1 | // |
2 | // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // ShaderVars.h: |
7 | // Types to represent GL variables (varyings, uniforms, etc) |
8 | // |
9 | |
10 | #ifndef GLSLANG_SHADERVARS_H_ |
11 | #define GLSLANG_SHADERVARS_H_ |
12 | |
13 | #include <algorithm> |
14 | #include <array> |
15 | #include <string> |
16 | #include <vector> |
17 | |
18 | // This type is defined here to simplify ANGLE's integration with glslang for SPIRv. |
19 | using ShCompileOptions = uint64_t; |
20 | |
21 | namespace sh |
22 | { |
23 | // GLenum alias |
24 | typedef unsigned int GLenum; |
25 | |
26 | // Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec |
27 | enum InterpolationType |
28 | { |
29 | INTERPOLATION_SMOOTH, |
30 | INTERPOLATION_CENTROID, |
31 | INTERPOLATION_FLAT |
32 | }; |
33 | |
34 | // Validate link & SSO consistency of interpolation qualifiers |
35 | bool InterpolationTypesMatch(InterpolationType a, InterpolationType b); |
36 | |
37 | // Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec |
38 | enum BlockLayoutType |
39 | { |
40 | BLOCKLAYOUT_STANDARD, |
41 | BLOCKLAYOUT_STD140 = BLOCKLAYOUT_STANDARD, |
42 | BLOCKLAYOUT_STD430, // Shader storage block layout qualifier |
43 | BLOCKLAYOUT_PACKED, |
44 | BLOCKLAYOUT_SHARED |
45 | }; |
46 | |
47 | // Interface Blocks, see section 4.3.9 of the ESSL 3.10 spec |
48 | enum class BlockType |
49 | { |
50 | BLOCK_UNIFORM, |
51 | BLOCK_BUFFER, |
52 | |
53 | // Required in OpenGL ES 3.1 extension GL_OES_shader_io_blocks. |
54 | // TODO([email protected]): add BLOCK_OUT. |
55 | BLOCK_IN |
56 | }; |
57 | |
58 | // Base class for all variables defined in shaders, including Varyings, Uniforms, etc |
59 | // Note: we must override the copy constructor and assignment operator so we can |
60 | // work around excessive GCC binary bloating: |
61 | // See https://code.google.com/p/angleproject/issues/detail?id=697 |
62 | struct ShaderVariable |
63 | { |
64 | ShaderVariable(); |
65 | ShaderVariable(GLenum typeIn); |
66 | ShaderVariable(GLenum typeIn, unsigned int arraySizeIn); |
67 | ~ShaderVariable(); |
68 | ShaderVariable(const ShaderVariable &other); |
69 | ShaderVariable &operator=(const ShaderVariable &other); |
70 | |
71 | bool isArrayOfArrays() const { return arraySizes.size() >= 2u; } |
72 | bool isArray() const { return !arraySizes.empty(); } |
73 | unsigned int getArraySizeProduct() const; |
74 | // Return the inner array size product. |
75 | // For example, if there's a variable declared as size 3 array of size 4 array of size 5 array |
76 | // of int: |
77 | // int a[3][4][5]; |
78 | // then getInnerArraySizeProduct of a would be 4*5. |
79 | unsigned int getInnerArraySizeProduct() const; |
80 | |
81 | // Array size 0 means not an array when passed to or returned from these functions. |
82 | // Note that setArraySize() is deprecated and should not be used inside ANGLE. |
83 | unsigned int getOutermostArraySize() const { return isArray() ? arraySizes.back() : 0; } |
84 | void setArraySize(unsigned int size); |
85 | |
86 | // Turn this ShaderVariable from an array into a specific element in that array. Will update |
87 | // flattenedOffsetInParentArrays. |
88 | void indexIntoArray(unsigned int arrayIndex); |
89 | |
90 | // Get the nth nested array size from the top. Caller is responsible for range checking |
91 | // arrayNestingIndex. |
92 | unsigned int getNestedArraySize(unsigned int arrayNestingIndex) const; |
93 | |
94 | // This function should only be used with variables that are of a basic type or an array of a |
95 | // basic type. Shader interface variables that are enumerated according to rules in GLES 3.1 |
96 | // spec section 7.3.1.1 page 77 are fine. For those variables the return value should match the |
97 | // ARRAY_SIZE value that can be queried through the API. |
98 | unsigned int getBasicTypeElementCount() const; |
99 | |
100 | bool isStruct() const { return !fields.empty(); } |
101 | |
102 | // All of the shader's variables are described using nested data |
103 | // structures. This is needed in order to disambiguate similar looking |
104 | // types, such as two structs containing the same fields, but in |
105 | // different orders. "findInfoByMappedName" provides an easy query for |
106 | // users to dive into the data structure and fetch the unique variable |
107 | // instance corresponding to a dereferencing chain of the top-level |
108 | // variable. |
109 | // Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable |
110 | // that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]' |
