.markBuiltInFunctionsForEmulation(root); |
714 | |
715 | bool highPrecisionSupported = mShaderVersion > 100 || mShaderType != GL_FRAGMENT_SHADER || |
716 | mResources.FragmentPrecisionHigh == 1; |
717 | if (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS) |
718 | { |
719 | ScalarizeVecAndMatConstructorArgs(root, mShaderType, highPrecisionSupported, &mSymbolTable); |
720 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
721 | { |
722 | return false; |
723 | } |
724 | } |
725 | |
726 | if (shouldCollectVariables(compileOptions)) |
727 | { |
728 | ASSERT(!mVariablesCollected); |
729 | CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings, |
730 | &mOutputVaryings, &mUniformBlocks, &mShaderStorageBlocks, &mInBlocks, |
731 | mResources.HashFunction, &mSymbolTable, mShaderType, mExtensionBehavior); |
732 | collectInterfaceBlocks(); |
733 | mVariablesCollected = true; |
734 | if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS) |
735 | { |
736 | useAllMembersInUnusedStandardAndSharedBlocks(root); |
737 | } |
738 | if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS) |
739 | { |
740 | int maxUniformVectors = GetMaxUniformVectorsForShaderType(mShaderType, mResources); |
741 | // Returns true if, after applying the packing rules in the GLSL ES 1.00.17 spec |
742 | // Appendix A, section 7, the shader does not use too many uniforms. |
743 | if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms)) |
744 | { |
745 | mDiagnostics.globalError("too many uniforms" ); |
746 | return false; |
747 | } |
748 | } |
749 | if ((compileOptions & SH_INIT_OUTPUT_VARIABLES) && (mShaderType != GL_COMPUTE_SHADER)) |
750 | { |
751 | initializeOutputVariables(root); |
752 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
753 | { |
754 | return false; |
755 | } |
756 | } |
757 | } |
758 | |
759 | // Removing invariant declarations must be done after collecting variables. |
760 | // Otherwise, built-in invariant declarations don't apply. |
761 | if (RemoveInvariant(mShaderType, mShaderVersion, mOutputType, compileOptions)) |
762 | { |
763 | RemoveInvariantDeclaration(root); |
764 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
765 | { |
766 | return false; |
767 | } |
768 | } |
769 | |
770 | // gl_Position is always written in compatibility output mode. |
771 | // It may have been already initialized among other output variables, in that case we don't |
772 | // need to initialize it twice. |
773 | if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized && |
774 | ((compileOptions & SH_INIT_GL_POSITION) || (mOutputType == SH_GLSL_COMPATIBILITY_OUTPUT))) |
775 | { |
776 | initializeGLPosition(root); |
777 | mGLPositionInitialized = true; |
778 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
779 | { |
780 | return false; |
781 | } |
782 | } |
783 | |
784 | // DeferGlobalInitializers needs to be run before other AST transformations that generate new |
785 | // statements from expressions. But it's fine to run DeferGlobalInitializers after the above |
786 | // SplitSequenceOperator and RemoveArrayLengthMethod since they only have an effect on the AST |
787 | // on ESSL >= 3.00, and the initializers that need to be deferred can only exist in ESSL < 3.00. |
788 | bool initializeLocalsAndGlobals = |
789 | (compileOptions & SH_INITIALIZE_UNINITIALIZED_LOCALS) && !IsOutputHLSL(getOutputType()); |
790 | bool canUseLoopsToInitialize = !(compileOptions & SH_DONT_USE_LOOPS_TO_INITIALIZE_VARIABLES); |
791 | DeferGlobalInitializers(root, initializeLocalsAndGlobals, canUseLoopsToInitialize, |
792 | highPrecisionSupported, &mSymbolTable); |
