1//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef COMPILER_TRANSLATOR_PRAGMA_H_
8#define COMPILER_TRANSLATOR_PRAGMA_H_
9
10struct TPragma
11{
12 struct STDGL
13 {
14 STDGL() : invariantAll(false) {}
15
16 bool invariantAll;
17 };
18
19 // By default optimization is turned on and debug is turned off.
20 // Precision emulation is turned on by default, but has no effect unless
21 // the extension is enabled.
22 TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {}
23 TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {}
24
25 bool optimize;
26 bool debug;
27 bool debugShaderPrecision;
28 STDGL stdgl;
29};
30
31#endif // COMPILER_TRANSLATOR_PRAGMA_H_
32