1 | // |
2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // Check whether variables fit within packing limits according to the packing rules from the GLSL ES |
7 | // 1.00.17 spec, Appendix A, section 7. |
8 | |
9 | #ifndef COMPILER_TRANSLATOR_VARIABLEPACKER_H_ |
10 | #define COMPILER_TRANSLATOR_VARIABLEPACKER_H_ |
11 | |
12 | #include <vector> |
13 | |
14 | #include <GLSLANG/ShaderLang.h> |
15 | |
16 | namespace sh |
17 | { |
18 | |
19 | // Gets how many components in a row a data type takes. |
20 | int GetTypePackingComponentsPerRow(sh::GLenum type); |
21 | |
22 | // Gets how many rows a data type takes. |
23 | int GetTypePackingRows(sh::GLenum type); |
24 | |
25 | // Returns true if the passed in variables pack in maxVectors. |
26 | // T should be ShaderVariable or one of the subclasses of ShaderVariable. |
27 | template <typename T> |
28 | bool CheckVariablesInPackingLimits(unsigned int maxVectors, const std::vector<T> &variables); |
29 | |
30 | } // namespace sh |
31 | |
32 | #endif // COMPILER_TRANSLATOR_VARIABLEPACKER_H_ |
33 | |