793 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
794 | { |
795 | return false; |
796 | } |
797 | |
798 | if (initializeLocalsAndGlobals) |
799 | { |
800 | // Initialize uninitialized local variables. |
801 | // In some cases initializing can generate extra statements in the parent block, such as |
802 | // when initializing nameless structs or initializing arrays in ESSL 1.00. In that case |
803 | // we need to first simplify loop conditions. We've already separated declarations |
804 | // earlier, which is also required. If we don't follow the Appendix A limitations, loop |
805 | // init statements can declare arrays or nameless structs and have multiple |
806 | // declarations. |
807 | |
808 | if (!shouldRunLoopAndIndexingValidation(compileOptions)) |
809 | { |
810 | SimplifyLoopConditions(root, |
811 | IntermNodePatternMatcher::kArrayDeclaration | |
812 | IntermNodePatternMatcher::kNamelessStructDeclaration, |
813 | &getSymbolTable()); |
814 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
815 | { |
816 | return false; |
817 | } |
818 | } |
819 | |
820 | InitializeUninitializedLocals(root, getShaderVersion(), canUseLoopsToInitialize, |
821 | highPrecisionSupported, &getSymbolTable()); |
822 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
823 | { |
824 | return false; |
825 | } |
826 | } |
827 | |
828 | if (getShaderType() == GL_VERTEX_SHADER && (compileOptions & SH_CLAMP_POINT_SIZE)) |
829 | { |
830 | ClampPointSize(root, mResources.MaxPointSize, &getSymbolTable()); |
831 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
832 | { |
833 | return false; |
834 | } |
835 | } |
836 | |
837 | if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH)) |
838 | { |
839 | ClampFragDepth(root, &getSymbolTable()); |
840 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
841 | { |
842 | return false; |
843 | } |
844 | } |
845 | |
846 | if (compileOptions & SH_REWRITE_REPEATED_ASSIGN_TO_SWIZZLED) |
847 | { |
848 | sh::RewriteRepeatedAssignToSwizzled(root); |
849 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
850 | { |
851 | return false; |
852 | } |
853 | } |
854 | |
855 | if (compileOptions & SH_REWRITE_VECTOR_SCALAR_ARITHMETIC) |
856 | { |
857 | VectorizeVectorScalarArithmetic(root, &getSymbolTable()); |
858 | if (!ValidateAST(root, &mDiagnostics, mValidateASTOptions)) |
859 | { |
860 | return false; |
861 | } |
862 | } |
863 | |
864 | return true; |
865 | } |
866 | |
867 | bool TCompiler::compile(const char *const shaderStrings[], |
868 | size_t numStrings, |
869 | ShCompileOptions compileOptionsIn) |
870 | { |
871 | #if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) |
872 | DumpFuzzerCase(shaderStrings, numStrings, mShaderType, mShaderSpec, mOutputType, |
873 | compileOptionsIn); |
874 | #endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) |
875 | |
876 | if (numStrings == 0) |
877 | return true; |
878 | |
879 | ShCompileOptions compileOptions = compileOptionsIn; |
880 | |
881 | // Apply key workarounds. |
882 | if (shouldFlattenPragmaStdglInvariantAll()) |
883 | { |
884 | // This should be harmless to do in all cases, but for the moment, do it only conditionally. |
885 | compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL; |
886 | } |
887 | |
888 | TScopedPoolAllocator scopedAlloc(&allocator); |
889 | TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions); |
890 | |
891 | if (root) |
892 | { |
893 | if (compileOptions & SH_INTERMEDIATE_TREE) |
894 | OutputTree(root, mInfoSink.info); |
895 | |
896 | if (compileOptions & SH_OBJECT_CODE) |
897 | { |
898 | PerformanceDiagnostics perfDiagnostics(&mDiagnostics); |
