1 | // |
2 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // ValidateOutputs validates fragment shader outputs. It checks for conflicting locations, |
7 | // out-of-range locations, that locations are specified when using multiple outputs, and YUV output |
8 | // validity. |
9 | // |
10 | |
11 | #ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ |
12 | #define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ |
13 | |
14 | #include "compiler/translator/ExtensionBehavior.h" |
15 | |
16 | namespace sh |
17 | { |
18 | |
19 | class TIntermBlock; |
20 | class TDiagnostics; |
21 | |
22 | // Returns true if the shader has no conflicting or otherwise erroneous fragment outputs. |
23 | bool ValidateOutputs(TIntermBlock *root, |
24 | const TExtensionBehavior &extBehavior, |
25 | int maxDrawBuffers, |
26 | TDiagnostics *diagnostics); |
27 | |
28 | } // namespace sh |
29 | |
30 | #endif // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ |
31 | |