1 | // |
2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // CollectVariables.cpp: Collect lists of shader interface variables based on the AST. |
7 | |
8 | #include "compiler/translator/CollectVariables.h" |
9 | |
10 | #include "angle_gl.h" |
11 | #include "common/utilities.h" |
12 | #include "compiler/translator/HashNames.h" |
13 | #include "compiler/translator/SymbolTable.h" |
14 | #include "compiler/translator/tree_util/IntermTraverse.h" |
15 | #include "compiler/translator/util.h" |
16 | |
17 | namespace sh |
18 | { |
19 | |
20 | namespace |
21 | { |
22 | |
23 | BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage) |
24 | { |
25 | switch (blockStorage) |
26 | { |
27 | case EbsPacked: |
28 | return BLOCKLAYOUT_PACKED; |
29 | case EbsShared: |
30 | return BLOCKLAYOUT_SHARED; |
31 | case EbsStd140: |
32 | return BLOCKLAYOUT_STD140; |
33 | case EbsStd430: |
34 | return BLOCKLAYOUT_STD430; |
35 | default: |
36 | UNREACHABLE(); |
37 | return BLOCKLAYOUT_SHARED; |
38 | } |
39 | } |
40 | |
41 | // TODO([email protected]): implement GL_EXT_shader_io_blocks. |
42 | BlockType GetBlockType(TQualifier qualifier) |
43 | { |
44 | switch (qualifier) |
45 | { |
46 | case EvqUniform: |
47 | return BlockType::BLOCK_UNIFORM; |
48 | case EvqBuffer: |
49 | return BlockType::BLOCK_BUFFER; |
50 | case EvqPerVertexIn: |
51 | return BlockType::BLOCK_IN; |
52 | default: |
53 | UNREACHABLE(); |
54 | return BlockType::BLOCK_UNIFORM; |
55 | } |
56 | } |
57 | |
58 | template <class VarT> |
59 | VarT *FindVariable(const ImmutableString &name, std::vector<VarT> *infoList) |
60 | { |
61 | // TODO(zmo): optimize this function. |
62 | for (size_t ii = 0; ii < infoList->size(); ++ii) |
63 | { |
64 | if (name == (*infoList)[ii].name) |
65 | return &((*infoList)[ii]); |
66 | } |
67 | |
68 | return nullptr; |
69 | } |
70 | |
71 | // Note that this shouldn't be called for interface blocks - active information is collected for |
72 | // individual fields in case of interface blocks. |
73 | void MarkActive(ShaderVariable *variable) |
74 | { |
75 | if (!variable->active) |
76 | { |
77 | if (variable->isStruct()) |
78 | { |
79 | // Conservatively assume all fields are statically used as well. |
80 | for (auto &field : variable->fields) |
81 | { |
82 | MarkActive(&field); |
83 | } |
84 | } |
85 | ASSERT(variable->staticUse); |
86 | variable->active = true; |
87 | } |
88 | } |
89 | |
90 | ShaderVariable *FindVariableInInterfaceBlock(const ImmutableString &name, |
91 | const TInterfaceBlock *interfaceBlock, |
92 | std::vector<InterfaceBlock> *infoList) |
93 | { |
94 | ASSERT(interfaceBlock); |
95 | InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), infoList); |
96 | ASSERT(namedBlock); |
97 | |
98 | // Set static use on the parent interface block here |
99 | namedBlock->staticUse = true; |
100 | namedBlock->active = true; |
101 | return FindVariable(name, &namedBlock->fields); |
102 | } |
103 | |
104 | // Traverses the intermediate tree to collect all attributes, uniforms, varyings, fragment outputs, |
105 | // and interface blocks. |
106 | class CollectVariablesTraverser : public TIntermTraverser |
107 | { |
108 | public: |
109 | CollectVariablesTraverser(std::vector<Attribute> *attribs, |
110 | std::vector<OutputVariable> *outputVariables, |
111 | std::vector<Uniform> *uniforms, |
112 | std::vector<Varying> *inputVaryings, |
113 | std::vector<Varying> *outputVaryings, |
114 | std::vector<InterfaceBlock> *uniformBlocks, |
115 | std::vector<InterfaceBlock> *shaderStorageBlocks, |
116 | std::vector<InterfaceBlock> *inBlocks, |
117 | ShHashFunction64 hashFunction, |
118 | TSymbolTable *symbolTable, |
119 | GLenum shaderType, |
120 | const TExtensionBehavior &extensionBehavior); |