899 | translate(root, compileOptions, &perfDiagnostics); |
900 | } |
901 | |
902 | if (mShaderType == GL_VERTEX_SHADER && |
903 | IsExtensionEnabled(mExtensionBehavior, TExtension::ANGLE_multi_draw)) |
904 | { |
905 | if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0) |
906 | { |
907 | for (auto &uniform : mUniforms) |
908 | { |
909 | if (uniform.name == "angle_DrawID" && uniform.mappedName == "angle_DrawID" ) |
910 | { |
911 | uniform.name = "gl_DrawID" ; |
912 | break; |
913 | } |
914 | } |
915 | } |
916 | } |
917 | |
918 | // The IntermNode tree doesn't need to be deleted here, since the |
919 | // memory will be freed in a big chunk by the PoolAllocator. |
920 | return true; |
921 | } |
922 | return false; |
923 | } |
924 | |
925 | bool TCompiler::initBuiltInSymbolTable(const ShBuiltInResources &resources) |
926 | { |
927 | if (resources.MaxDrawBuffers < 1) |
928 | { |
929 | return false; |
930 | } |
931 | if (resources.EXT_blend_func_extended && resources.MaxDualSourceDrawBuffers < 1) |
932 | { |
933 | return false; |
934 | } |
935 | |
936 | mSymbolTable.initializeBuiltIns(mShaderType, mShaderSpec, resources); |
937 | |
938 | return true; |
939 | } |
940 | |
941 | void TCompiler::setResourceString() |
942 | { |
943 | std::ostringstream strstream = sh::InitializeStream<std::ostringstream>(); |
944 | |
945 | // clang-format off |
946 | strstream << ":MaxVertexAttribs:" << mResources.MaxVertexAttribs |
947 | << ":MaxVertexUniformVectors:" << mResources.MaxVertexUniformVectors |
948 | << ":MaxVaryingVectors:" << mResources.MaxVaryingVectors |
949 | << ":MaxVertexTextureImageUnits:" << mResources.MaxVertexTextureImageUnits |
950 | << ":MaxCombinedTextureImageUnits:" << mResources.MaxCombinedTextureImageUnits |
951 | << ":MaxTextureImageUnits:" << mResources.MaxTextureImageUnits |
952 | << ":MaxFragmentUniformVectors:" << mResources.MaxFragmentUniformVectors |
953 | << ":MaxDrawBuffers:" << mResources.MaxDrawBuffers |
954 | << ":OES_standard_derivatives:" << mResources.OES_standard_derivatives |
955 | << ":OES_EGL_image_external:" << mResources.OES_EGL_image_external |
956 | << ":OES_EGL_image_external_essl3:" << mResources.OES_EGL_image_external_essl3 |
957 | << ":NV_EGL_stream_consumer_external:" << mResources.NV_EGL_stream_consumer_external |
958 | << ":ARB_texture_rectangle:" << mResources.ARB_texture_rectangle |
959 | << ":EXT_draw_buffers:" << mResources.EXT_draw_buffers |
960 | << ":FragmentPrecisionHigh:" << mResources.FragmentPrecisionHigh |
961 | << ":MaxExpressionComplexity:" << mResources.MaxExpressionComplexity |
962 | << ":MaxCallStackDepth:" << mResources.MaxCallStackDepth |
963 | << ":MaxFunctionParameters:" << mResources.MaxFunctionParameters |
964 | << ":EXT_blend_func_extended:" << mResources.EXT_blend_func_extended |
965 | << ":EXT_frag_depth:" << mResources.EXT_frag_depth |
966 | << ":EXT_shader_texture_lod:" << mResources.EXT_shader_texture_lod |
967 | << ":EXT_shader_framebuffer_fetch:" << mResources.EXT_shader_framebuffer_fetch |
968 | << ":NV_shader_framebuffer_fetch:" << mResources.NV_shader_framebuffer_fetch |
969 | << ":ARM_shader_framebuffer_fetch:" << mResources.ARM_shader_framebuffer_fetch |
970 | << ":OVR_multiview2:" << mResources.OVR_multiview2 |
971 | << ":EXT_YUV_target:" << mResources.EXT_YUV_target |
972 | << ":EXT_geometry_shader:" << mResources.EXT_geometry_shader |
973 | << ":MaxVertexOutputVectors:" << mResources.MaxVertexOutputVectors |
974 | << ":MaxFragmentInputVectors:" << mResources.MaxFragmentInputVectors |
975 | << ":MinProgramTexelOffset:" << mResources.MinProgramTexelOffset |
