1 | // |
2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // SymbolUniqueId.h: Encapsulates a unique id for a symbol. |
7 | |
8 | #ifndef COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_ |
9 | #define COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_ |
10 | |
11 | #include "compiler/translator/Common.h" |
12 | |
13 | namespace sh |
14 | { |
15 | |
16 | class TSymbolTable; |
17 | class TSymbol; |
18 | |
19 | class TSymbolUniqueId |
20 | { |
21 | public: |
22 | POOL_ALLOCATOR_NEW_DELETE |
23 | explicit TSymbolUniqueId(const TSymbol &symbol); |
24 | constexpr TSymbolUniqueId(const TSymbolUniqueId &) = default; |
25 | TSymbolUniqueId &operator =(const TSymbolUniqueId &); |
26 | bool operator==(const TSymbolUniqueId &) const; |
27 | |
28 | constexpr int get() const { return mId; } |
29 | |
30 | private: |
31 | friend class TSymbolTable; |
32 | explicit TSymbolUniqueId(TSymbolTable *symbolTable); |
33 | |
34 | friend class BuiltInId; |
35 | constexpr TSymbolUniqueId(int staticId) : mId(staticId) {} |
36 | |
37 | int mId; |
38 | }; |
39 | |
40 | enum class SymbolType |
41 | { |
42 | BuiltIn, |
43 | UserDefined, |
44 | AngleInternal, |
45 | Empty // Meaning symbol without a name. |
46 | }; |
47 | |
48 | enum class SymbolClass |
49 | { |
50 | Function, |
51 | Variable, |
52 | Struct, |
53 | InterfaceBlock |
54 | }; |
55 | |
56 | } // namespace sh |
57 | |
58 | #endif // COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_ |
59 | |