1 | // |
2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #ifndef COMPILER_TRANSLATOR_COMPILER_H_ |
8 | #define COMPILER_TRANSLATOR_COMPILER_H_ |
9 | |
10 | // |
11 | // Machine independent part of the compiler private objects |
12 | // sent as ShHandle to the driver. |
13 | // |
14 | // This should not be included by driver code. |
15 | // |
16 | |
17 | #include <GLSLANG/ShaderVars.h> |
18 | |
19 | #include "compiler/translator/BuiltInFunctionEmulator.h" |
20 | #include "compiler/translator/CallDAG.h" |
21 | #include "compiler/translator/Diagnostics.h" |
22 | #include "compiler/translator/ExtensionBehavior.h" |
23 | #include "compiler/translator/HashNames.h" |
24 | #include "compiler/translator/InfoSink.h" |
25 | #include "compiler/translator/Pragma.h" |
26 | #include "compiler/translator/SymbolTable.h" |
27 | #include "compiler/translator/ValidateAST.h" |
28 | #include "third_party/compiler/ArrayBoundsClamper.h" |
29 | |
30 | namespace sh |
31 | { |
32 | |
33 | class TCompiler; |
34 | class TParseContext; |
35 | #ifdef ANGLE_ENABLE_HLSL |
36 | class TranslatorHLSL; |
37 | #endif // ANGLE_ENABLE_HLSL |
38 | |
39 | // |
40 | // Helper function to check if the shader type is GLSL. |
41 | // |
42 | bool IsGLSL130OrNewer(ShShaderOutput output); |
43 | bool IsGLSL420OrNewer(ShShaderOutput output); |
44 | bool IsGLSL410OrOlder(ShShaderOutput output); |
45 | |
46 | // |
47 | // Helper function to check if the invariant qualifier can be removed. |
48 | // |
49 | bool RemoveInvariant(sh::GLenum shaderType, |
50 | int shaderVersion, |
51 | ShShaderOutput outputType, |
52 | ShCompileOptions compileOptions); |
53 | |
54 | // |
55 | // The base class used to back handles returned to the driver. |
56 | // |
57 | class TShHandleBase |
58 | { |
59 | public: |
60 | TShHandleBase(); |
61 | virtual ~TShHandleBase(); |
62 | virtual TCompiler *getAsCompiler() { return 0; } |
63 | #ifdef ANGLE_ENABLE_HLSL |
64 | virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; } |
65 | #endif // ANGLE_ENABLE_HLSL |
66 | |
67 | protected: |
68 | // Memory allocator. Allocates and tracks memory required by the compiler. |
69 | // Deallocates all memory when compiler is destructed. |
70 | angle::PoolAllocator allocator; |
71 | }; |
72 | |
73 | // |
74 | // The base class for the machine dependent compiler to derive from |
75 | // for managing object code from the compile. |
76 | // |
77 | class TCompiler : public TShHandleBase |
78 | { |
79 | public: |
80 | TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); |
81 | ~TCompiler() override; |
82 | TCompiler *getAsCompiler() override { return this; } |
83 | |
84 | bool Init(const ShBuiltInResources &resources); |
85 | |
86 | // compileTreeForTesting should be used only when tests require access to |
87 | // the AST. Users of this function need to manually manage the global pool |
88 | // allocator. Returns nullptr whenever there are compilation errors. |
89 | TIntermBlock *compileTreeForTesting(const char *const shaderStrings[], |
90 | size_t numStrings, |
91 | ShCompileOptions compileOptions); |
92 | |
93 | bool compile(const char *const shaderStrings[], |
94 | size_t numStrings, |
95 | ShCompileOptions compileOptions); |
96 | |
97 | // Get results of the last compilation. |
98 | int getShaderVersion() const { return mShaderVersion; } |
99 | TInfoSink &getInfoSink() { return mInfoSink; } |
100 | |
101 | bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; } |
102 | const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; } |
103 | int getNumViews() const { return mNumViews; } |
104 | |
105 | // Clears the results from the previous compilation. |
106 | void clearResults(); |
107 | |
108 | const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; } |
109 | const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; } |
110 | const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } |
111 | const std::vector<sh::Varying> &getInputVaryings() const { return mInputVaryings; } |
112 | const std::vector<sh::Varying> &getOutputVaryings() const { return mOutputVaryings; } |