976 | << ":MaxProgramTexelOffset:" << mResources.MaxProgramTexelOffset |
977 | << ":MaxDualSourceDrawBuffers:" << mResources.MaxDualSourceDrawBuffers |
978 | << ":MaxViewsOVR:" << mResources.MaxViewsOVR |
979 | << ":NV_draw_buffers:" << mResources.NV_draw_buffers |
980 | << ":WEBGL_debug_shader_precision:" << mResources.WEBGL_debug_shader_precision |
981 | << ":ANGLE_multi_draw:" << mResources.ANGLE_multi_draw |
982 | << ":MinProgramTextureGatherOffset:" << mResources.MinProgramTextureGatherOffset |
983 | << ":MaxProgramTextureGatherOffset:" << mResources.MaxProgramTextureGatherOffset |
984 | << ":MaxImageUnits:" << mResources.MaxImageUnits |
985 | << ":MaxVertexImageUniforms:" << mResources.MaxVertexImageUniforms |
986 | << ":MaxFragmentImageUniforms:" << mResources.MaxFragmentImageUniforms |
987 | << ":MaxComputeImageUniforms:" << mResources.MaxComputeImageUniforms |
988 | << ":MaxCombinedImageUniforms:" << mResources.MaxCombinedImageUniforms |
989 | << ":MaxCombinedShaderOutputResources:" << mResources.MaxCombinedShaderOutputResources |
990 | << ":MaxComputeWorkGroupCountX:" << mResources.MaxComputeWorkGroupCount[0] |
991 | << ":MaxComputeWorkGroupCountY:" << mResources.MaxComputeWorkGroupCount[1] |
992 | << ":MaxComputeWorkGroupCountZ:" << mResources.MaxComputeWorkGroupCount[2] |
993 | << ":MaxComputeWorkGroupSizeX:" << mResources.MaxComputeWorkGroupSize[0] |
994 | << ":MaxComputeWorkGroupSizeY:" << mResources.MaxComputeWorkGroupSize[1] |
995 | << ":MaxComputeWorkGroupSizeZ:" << mResources.MaxComputeWorkGroupSize[2] |
996 | << ":MaxComputeUniformComponents:" << mResources.MaxComputeUniformComponents |
997 | << ":MaxComputeTextureImageUnits:" << mResources.MaxComputeTextureImageUnits |
998 | << ":MaxComputeAtomicCounters:" << mResources.MaxComputeAtomicCounters |
999 | << ":MaxComputeAtomicCounterBuffers:" << mResources.MaxComputeAtomicCounterBuffers |
1000 | << ":MaxVertexAtomicCounters:" << mResources.MaxVertexAtomicCounters |
1001 | << ":MaxFragmentAtomicCounters:" << mResources.MaxFragmentAtomicCounters |
1002 | << ":MaxCombinedAtomicCounters:" << mResources.MaxCombinedAtomicCounters |
1003 | << ":MaxAtomicCounterBindings:" << mResources.MaxAtomicCounterBindings |
1004 | << ":MaxVertexAtomicCounterBuffers:" << mResources.MaxVertexAtomicCounterBuffers |
1005 | << ":MaxFragmentAtomicCounterBuffers:" << mResources.MaxFragmentAtomicCounterBuffers |
1006 | << ":MaxCombinedAtomicCounterBuffers:" << mResources.MaxCombinedAtomicCounterBuffers |
1007 | << ":MaxAtomicCounterBufferSize:" << mResources.MaxAtomicCounterBufferSize |
1008 | << ":MaxGeometryUniformComponents:" << mResources.MaxGeometryUniformComponents |
1009 | << ":MaxGeometryUniformBlocks:" << mResources.MaxGeometryUniformBlocks |
1010 | << ":MaxGeometryInputComponents:" << mResources.MaxGeometryInputComponents |
1011 | << ":MaxGeometryOutputComponents:" << mResources.MaxGeometryOutputComponents |
1012 | << ":MaxGeometryOutputVertices:" << mResources.MaxGeometryOutputVertices |
1013 | << ":MaxGeometryTotalOutputComponents:" << mResources.MaxGeometryTotalOutputComponents |
1014 | << ":MaxGeometryTextureImageUnits:" << mResources.MaxGeometryTextureImageUnits |
1015 | << ":MaxGeometryAtomicCounterBuffers:" << mResources.MaxGeometryAtomicCounterBuffers |
1016 | << ":MaxGeometryAtomicCounters:" << mResources.MaxGeometryAtomicCounters |
1017 | << ":MaxGeometryShaderStorageBlocks:" << mResources.MaxGeometryShaderStorageBlocks |
1018 | << ":MaxGeometryShaderInvocations:" << mResources.MaxGeometryShaderInvocations |
1019 | << ":MaxGeometryImageUniforms:" << mResources.MaxGeometryImageUniforms; |
1020 | // clang-format on |
1021 | |
