1 | // |
2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #include "compiler/translator/OutputGLSL.h" |
8 | |
9 | #include "compiler/translator/Compiler.h" |
10 | |
11 | namespace sh |
12 | { |
13 | |
14 | TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink, |
15 | ShArrayIndexClampingStrategy clampingStrategy, |
16 | ShHashFunction64 hashFunction, |
17 | NameMap &nameMap, |
18 | TSymbolTable *symbolTable, |
19 | sh::GLenum shaderType, |
20 | int shaderVersion, |
21 | ShShaderOutput output, |
22 | ShCompileOptions compileOptions) |
23 | : TOutputGLSLBase(objSink, |
24 | clampingStrategy, |
25 | hashFunction, |
26 | nameMap, |
27 | symbolTable, |
28 | shaderType, |
29 | shaderVersion, |
30 | output, |
31 | compileOptions) |
32 | {} |
33 | |
34 | bool TOutputGLSL::writeVariablePrecision(TPrecision) |
35 | { |
36 | return false; |
37 | } |
38 | |
39 | void TOutputGLSL::visitSymbol(TIntermSymbol *node) |
40 | { |
41 | TInfoSinkBase &out = objSink(); |
42 | |
43 | // All the special cases are built-ins, so if it's not a built-in we can return early. |
44 | if (node->variable().symbolType() != SymbolType::BuiltIn) |
45 | { |
46 | TOutputGLSLBase::visitSymbol(node); |
47 | return; |
48 | } |
49 | |
50 | // Some built-ins get a special translation. |
51 | const ImmutableString &name = node->getName(); |
52 | if (name == "gl_FragDepthEXT" ) |
53 | { |
54 | out << "gl_FragDepth" ; |
55 | } |
56 | else if (name == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput())) |
57 | { |
58 | out << "webgl_FragColor" ; |
59 | } |
60 | else if (name == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput())) |
61 | { |
62 | out << "webgl_FragData" ; |
63 | } |
64 | else if (name == "gl_SecondaryFragColorEXT" ) |
65 | { |
66 | out << "angle_SecondaryFragColor" ; |
67 | } |
68 | else if (name == "gl_SecondaryFragDataEXT" ) |
69 | { |
70 | out << "angle_SecondaryFragData" ; |
71 | } |
72 | else |
73 | { |
74 | TOutputGLSLBase::visitSymbol(node); |
75 | } |
76 | } |
77 | |
78 | ImmutableString TOutputGLSL::translateTextureFunction(const ImmutableString &name) |
79 | { |
80 | static const char *simpleRename[] = {"texture2DLodEXT" , |
81 | "texture2DLod" , |
82 | "texture2DProjLodEXT" , |
83 | "texture2DProjLod" , |
84 | "textureCubeLodEXT" , |
85 | "textureCubeLod" , |
86 | "texture2DGradEXT" , |
87 | "texture2DGradARB" , |
88 | "texture2DProjGradEXT" , |
89 | "texture2DProjGradARB" , |
90 | "textureCubeGradEXT" , |
91 | "textureCubeGradARB" , |
92 | nullptr, |
93 | nullptr}; |
94 | static const char *legacyToCoreRename[] = { |
95 | "texture2D" , "texture" , "texture2DProj" , "textureProj" , "texture2DLod" , "textureLod" , |
96 | "texture2DProjLod" , "textureProjLod" , "texture2DRect" , "texture" , "texture2DRectProj" , |
97 | "textureProj" , "textureCube" , "texture" , "textureCubeLod" , "textureLod" , |
98 | // Extensions |
99 | "texture2DLodEXT" , "textureLod" , "texture2DProjLodEXT" , "textureProjLod" , |
100 | "textureCubeLodEXT" , "textureLod" , "texture2DGradEXT" , "textureGrad" , |
101 | "texture2DProjGradEXT" , "textureProjGrad" , "textureCubeGradEXT" , "textureGrad" , nullptr, |
102 | nullptr}; |
103 | const char **mapping = |
104 | (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename; |
105 | |
106 | for (int i = 0; mapping[i] != nullptr; i += 2) |
107 | { |
108 | if (name == mapping[i]) |
109 | { |
110 | return ImmutableString(mapping[i + 1]); |
111 | } |
112 | } |
113 | |
114 | return name; |
115 | } |
116 | |
117 | } // namespace sh |
118 | |