1 | // |
2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #ifndef COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
8 | #define COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
9 | |
10 | // |
11 | // Symbol table for parsing. Has these design characteristics: |
12 | // |
13 | // * Same symbol table can be used to compile many shaders, to preserve |
14 | // effort of creating and loading with the large numbers of built-in |
15 | // symbols. |
16 | // |
17 | // * Name mangling will be used to give each function a unique name |
18 | // so that symbol table lookups are never ambiguous. This allows |
19 | // a simpler symbol table structure. |
20 | // |
21 | // * Pushing and popping of scope, so symbol table will really be a stack |
22 | // of symbol tables. Searched from the top, with new inserts going into |
23 | // the top. |
24 | // |
25 | // * Constants: Compile time constant symbols will keep their values |
26 | // in the symbol table. The parser can substitute constants at parse |
27 | // time, including doing constant folding and constant propagation. |
28 | // |
29 | // * No temporaries: Temporaries made from operations (+, --, .xy, etc.) |
30 | // are tracked in the intermediate representation, not the symbol table. |
31 | // |
32 | |
33 | #include <memory> |
34 | #include <set> |
35 | |
36 | #include "common/angleutils.h" |
37 | #include "compiler/translator/ExtensionBehavior.h" |
38 | #include "compiler/translator/ImmutableString.h" |
39 | #include "compiler/translator/InfoSink.h" |
40 | #include "compiler/translator/IntermNode.h" |
41 | #include "compiler/translator/Symbol.h" |
42 | #include "compiler/translator/SymbolTable_autogen.h" |
43 | |
44 | namespace sh |
45 | { |
46 | |
47 | // Define ESymbolLevel as int rather than an enum so that we can do arithmetic on it. |
48 | typedef int ESymbolLevel; |
49 | const int COMMON_BUILTINS = 0; |
50 | const int ESSL1_BUILTINS = 1; |
51 | const int ESSL3_BUILTINS = 2; |
52 | const int ESSL3_1_BUILTINS = 3; |
53 | // GLSL_BUILTINS are desktop GLSL builtins that don't exist in ESSL but are used to implement |
54 | // features in ANGLE's GLSL backend. They're not visible to the parser. |
55 | const int GLSL_BUILTINS = 4; |
56 | const int LAST_BUILTIN_LEVEL = GLSL_BUILTINS; |
57 | |
58 | struct UnmangledBuiltIn |
59 | { |
60 | constexpr UnmangledBuiltIn(TExtension extension) : extension(extension) {} |
61 | |
62 | TExtension extension; |
63 | }; |
64 | |
65 | class TSymbolTable : angle::NonCopyable, TSymbolTableBase |
66 | { |
67 | public: |
68 | TSymbolTable(); |
69 | // To start using the symbol table after construction: |
70 | // * initializeBuiltIns() needs to be called. |
71 | // * push() needs to be called to push the global level. |
72 | |
73 | ~TSymbolTable(); |
74 | |
75 | bool isEmpty() const; |
76 | bool atGlobalLevel() const; |
77 | |
78 | void push(); |
79 | void pop(); |
80 | |
81 | // Declare a non-function symbol at the current scope. Return true in case the declaration was |
82 | // successful, and false if the declaration failed due to redefinition. |
83 | bool declare(TSymbol *symbol); |
84 | |
85 | // Only used to declare internal variables. |
86 | bool declareInternal(TSymbol *symbol); |
87 | |
88 | // Functions are always declared at global scope. |
89 | void declareUserDefinedFunction(TFunction *function, bool insertUnmangledName); |
90 | |
91 | // These return the TFunction pointer to keep using to refer to this function. |
92 | const TFunction *markFunctionHasPrototypeDeclaration(const ImmutableString &mangledName, |
93 | bool *hadPrototypeDeclarationOut) const; |
94 | const TFunction *setFunctionParameterNamesFromDefinition(const TFunction *function, |
95 | bool *wasDefinedOut) const; |
96 | |
97 | // Return false if the gl_in array size has already been initialized with a mismatching value. |
98 | bool setGlInArraySize(unsigned int inputArraySize); |
99 | TVariable *getGlInVariableWithArraySize() const; |