121 | |
122 | bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override; |
123 | void visitSymbol(TIntermSymbol *symbol) override; |
124 | bool visitDeclaration(Visit, TIntermDeclaration *node) override; |
125 | bool visitBinary(Visit visit, TIntermBinary *binaryNode) override; |
126 | |
127 | private: |
128 | std::string getMappedName(const TSymbol *symbol) const; |
129 | |
130 | void setFieldOrVariableProperties(const TType &type, |
131 | bool staticUse, |
132 | ShaderVariable *variableOut) const; |
133 | void setFieldProperties(const TType &type, |
134 | const ImmutableString &name, |
135 | bool staticUse, |
136 | ShaderVariable *variableOut) const; |
137 | void setCommonVariableProperties(const TType &type, |
138 | const TVariable &variable, |
139 | ShaderVariable *variableOut) const; |
140 | |
141 | Attribute recordAttribute(const TIntermSymbol &variable) const; |
142 | OutputVariable recordOutputVariable(const TIntermSymbol &variable) const; |
143 | Varying recordVarying(const TIntermSymbol &variable) const; |
144 | void recordInterfaceBlock(const char *instanceName, |
145 | const TType &interfaceBlockType, |
146 | InterfaceBlock *interfaceBlock) const; |
147 | Uniform recordUniform(const TIntermSymbol &variable) const; |
148 | |
149 | void setBuiltInInfoFromSymbol(const TVariable &variable, ShaderVariable *info); |
150 | |
151 | void recordBuiltInVaryingUsed(const TVariable &variable, |
152 | bool *addedFlag, |
153 | std::vector<Varying> *varyings); |
154 | void recordBuiltInFragmentOutputUsed(const TVariable &variable, bool *addedFlag); |
155 | void recordBuiltInAttributeUsed(const TVariable &variable, bool *addedFlag); |
156 | InterfaceBlock *recordGLInUsed(const TType &glInType); |
157 | InterfaceBlock *findNamedInterfaceBlock(const ImmutableString &name) const; |
158 | |
159 | std::vector<Attribute> *mAttribs; |
160 | std::vector<OutputVariable> *mOutputVariables; |
161 | std::vector<Uniform> *mUniforms; |
162 | std::vector<Varying> *mInputVaryings; |
163 | std::vector<Varying> *mOutputVaryings; |
164 | std::vector<InterfaceBlock> *mUniformBlocks; |
165 | std::vector<InterfaceBlock> *mShaderStorageBlocks; |
166 | std::vector<InterfaceBlock> *mInBlocks; |
167 | |
168 | std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields; |
169 | |
170 | // Shader uniforms |
171 | bool mDepthRangeAdded; |
172 | |
173 | // Vertex Shader builtins |
174 | bool mInstanceIDAdded; |
175 | bool mVertexIDAdded; |
176 | bool mPointSizeAdded; |
177 | bool mDrawIDAdded; |
178 | |
179 | // Vertex Shader and Geometry Shader builtins |
180 | bool mPositionAdded; |
181 | |
182 | // Fragment Shader builtins |
183 | bool mPointCoordAdded; |
184 | bool mFrontFacingAdded; |
185 | bool mFragCoordAdded; |
186 | bool mLastFragDataAdded; |
187 | bool mFragColorAdded; |
188 | bool mFragDataAdded; |
189 | bool mFragDepthEXTAdded; |
190 | bool mFragDepthAdded; |
191 | bool mSecondaryFragColorEXTAdded; |
192 | bool mSecondaryFragDataEXTAdded; |
193 | |
194 | // Geometry Shader builtins |
195 | bool mPerVertexInAdded; |
196 | bool mPrimitiveIDInAdded; |
197 | bool mInvocationIDAdded; |
198 | |
199 | // Geometry Shader and Fragment Shader builtins |
200 | bool mPrimitiveIDAdded; |
201 | bool mLayerAdded; |
202 | |
203 | ShHashFunction64 mHashFunction; |
204 | |
205 | GLenum mShaderType; |
206 | const TExtensionBehavior &mExtensionBehavior; |
207 | }; |
208 | |
209 | CollectVariablesTraverser::CollectVariablesTraverser( |
210 | std::vector<sh::Attribute> *attribs, |
211 | std::vector<sh::OutputVariable> *outputVariables, |
212 | std::vector<sh::Uniform> *uniforms, |
213 | std::vector<sh::Varying> *inputVaryings, |
214 | std::vector<sh::Varying> *outputVaryings, |