111 | // in |originalName|, based on the assumption that |this| defines 'a'. |
112 | // If no match is found, return false. |
113 | bool findInfoByMappedName(const std::string &mappedFullName, |
114 | const ShaderVariable **leafVar, |
115 | std::string *originalFullName) const; |
116 | |
117 | bool isBuiltIn() const; |
118 | bool isEmulatedBuiltIn() const; |
119 | |
120 | GLenum type; |
121 | GLenum precision; |
122 | std::string name; |
123 | std::string mappedName; |
124 | |
125 | // Used to make an array type. Outermost array size is stored at the end of the vector. |
126 | std::vector<unsigned int> arraySizes; |
127 | |
128 | // Offset of this variable in parent arrays. In case the parent is an array of arrays, the |
129 | // offset is outerArrayElement * innerArraySize + innerArrayElement. |
130 | // For example, if there's a variable declared as size 3 array of size 4 array of int: |
131 | // int a[3][4]; |
132 | // then the flattenedOffsetInParentArrays of a[2] would be 2. |
133 | // and flattenedOffsetInParentArrays of a[2][1] would be 2*4 + 1 = 9. |
134 | int parentArrayIndex() const |
135 | { |
136 | return hasParentArrayIndex() ? flattenedOffsetInParentArrays : 0; |
137 | } |
138 | |
139 | void setParentArrayIndex(int index) { flattenedOffsetInParentArrays = index; } |
140 | |
141 | bool hasParentArrayIndex() const { return flattenedOffsetInParentArrays != -1; } |
142 | |
143 | // Static use means that the variable is accessed somewhere in the shader source. |
144 | bool staticUse; |
145 | // A variable is active unless the compiler determined that it is not accessed by the shader. |
146 | // All active variables are statically used, but not all statically used variables are |
147 | // necessarily active. GLES 3.0.5 section 2.12.6. GLES 3.1 section 7.3.1. |
148 | bool active; |
149 | std::vector<ShaderVariable> fields; |
150 | std::string structName; |
151 | |
152 | // Only applies to interface block fields. Kept here for simplicity. |
153 | bool isRowMajorLayout; |
154 | |
155 | protected: |
156 | bool isSameVariableAtLinkTime(const ShaderVariable &other, |
157 | bool matchPrecision, |
158 | bool matchName) const; |
159 | |
160 | bool operator==(const ShaderVariable &other) const; |
161 | bool operator!=(const ShaderVariable &other) const { return !operator==(other); } |
162 | |
163 | int flattenedOffsetInParentArrays; |
164 | }; |
165 | |
166 | // A variable with an integer location to pass back to the GL API: either uniform (can have location |
167 | // in GLES3.1+), vertex shader input or fragment shader output. |
168 | struct VariableWithLocation : public ShaderVariable |
169 | { |
170 | VariableWithLocation(); |
171 | ~VariableWithLocation(); |
172 | VariableWithLocation(const VariableWithLocation &other); |
173 | VariableWithLocation &operator=(const VariableWithLocation &other); |
174 | bool operator==(const VariableWithLocation &other) const; |
175 | bool operator!=(const VariableWithLocation &other) const { return !operator==(other); } |
176 | |
177 | int location; |
178 | }; |
179 | |
180 | struct Uniform : public VariableWithLocation |
181 | { |
182 | Uniform(); |
183 | ~Uniform(); |
184 | Uniform(const Uniform &other); |
185 | Uniform &operator=(const Uniform &other); |
186 | bool operator==(const Uniform &other) const; |
187 | bool operator!=(const Uniform &other) const { return !operator==(other); } |
188 | |
189 | int binding; |
190 | GLenum imageUnitFormat; |
191 | int offset; |
192 | bool readonly; |
193 | bool writeonly; |
194 | |
195 | // Decide whether two uniforms are the same at shader link time, |
196 | // assuming one from vertex shader and the other from fragment shader. |
197 | // GLSL ES Spec 3.00.3, section 4.3.5. |
198 | // GLSL ES Spec 3.10.4, section 4.4.5 |
199 | bool isSameUniformAtLinkTime(const Uniform &other) const; |
200 | }; |
201 | |
202 | struct Attribute : public VariableWithLocation |
203 | { |
204 | Attribute(); |
205 | ~Attribute(); |
206 | Attribute(const Attribute &other); |
207 | Attribute &operator=(const Attribute &other); |
208 | bool operator==(const Attribute &other) const; |
209 | bool operator!=(const Attribute &other) const { return !operator==(other); } |
210 | }; |
211 | |
212 | struct OutputVariable : public VariableWithLocation |
213 | { |
214 | OutputVariable(); |
215 | ~OutputVariable(); |
216 | OutputVariable(const OutputVariable &other); |
217 | OutputVariable &operator=(const OutputVariable &other); |
218 | bool operator==(const OutputVariable &other) const; |
219 | bool operator!=(const OutputVariable &other) const { return !operator==(other); } |