1022 | mBuiltInResourcesString = strstream.str(); |
1023 | } |
1024 | |
1025 | void TCompiler::collectInterfaceBlocks() |
1026 | { |
1027 | ASSERT(mInterfaceBlocks.empty()); |
1028 | mInterfaceBlocks.reserve(mUniformBlocks.size() + mShaderStorageBlocks.size() + |
1029 | mInBlocks.size()); |
1030 | mInterfaceBlocks.insert(mInterfaceBlocks.end(), mUniformBlocks.begin(), mUniformBlocks.end()); |
1031 | mInterfaceBlocks.insert(mInterfaceBlocks.end(), mShaderStorageBlocks.begin(), |
1032 | mShaderStorageBlocks.end()); |
1033 | mInterfaceBlocks.insert(mInterfaceBlocks.end(), mInBlocks.begin(), mInBlocks.end()); |
1034 | } |
1035 | |
1036 | void TCompiler::clearResults() |
1037 | { |
1038 | mArrayBoundsClamper.Cleanup(); |
1039 | mInfoSink.info.erase(); |
1040 | mInfoSink.obj.erase(); |
1041 | mInfoSink.debug.erase(); |
1042 | mDiagnostics.resetErrorCount(); |
1043 | |
1044 | mAttributes.clear(); |
1045 | mOutputVariables.clear(); |
1046 | mUniforms.clear(); |
1047 | mInputVaryings.clear(); |
1048 | mOutputVaryings.clear(); |
1049 | mInterfaceBlocks.clear(); |
1050 | mUniformBlocks.clear(); |
1051 | mShaderStorageBlocks.clear(); |
1052 | mInBlocks.clear(); |
1053 | mVariablesCollected = false; |
1054 | mGLPositionInitialized = false; |
1055 | |
1056 | mNumViews = -1; |
1057 | |
1058 | mGeometryShaderInputPrimitiveType = EptUndefined; |
1059 | mGeometryShaderOutputPrimitiveType = EptUndefined; |
1060 | mGeometryShaderInvocations = 0; |
1061 | mGeometryShaderMaxVertices = -1; |
1062 | |
1063 | mBuiltInFunctionEmulator.cleanup(); |
1064 | |
1065 | mNameMap.clear(); |
1066 | |
1067 | mSourcePath = nullptr; |
1068 | |
1069 | mSymbolTable.clearCompilationResults(); |
1070 | } |
1071 | |
1072 | bool TCompiler::initCallDag(TIntermNode *root) |
1073 | { |
1074 | mCallDag.clear(); |
1075 | |
1076 | switch (mCallDag.init(root, &mDiagnostics)) |
1077 | { |
1078 | case CallDAG::INITDAG_SUCCESS: |
1079 | return true; |
1080 | case CallDAG::INITDAG_RECURSION: |
1081 | case CallDAG::INITDAG_UNDEFINED: |
1082 | // Error message has already been written out. |
1083 | ASSERT(mDiagnostics.numErrors() > 0); |
1084 | return false; |
1085 | } |
1086 | |
1087 | UNREACHABLE(); |
1088 | return true; |
1089 | } |
1090 | |
1091 | bool TCompiler::checkCallDepth() |
1092 | { |
1093 | std::vector<int> depths(mCallDag.size()); |
1094 | |
1095 | for (size_t i = 0; i < mCallDag.size(); i++) |
1096 | { |
1097 | int depth = 0; |
1098 | const CallDAG::Record &record = mCallDag.getRecordFromIndex(i); |
1099 | |
1100 | for (const int &calleeIndex : record.callees) |
1101 | { |
1102 | depth = std::max(depth, depths[calleeIndex] + 1); |
1103 | } |
1104 | |
1105 | depths[i] = depth; |
1106 | |
1107 | if (depth >= mResources.MaxCallStackDepth) |
1108 | { |
1109 | // Trace back the function chain to have a meaningful info log. |
1110 | std::stringstream errorStream = sh::InitializeStream<std::stringstream>(); |
1111 | errorStream << "Call stack too deep (larger than " << mResources.MaxCallStackDepth |
1112 | << ") with the following call chain: " |
1113 | << record.node->getFunction()->name(); |
1114 | |
1115 | int currentFunction = static_cast<int>(i); |
1116 | int currentDepth = depth; |
1117 | |
1118 | while (currentFunction != -1) |
1119 | { |
1120 | errorStream |
1121 | << " -> " |
1122 | << mCallDag.getRecordFromIndex(currentFunction).node->getFunction()->name(); |
1123 | |
1124 | int nextFunction = -1; |
1125 | for (const int &calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees) |
1126 | { |
1127 | if (depths[calleeIndex] == currentDepth - 1) |
1128 | { |
1129 | currentDepth--; |