215 | std::vector<sh::InterfaceBlock> *uniformBlocks, |
216 | std::vector<sh::InterfaceBlock> *shaderStorageBlocks, |
217 | std::vector<sh::InterfaceBlock> *inBlocks, |
218 | ShHashFunction64 hashFunction, |
219 | TSymbolTable *symbolTable, |
220 | GLenum shaderType, |
221 | const TExtensionBehavior &extensionBehavior) |
222 | : TIntermTraverser(true, false, false, symbolTable), |
223 | mAttribs(attribs), |
224 | mOutputVariables(outputVariables), |
225 | mUniforms(uniforms), |
226 | mInputVaryings(inputVaryings), |
227 | mOutputVaryings(outputVaryings), |
228 | mUniformBlocks(uniformBlocks), |
229 | mShaderStorageBlocks(shaderStorageBlocks), |
230 | mInBlocks(inBlocks), |
231 | mDepthRangeAdded(false), |
232 | mInstanceIDAdded(false), |
233 | mVertexIDAdded(false), |
234 | mPointSizeAdded(false), |
235 | mDrawIDAdded(false), |
236 | mPositionAdded(false), |
237 | mPointCoordAdded(false), |
238 | mFrontFacingAdded(false), |
239 | mFragCoordAdded(false), |
240 | mLastFragDataAdded(false), |
241 | mFragColorAdded(false), |
242 | mFragDataAdded(false), |
243 | mFragDepthEXTAdded(false), |
244 | mFragDepthAdded(false), |
245 | mSecondaryFragColorEXTAdded(false), |
246 | mSecondaryFragDataEXTAdded(false), |
247 | mPerVertexInAdded(false), |
248 | mPrimitiveIDInAdded(false), |
249 | mInvocationIDAdded(false), |
250 | mPrimitiveIDAdded(false), |
251 | mLayerAdded(false), |
252 | mHashFunction(hashFunction), |
253 | mShaderType(shaderType), |
254 | mExtensionBehavior(extensionBehavior) |
255 | {} |
256 | |
257 | std::string CollectVariablesTraverser::getMappedName(const TSymbol *symbol) const |
258 | { |
259 | return HashName(symbol, mHashFunction, nullptr).data(); |
260 | } |
261 | |
262 | void CollectVariablesTraverser::setBuiltInInfoFromSymbol(const TVariable &variable, |
263 | ShaderVariable *info) |
264 | { |
265 | const TType &type = variable.getType(); |
266 | |
267 | info->name = variable.name().data(); |
268 | info->mappedName = variable.name().data(); |
269 | info->type = GLVariableType(type); |
270 | info->precision = GLVariablePrecision(type); |
271 | if (auto *arraySizes = type.getArraySizes()) |
272 | { |
273 | info->arraySizes.assign(arraySizes->begin(), arraySizes->end()); |
274 | } |
275 | } |
276 | |
277 | void CollectVariablesTraverser::recordBuiltInVaryingUsed(const TVariable &variable, |
278 | bool *addedFlag, |
279 | std::vector<Varying> *varyings) |
280 | { |
281 | ASSERT(varyings); |
282 | if (!(*addedFlag)) |
283 | { |
284 | Varying info; |
285 | setBuiltInInfoFromSymbol(variable, &info); |
286 | info.staticUse = true; |
287 | info.active = true; |
288 | info.isInvariant = mSymbolTable->isVaryingInvariant(variable); |
289 | varyings->push_back(info); |
290 | (*addedFlag) = true; |
291 | } |
292 | } |
293 | |
294 | void CollectVariablesTraverser::recordBuiltInFragmentOutputUsed(const TVariable &variable, |
295 | bool *addedFlag) |
296 | { |
297 | if (!(*addedFlag)) |
298 | { |
299 | OutputVariable info; |
300 | setBuiltInInfoFromSymbol(variable, &info); |
301 | info.staticUse = true; |
302 | info.active = true; |
303 | mOutputVariables->push_back(info); |
304 | (*addedFlag) = true; |
305 | } |
306 | } |
307 | |
308 | void CollectVariablesTraverser::recordBuiltInAttributeUsed(const TVariable &variable, |
309 | bool *addedFlag) |
310 | { |
311 | if (!(*addedFlag)) |
312 | { |
313 | Attribute info; |
314 | setBuiltInInfoFromSymbol(variable, &info); |
315 | info.staticUse = true; |
316 | info.active = true; |
317 | info.location = -1; |
318 | mAttribs->push_back(info); |
319 | (*addedFlag) = true; |
320 | } |
321 | } |
322 | |
323 | InterfaceBlock *CollectVariablesTraverser::recordGLInUsed(const TType &glInType) |