113 | const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; } |
114 | const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } |
115 | const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const |
116 | { |
117 | return mShaderStorageBlocks; |
118 | } |
119 | const std::vector<sh::InterfaceBlock> &getInBlocks() const { return mInBlocks; } |
120 | |
121 | ShHashFunction64 getHashFunction() const { return mResources.HashFunction; } |
122 | NameMap &getNameMap() { return mNameMap; } |
123 | TSymbolTable &getSymbolTable() { return mSymbolTable; } |
124 | ShShaderSpec getShaderSpec() const { return mShaderSpec; } |
125 | ShShaderOutput getOutputType() const { return mOutputType; } |
126 | const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; } |
127 | |
128 | bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const; |
129 | |
130 | // Get the resources set by InitBuiltInSymbolTable |
131 | const ShBuiltInResources &getResources() const; |
132 | |
133 | int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } |
134 | int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } |
135 | TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const |
136 | { |
137 | return mGeometryShaderInputPrimitiveType; |
138 | } |
139 | TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const |
140 | { |
141 | return mGeometryShaderOutputPrimitiveType; |
142 | } |
143 | |
144 | sh::GLenum getShaderType() const { return mShaderType; } |
145 | |
146 | protected: |
147 | // Add emulated functions to the built-in function emulator. |
148 | virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
149 | ShCompileOptions compileOptions) |
150 | {} |
151 | // Translate to object code. May generate performance warnings through the diagnostics. |
152 | virtual void translate(TIntermBlock *root, |
153 | ShCompileOptions compileOptions, |
154 | PerformanceDiagnostics *perfDiagnostics) = 0; |
155 | // Get built-in extensions with default behavior. |
156 | const TExtensionBehavior &getExtensionBehavior() const; |
157 | const char *getSourcePath() const; |
158 | const TPragma &getPragma() const { return mPragma; } |
159 | void writePragma(ShCompileOptions compileOptions); |
160 | // Relies on collectVariables having been called. |
161 | bool isVaryingDefined(const char *varyingName); |
162 | |
163 | const ArrayBoundsClamper &getArrayBoundsClamper() const; |
164 | ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const; |
165 | const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const; |
166 | |
167 | virtual bool shouldFlattenPragmaStdglInvariantAll() = 0; |
168 | virtual bool shouldCollectVariables(ShCompileOptions compileOptions); |
169 | |
170 | bool wereVariablesCollected() const; |
171 | std::vector<sh::Attribute> mAttributes; |
172 | std::vector<sh::OutputVariable> mOutputVariables; |
173 | std::vector<sh::Uniform> mUniforms; |
174 | std::vector<sh::Varying> mInputVaryings; |
175 | std::vector<sh::Varying> mOutputVaryings; |
176 | std::vector<sh::InterfaceBlock> mInterfaceBlocks; |
177 | std::vector<sh::InterfaceBlock> mUniformBlocks; |
178 | std::vector<sh::InterfaceBlock> mShaderStorageBlocks; |
179 | std::vector<sh::InterfaceBlock> mInBlocks; |
180 | |
181 | private: |
182 | // Initialize symbol-table with built-in symbols. |
183 | bool initBuiltInSymbolTable(const ShBuiltInResources &resources); |
184 | // Compute the string representation of the built-in resources |
185 | void setResourceString(); |
186 | // Return false if the call depth is exceeded. |
187 | bool checkCallDepth(); |
188 | // Insert statements to reference all members in unused uniform blocks with standard and shared |
189 | // layout. This is to work around a Mac driver that treats unused standard/shared |
190 | // uniform blocks as inactive. |
191 | void useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root); |
192 | // Insert statements to initialize output variables in the beginning of main(). |
193 | // This is to avoid undefined behaviors. |
194 | void initializeOutputVariables(TIntermBlock *root); |
195 | // Insert gl_Position = vec4(0,0,0,0) to the beginning of main(). |