1130 | nextFunction = calleeIndex; |
1131 | } |
1132 | } |
1133 | |
1134 | currentFunction = nextFunction; |
1135 | } |
1136 | |
1137 | std::string errorStr = errorStream.str(); |
1138 | mDiagnostics.globalError(errorStr.c_str()); |
1139 | |
1140 | return false; |
1141 | } |
1142 | } |
1143 | |
1144 | return true; |
1145 | } |
1146 | |
1147 | bool TCompiler::tagUsedFunctions() |
1148 | { |
1149 | // Search from main, starting from the end of the DAG as it usually is the root. |
1150 | for (size_t i = mCallDag.size(); i-- > 0;) |
1151 | { |
1152 | if (mCallDag.getRecordFromIndex(i).node->getFunction()->isMain()) |
1153 | { |
1154 | internalTagUsedFunction(i); |
1155 | return true; |
1156 | } |
1157 | } |
1158 | |
1159 | mDiagnostics.globalError("Missing main()" ); |
1160 | return false; |
1161 | } |
1162 | |
1163 | void TCompiler::internalTagUsedFunction(size_t index) |
1164 | { |
1165 | if (mFunctionMetadata[index].used) |
1166 | { |
1167 | return; |
1168 | } |
1169 | |
1170 | mFunctionMetadata[index].used = true; |
1171 | |
1172 | for (int calleeIndex : mCallDag.getRecordFromIndex(index).callees) |
1173 | { |
1174 | internalTagUsedFunction(calleeIndex); |
1175 | } |
1176 | } |
1177 | |
1178 | // A predicate for the stl that returns if a top-level node is unused |
1179 | class TCompiler::UnusedPredicate |
1180 | { |
1181 | public: |
1182 | UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas) |
1183 | : mCallDag(callDag), mMetadatas(metadatas) |
1184 | {} |
1185 | |
1186 | bool operator()(TIntermNode *node) |
1187 | { |
1188 | const TIntermFunctionPrototype *asFunctionPrototype = node->getAsFunctionPrototypeNode(); |
1189 | const TIntermFunctionDefinition *asFunctionDefinition = node->getAsFunctionDefinition(); |
1190 | |
1191 | const TFunction *func = nullptr; |
1192 | |
1193 | if (asFunctionDefinition) |
1194 | { |
1195 | func = asFunctionDefinition->getFunction(); |
1196 | } |
1197 | else if (asFunctionPrototype) |
1198 | { |
1199 | func = asFunctionPrototype->getFunction(); |
1200 | } |
1201 | if (func == nullptr) |
1202 | { |
1203 | return false; |
1204 | } |
1205 | |
1206 | size_t callDagIndex = mCallDag->findIndex(func->uniqueId()); |
1207 | if (callDagIndex == CallDAG::InvalidIndex) |
1208 | { |
1209 | // This happens only for unimplemented prototypes which are thus unused |
1210 | ASSERT(asFunctionPrototype); |
1211 | return true; |
1212 | } |
1213 | |
1214 | ASSERT(callDagIndex < mMetadatas->size()); |
1215 | return !(*mMetadatas)[callDagIndex].used; |
1216 | } |
1217 | |
1218 | private: |
1219 | const CallDAG *mCallDag; |
1220 | const std::vector<FunctionMetadata> *mMetadatas; |
1221 | }; |
1222 | |
1223 | void TCompiler::pruneUnusedFunctions(TIntermBlock *root) |
1224 | { |
1225 | UnusedPredicate isUnused(&mCallDag, &mFunctionMetadata); |
1226 | TIntermSequence *sequence = root->getSequence(); |
1227 | |
1228 | if (!sequence->empty()) |
1229 | { |
1230 | sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused), |
1231 | sequence->end()); |
1232 | } |
1233 | } |
1234 | |
1235 | bool TCompiler::limitExpressionComplexity(TIntermBlock *root) |
1236 | { |
1237 | if (!IsASTDepthBelowLimit(root, mResources.MaxExpressionComplexity)) |
1238 | { |
1239 | mDiagnostics.globalError("Expression too complex." ); |
1240 | return false; |
1241 | } |
1242 | |
1243 | if (!ValidateMaxParameters(root, mResources.MaxFunctionParameters)) |
1244 | { |
1245 | mDiagnostics.globalError("Function has too many parameters." ); |
1246 | return false; |
1247 | } |
1248 | |
1249 | return true; |
1250 | } |
1251 | |
1252 | bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions) |