220 | |
221 | // From EXT_blend_func_extended. |
222 | int index; |
223 | }; |
224 | |
225 | struct InterfaceBlockField : public ShaderVariable |
226 | { |
227 | InterfaceBlockField(); |
228 | ~InterfaceBlockField(); |
229 | InterfaceBlockField(const InterfaceBlockField &other); |
230 | InterfaceBlockField &operator=(const InterfaceBlockField &other); |
231 | bool operator==(const InterfaceBlockField &other) const; |
232 | bool operator!=(const InterfaceBlockField &other) const { return !operator==(other); } |
233 | |
234 | // Decide whether two InterfaceBlock fields are the same at shader |
235 | // link time, assuming one from vertex shader and the other from |
236 | // fragment shader. |
237 | // See GLSL ES Spec 3.00.3, sec 4.3.7. |
238 | bool isSameInterfaceBlockFieldAtLinkTime(const InterfaceBlockField &other) const; |
239 | }; |
240 | |
241 | struct Varying : public VariableWithLocation |
242 | { |
243 | Varying(); |
244 | ~Varying(); |
245 | Varying(const Varying &other); |
246 | Varying &operator=(const Varying &other); |
247 | bool operator==(const Varying &other) const; |
248 | bool operator!=(const Varying &other) const { return !operator==(other); } |
249 | |
250 | // Decide whether two varyings are the same at shader link time, |
251 | // assuming one from vertex shader and the other from fragment shader. |
252 | // Invariance needs to match only in ESSL1. Relevant spec sections: |
253 | // GLSL ES 3.00.4, sections 4.6.1 and 4.3.9. |
254 | // GLSL ES 1.00.17, section 4.6.4. |
255 | bool isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const; |
256 | |
257 | // Deprecated version of isSameVaryingAtLinkTime, which assumes ESSL1. |
258 | bool isSameVaryingAtLinkTime(const Varying &other) const; |
259 | |
260 | InterpolationType interpolation; |
261 | bool isInvariant; |
262 | }; |
263 | |
264 | struct InterfaceBlock |
265 | { |
266 | InterfaceBlock(); |
267 | ~InterfaceBlock(); |
268 | InterfaceBlock(const InterfaceBlock &other); |
269 | InterfaceBlock &operator=(const InterfaceBlock &other); |
270 | |
271 | // Fields from blocks with non-empty instance names are prefixed with the block name. |
272 | std::string fieldPrefix() const; |
273 | std::string fieldMappedPrefix() const; |
274 | |
275 | // Decide whether two interface blocks are the same at shader link time. |
276 | bool isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const; |
277 | |
278 | bool isBuiltIn() const; |
279 | |
280 | bool isArray() const { return arraySize > 0; } |
281 | unsigned int elementCount() const { return std::max(1u, arraySize); } |
282 | |
283 | std::string name; |
284 | std::string mappedName; |
285 | std::string instanceName; |
286 | unsigned int arraySize; |
287 | BlockLayoutType layout; |
288 | |
289 | // Deprecated. Matrix packing should only be queried from individual fields of the block. |
290 | // TODO(oetuaho): Remove this once it is no longer used in Chromium. |
291 | bool isRowMajorLayout; |
292 | |
293 | int binding; |
294 | bool staticUse; |
295 | bool active; |
296 | BlockType blockType; |
297 | std::vector<InterfaceBlockField> fields; |
298 | }; |
299 | |
300 | struct WorkGroupSize |
301 | { |
302 | // Must have a trivial default constructor since it is used in YYSTYPE. |
303 | inline WorkGroupSize() = default; |
304 | inline explicit constexpr WorkGroupSize(int initialSize); |
305 | |
306 | void fill(int fillValue); |
307 | void setLocalSize(int localSizeX, int localSizeY, int localSizeZ); |
308 | |
309 | int &operator[](size_t index); |
310 | int operator[](size_t index) const; |
311 | size_t size() const; |
312 | |
313 | // Checks whether two work group size declarations match. |
314 | // Two work group size declarations are the same if the explicitly specified elements are the |
315 | // same or if one of them is specified as one and the other one is not specified |
316 | bool isWorkGroupSizeMatching(const WorkGroupSize &right) const; |
317 | |
318 | // Checks whether any of the values are set. |
319 | bool isAnyValueSet() const; |
320 | |
321 | // Checks whether all of the values are set. |
322 | bool isDeclared() const; |
323 | |
324 | // Checks whether either all of the values are set, or none of them are. |
325 | bool isLocalSizeValid() const; |
326 | |
327 | int localSizeQualifiers[3]; |
328 | }; |
329 | |
330 | inline constexpr WorkGroupSize::WorkGroupSize(int initialSize) |
331 | : localSizeQualifiers{initialSize, initialSize, initialSize} |
332 | {} |
333 | |
334 | } // namespace sh |
335 | |
336 | #endif // GLSLANG_SHADERVARS_H_ |
337 | |