196 | // It is to work around a Linux driver bug where missing this causes compile failure |
197 | // while spec says it is allowed. |
198 | // This function should only be applied to vertex shaders. |
199 | void initializeGLPosition(TIntermBlock *root); |
200 | // Return true if the maximum expression complexity is below the limit. |
201 | bool limitExpressionComplexity(TIntermBlock *root); |
202 | // Creates the function call DAG for further analysis, returning false if there is a recursion |
203 | bool initCallDag(TIntermNode *root); |
204 | // Return false if "main" doesn't exist |
205 | bool tagUsedFunctions(); |
206 | void internalTagUsedFunction(size_t index); |
207 | |
208 | void collectInterfaceBlocks(); |
209 | |
210 | bool mVariablesCollected; |
211 | |
212 | bool mGLPositionInitialized; |
213 | |
214 | // Removes unused function declarations and prototypes from the AST |
215 | class UnusedPredicate; |
216 | void pruneUnusedFunctions(TIntermBlock *root); |
217 | |
218 | TIntermBlock *compileTreeImpl(const char *const shaderStrings[], |
219 | size_t numStrings, |
220 | const ShCompileOptions compileOptions); |
221 | |
222 | // Fetches and stores shader metadata that is not stored within the AST itself, such as shader |
223 | // version. |
224 | void setASTMetadata(const TParseContext &parseContext); |
225 | |
226 | // Check if shader version meets the requirement. |
227 | bool checkShaderVersion(TParseContext *parseContext); |
228 | |
229 | // Does checks that need to be run after parsing is complete and returns true if they pass. |
230 | bool checkAndSimplifyAST(TIntermBlock *root, |
231 | const TParseContext &parseContext, |
232 | ShCompileOptions compileOptions); |
233 | |
234 | sh::GLenum mShaderType; |
235 | ShShaderSpec mShaderSpec; |
236 | ShShaderOutput mOutputType; |
237 | |
238 | struct FunctionMetadata |
239 | { |
240 | FunctionMetadata() : used(false) {} |
241 | bool used; |
242 | }; |
243 | |
244 | CallDAG mCallDag; |
245 | std::vector<FunctionMetadata> mFunctionMetadata; |
246 | |
247 | ShBuiltInResources mResources; |
248 | std::string mBuiltInResourcesString; |
249 | |
250 | // Built-in symbol table for the given language, spec, and resources. |
251 | // It is preserved from compile-to-compile. |
252 | TSymbolTable mSymbolTable; |
253 | // Built-in extensions with default behavior. |
254 | TExtensionBehavior mExtensionBehavior; |
255 | |
256 | ArrayBoundsClamper mArrayBoundsClamper; |
257 | BuiltInFunctionEmulator mBuiltInFunctionEmulator; |
258 | |
259 | // Results of compilation. |
260 | int mShaderVersion; |
261 | TInfoSink mInfoSink; // Output sink. |
262 | TDiagnostics mDiagnostics; |
263 | const char *mSourcePath; // Path of source file or NULL |
264 | |
265 | // compute shader local group size |
266 | bool mComputeShaderLocalSizeDeclared; |
267 | sh::WorkGroupSize mComputeShaderLocalSize; |
268 | |
269 | // GL_OVR_multiview num_views. |
270 | int mNumViews; |
271 | |
272 | // geometry shader parameters. |
273 | int mGeometryShaderMaxVertices; |
274 | int mGeometryShaderInvocations; |
275 | TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; |
276 | TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType; |
277 | |
278 | // name hashing. |
279 | NameMap mNameMap; |
280 | |
281 | TPragma mPragma; |
282 | |
283 | // Track what should be validated given passes currently applied. |
284 | ValidateASTOptions mValidateASTOptions; |
285 | }; |
286 | |
287 | // |
288 | // This is the interface between the machine independent code |
289 | // and the machine dependent code. |
290 | // |
291 | // The machine dependent code should derive from the classes |
292 | // above. Then Construct*() and Delete*() will create and |
293 | // destroy the machine dependent objects, which contain the |
294 | // above machine independent information. |
295 | // |
296 | TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); |
297 | void DeleteCompiler(TCompiler *); |
298 | |
299 | } // namespace sh |
300 | |
301 | #endif // COMPILER_TRANSLATOR_COMPILER_H_ |
302 | |