1253 | { |
1254 | return (compileOptions & SH_VARIABLES) != 0; |
1255 | } |
1256 | |
1257 | bool TCompiler::wereVariablesCollected() const |
1258 | { |
1259 | return mVariablesCollected; |
1260 | } |
1261 | |
1262 | void TCompiler::initializeGLPosition(TIntermBlock *root) |
1263 | { |
1264 | InitVariableList list; |
1265 | sh::ShaderVariable var(GL_FLOAT_VEC4); |
1266 | var.name = "gl_Position" ; |
1267 | list.push_back(var); |
1268 | InitializeVariables(root, list, &mSymbolTable, mShaderVersion, mExtensionBehavior, false, |
1269 | false); |
1270 | } |
1271 | |
1272 | void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root) |
1273 | { |
1274 | sh::InterfaceBlockList list; |
1275 | |
1276 | for (const sh::InterfaceBlock &block : mUniformBlocks) |
1277 | { |
1278 | if (!block.staticUse && |
1279 | (block.layout == sh::BLOCKLAYOUT_STD140 || block.layout == sh::BLOCKLAYOUT_SHARED)) |
1280 | { |
1281 | list.push_back(block); |
1282 | } |
1283 | } |
1284 | |
1285 | sh::UseInterfaceBlockFields(root, list, mSymbolTable); |
1286 | } |
1287 | |
1288 | void TCompiler::initializeOutputVariables(TIntermBlock *root) |
1289 | { |
1290 | InitVariableList list; |
1291 | if (mShaderType == GL_VERTEX_SHADER || mShaderType == GL_GEOMETRY_SHADER_EXT) |
1292 | { |
1293 | for (const sh::Varying &var : mOutputVaryings) |
1294 | { |
1295 | list.push_back(var); |
1296 | if (var.name == "gl_Position" ) |
1297 | { |
1298 | ASSERT(!mGLPositionInitialized); |
1299 | mGLPositionInitialized = true; |
1300 | } |
1301 | } |
1302 | } |
1303 | else |
1304 | { |
1305 | ASSERT(mShaderType == GL_FRAGMENT_SHADER); |
1306 | for (const sh::OutputVariable &var : mOutputVariables) |
1307 | { |
1308 | list.push_back(var); |
1309 | } |
1310 | } |
1311 | InitializeVariables(root, list, &mSymbolTable, mShaderVersion, mExtensionBehavior, false, |
1312 | false); |
1313 | } |
1314 | |
1315 | const TExtensionBehavior &TCompiler::getExtensionBehavior() const |
1316 | { |
1317 | return mExtensionBehavior; |
1318 | } |
1319 | |
1320 | const char *TCompiler::getSourcePath() const |
1321 | { |
1322 | return mSourcePath; |
1323 | } |
1324 | |
1325 | const ShBuiltInResources &TCompiler::getResources() const |
1326 | { |
1327 | return mResources; |
1328 | } |
1329 | |
1330 | const ArrayBoundsClamper &TCompiler::getArrayBoundsClamper() const |
1331 | { |
1332 | return mArrayBoundsClamper; |
1333 | } |
1334 | |
1335 | ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const |
1336 | { |
1337 | return mResources.ArrayIndexClampingStrategy; |
1338 | } |
1339 | |
1340 | const BuiltInFunctionEmulator &TCompiler::getBuiltInFunctionEmulator() const |
1341 | { |
1342 | return mBuiltInFunctionEmulator; |
1343 | } |
1344 | |
1345 | void TCompiler::writePragma(ShCompileOptions compileOptions) |
1346 | { |
1347 | if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL)) |
1348 | { |
1349 | TInfoSinkBase &sink = mInfoSink.obj; |
1350 | if (mPragma.stdgl.invariantAll) |
1351 | sink << "#pragma STDGL invariant(all)\n" ; |
1352 | } |
1353 | } |
1354 | |
1355 | bool TCompiler::isVaryingDefined(const char *varyingName) |
1356 | { |
1357 | ASSERT(mVariablesCollected); |
1358 | for (size_t ii = 0; ii < mInputVaryings.size(); ++ii) |
1359 | { |
1360 | if (mInputVaryings[ii].name == varyingName) |
1361 | { |
1362 | return true; |
1363 | } |
1364 | } |
1365 | for (size_t ii = 0; ii < mOutputVaryings.size(); ++ii) |
1366 | { |
1367 | if (mOutputVaryings[ii].name == varyingName) |
1368 | { |
1369 | return true; |
1370 | } |
1371 | } |
1372 | |
1373 | return false; |
1374 | } |
1375 | |
1376 | } // namespace sh |
1377 | |