324 | { |
325 | if (!mPerVertexInAdded) |
326 | { |
327 | ASSERT(glInType.getQualifier() == EvqPerVertexIn); |
328 | InterfaceBlock info; |
329 | recordInterfaceBlock("gl_in" , glInType, &info); |
330 | |
331 | mPerVertexInAdded = true; |
332 | mInBlocks->push_back(info); |
333 | return &mInBlocks->back(); |
334 | } |
335 | else |
336 | { |
337 | return FindVariable(ImmutableString("gl_PerVertex" ), mInBlocks); |
338 | } |
339 | } |
340 | |
341 | bool CollectVariablesTraverser::visitInvariantDeclaration(Visit visit, |
342 | TIntermInvariantDeclaration *node) |
343 | { |
344 | // We should not mark variables as active just based on an invariant declaration, so we don't |
345 | // traverse the symbols declared invariant. |
346 | return false; |
347 | } |
348 | |
349 | // We want to check whether a uniform/varying is active because we need to skip updating inactive |
350 | // ones. We also only count the active ones in packing computing. Also, gl_FragCoord, gl_PointCoord, |
351 | // and gl_FrontFacing count toward varying counting if they are active in a fragment shader. |
352 | void CollectVariablesTraverser::visitSymbol(TIntermSymbol *symbol) |
353 | { |
354 | ASSERT(symbol != nullptr); |
355 | |
356 | if (symbol->variable().symbolType() == SymbolType::AngleInternal || |
357 | symbol->variable().symbolType() == SymbolType::Empty) |
358 | { |
359 | // Internal variables or nameless variables are not collected. |
360 | return; |
361 | } |
362 | |
363 | ShaderVariable *var = nullptr; |
364 | |
365 | const ImmutableString &symbolName = symbol->getName(); |
366 | |
367 | // Check the qualifier from the variable, not from the symbol node. The node may have a |
368 | // different qualifier if it's the result of a folded ternary node. |
369 | TQualifier qualifier = symbol->variable().getType().getQualifier(); |
370 | |
371 | if (IsVaryingIn(qualifier)) |
372 | { |
373 | var = FindVariable(symbolName, mInputVaryings); |
374 | } |
375 | else if (IsVaryingOut(qualifier)) |
376 | { |
377 | var = FindVariable(symbolName, mOutputVaryings); |
378 | } |
379 | else if (symbol->getType().getBasicType() == EbtInterfaceBlock) |
380 | { |
381 | UNREACHABLE(); |
382 | } |
383 | else if (symbolName == "gl_DepthRange" ) |
384 | { |
385 | ASSERT(qualifier == EvqUniform); |
386 | |
387 | if (!mDepthRangeAdded) |
388 | { |
389 | Uniform info; |
390 | const char kName[] = "gl_DepthRange" ; |
391 | info.name = kName; |
392 | info.mappedName = kName; |
393 | info.type = GL_NONE; |
394 | info.precision = GL_NONE; |
395 | info.staticUse = true; |
396 | info.active = true; |
397 | |
398 | ShaderVariable nearInfo(GL_FLOAT); |
399 | const char kNearName[] = "near" ; |
400 | nearInfo.name = kNearName; |
401 | nearInfo.mappedName = kNearName; |
402 | nearInfo.precision = GL_HIGH_FLOAT; |
403 | nearInfo.staticUse = true; |
404 | nearInfo.active = true; |
405 | |
406 | ShaderVariable farInfo(GL_FLOAT); |
407 | const char kFarName[] = "far" ; |
408 | farInfo.name = kFarName; |
409 | farInfo.mappedName = kFarName; |
410 | farInfo.precision = GL_HIGH_FLOAT; |
411 | farInfo.staticUse = true; |
412 | farInfo.active = true; |
413 | |
414 | ShaderVariable diffInfo(GL_FLOAT); |
415 | const char kDiffName[] = "diff" ; |
416 | diffInfo.name = kDiffName; |
417 | diffInfo.mappedName = kDiffName; |
418 | diffInfo.precision = GL_HIGH_FLOAT; |
419 | diffInfo.staticUse = true; |
420 | diffInfo.active = true; |
421 | |
422 | info.fields.push_back(nearInfo); |
423 | info.fields.push_back(farInfo); |
424 | info.fields.push_back(diffInfo); |
425 | |
426 | mUniforms->push_back(info); |
427 | mDepthRangeAdded = true; |
428 | } |
429 | } |
430 | else |
431 | { |
432 | switch (qualifier) |