100 | |
101 | const TVariable *gl_FragData() const; |
102 | const TVariable *gl_SecondaryFragDataEXT() const; |
103 | |
104 | void markStaticRead(const TVariable &variable); |
105 | void markStaticWrite(const TVariable &variable); |
106 | |
107 | // Note: Should not call this for constant variables. |
108 | bool isStaticallyUsed(const TVariable &variable) const; |
109 | |
110 | // find() is guaranteed not to retain a reference to the ImmutableString, so an ImmutableString |
111 | // with a reference to a short-lived char * is fine to pass here. |
112 | const TSymbol *find(const ImmutableString &name, int shaderVersion) const; |
113 | |
114 | const TSymbol *findUserDefined(const ImmutableString &name) const; |
115 | |
116 | TFunction *findUserDefinedFunction(const ImmutableString &name) const; |
117 | |
118 | const TSymbol *findGlobal(const ImmutableString &name) const; |
119 | |
120 | const TSymbol *findBuiltIn(const ImmutableString &name, int shaderVersion) const; |
121 | |
122 | void setDefaultPrecision(TBasicType type, TPrecision prec); |
123 | |
124 | // Searches down the precisionStack for a precision qualifier |
125 | // for the specified TBasicType |
126 | TPrecision getDefaultPrecision(TBasicType type) const; |
127 | |
128 | // This records invariant varyings declared through "invariant varying_name;". |
129 | void addInvariantVarying(const TVariable &variable); |
130 | |
131 | // If this returns false, the varying could still be invariant if it is set as invariant during |
132 | // the varying variable declaration - this piece of information is stored in the variable's |
133 | // type, not here. |
134 | bool isVaryingInvariant(const TVariable &variable) const; |
135 | |
136 | void setGlobalInvariant(bool invariant); |
137 | |
138 | const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); } |
139 | |
140 | // Gets the built-in accessible by a shader with the specified version, if any. |
141 | const UnmangledBuiltIn *getUnmangledBuiltInForShaderVersion(const ImmutableString &name, |
142 | int shaderVersion); |
143 | |
144 | void initializeBuiltIns(sh::GLenum type, |
145 | ShShaderSpec spec, |
146 | const ShBuiltInResources &resources); |
147 | void clearCompilationResults(); |
148 | |
149 | private: |
150 | friend class TSymbolUniqueId; |
151 | |
152 | struct VariableMetadata |
153 | { |
154 | VariableMetadata(); |
155 | bool staticRead; |
156 | bool staticWrite; |
157 | bool invariant; |
158 | }; |
159 | |
160 | int nextUniqueIdValue(); |
161 | |
162 | class TSymbolTableLevel; |
163 | |
164 | void initSamplerDefaultPrecision(TBasicType samplerType); |
165 | |
166 | void initializeBuiltInVariables(sh::GLenum shaderType, |
167 | ShShaderSpec spec, |
168 | const ShBuiltInResources &resources); |
169 | |
170 | VariableMetadata *getOrCreateVariableMetadata(const TVariable &variable); |
171 | |
172 | std::vector<std::unique_ptr<TSymbolTableLevel>> mTable; |
173 | |
174 | // There's one precision stack level for predefined precisions and then one level for each scope |
175 | // in table. |
176 | typedef TMap<TBasicType, TPrecision> PrecisionStackLevel; |
177 | std::vector<std::unique_ptr<PrecisionStackLevel>> mPrecisionStack; |
178 | |
179 | bool mGlobalInvariant; |
180 | |
181 | int mUniqueIdCounter; |
182 | |
183 | static const int kLastBuiltInId; |
184 | |
185 | sh::GLenum mShaderType; |
186 | ShBuiltInResources mResources; |
187 | |
188 | // Indexed by unique id. Map instead of vector since the variables are fairly sparse. |
189 | std::map<int, VariableMetadata> mVariableMetadata; |
190 | |
191 | // Store gl_in variable with its array size once the array size can be determined. The array |
192 | // size can also be checked against latter input primitive type declaration. |
193 | TVariable *mGlInVariableWithArraySize; |
194 | }; |
195 | |
196 | } // namespace sh |
197 | |
198 | #endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
199 | |