433 | { |
434 | case EvqAttribute: |
435 | case EvqVertexIn: |
436 | var = FindVariable(symbolName, mAttribs); |
437 | break; |
438 | case EvqFragmentOut: |
439 | var = FindVariable(symbolName, mOutputVariables); |
440 | break; |
441 | case EvqUniform: |
442 | { |
443 | const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock(); |
444 | if (interfaceBlock) |
445 | { |
446 | var = FindVariableInInterfaceBlock(symbolName, interfaceBlock, mUniformBlocks); |
447 | } |
448 | else |
449 | { |
450 | var = FindVariable(symbolName, mUniforms); |
451 | } |
452 | |
453 | // It's an internal error to reference an undefined user uniform |
454 | ASSERT(!symbolName.beginsWith("gl_" ) || var); |
455 | } |
456 | break; |
457 | case EvqBuffer: |
458 | { |
459 | const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock(); |
460 | var = |
461 | FindVariableInInterfaceBlock(symbolName, interfaceBlock, mShaderStorageBlocks); |
462 | } |
463 | break; |
464 | case EvqFragCoord: |
465 | recordBuiltInVaryingUsed(symbol->variable(), &mFragCoordAdded, mInputVaryings); |
466 | return; |
467 | case EvqFrontFacing: |
468 | recordBuiltInVaryingUsed(symbol->variable(), &mFrontFacingAdded, mInputVaryings); |
469 | return; |
470 | case EvqPointCoord: |
471 | recordBuiltInVaryingUsed(symbol->variable(), &mPointCoordAdded, mInputVaryings); |
472 | return; |
473 | case EvqInstanceID: |
474 | // Whenever the SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW option is set, |
475 | // gl_InstanceID is added inside expressions to initialize ViewID_OVR and |
476 | // InstanceID. Note that gl_InstanceID is not added to the symbol table for ESSL1 |
477 | // shaders. |
478 | recordBuiltInAttributeUsed(symbol->variable(), &mInstanceIDAdded); |
479 | return; |
480 | case EvqVertexID: |
481 | recordBuiltInAttributeUsed(symbol->variable(), &mVertexIDAdded); |
482 | return; |
483 | case EvqPosition: |
484 | recordBuiltInVaryingUsed(symbol->variable(), &mPositionAdded, mOutputVaryings); |
485 | return; |
486 | case EvqPointSize: |
487 | recordBuiltInVaryingUsed(symbol->variable(), &mPointSizeAdded, mOutputVaryings); |
488 | return; |
489 | case EvqDrawID: |
490 | recordBuiltInAttributeUsed(symbol->variable(), &mDrawIDAdded); |
491 | return; |
492 | case EvqLastFragData: |
493 | recordBuiltInVaryingUsed(symbol->variable(), &mLastFragDataAdded, mInputVaryings); |
494 | return; |
495 | case EvqFragColor: |
496 | recordBuiltInFragmentOutputUsed(symbol->variable(), &mFragColorAdded); |
497 | return; |
498 | case EvqFragData: |
499 | if (!mFragDataAdded) |
500 | { |
501 | OutputVariable info; |
502 | setBuiltInInfoFromSymbol(symbol->variable(), &info); |
503 | if (!IsExtensionEnabled(mExtensionBehavior, TExtension::EXT_draw_buffers)) |
504 | { |
505 | ASSERT(info.arraySizes.size() == 1u); |
506 | info.arraySizes.back() = 1u; |
507 | } |
508 | info.staticUse = true; |
509 | info.active = true; |
510 | mOutputVariables->push_back(info); |
511 | mFragDataAdded = true; |
512 | } |
513 | return; |
514 | case EvqFragDepthEXT: |
515 | recordBuiltInFragmentOutputUsed(symbol->variable(), &mFragDepthEXTAdded); |
516 | return; |
517 | case EvqFragDepth: |
518 | recordBuiltInFragmentOutputUsed(symbol->variable(), &mFragDepthAdded); |
519 | return; |
520 | case EvqSecondaryFragColorEXT: |
521 | recordBuiltInFragmentOutputUsed(symbol->variable(), &mSecondaryFragColorEXTAdded); |
522 | return; |
523 | case EvqSecondaryFragDataEXT: |
524 | recordBuiltInFragmentOutputUsed(symbol->variable(), &mSecondaryFragDataEXTAdded); |
525 | return; |
526 | case EvqInvocationID: |
527 | recordBuiltInVaryingUsed(symbol->variable(), &mInvocationIDAdded, mInputVaryings); |
528 | break; |
529 | case EvqPrimitiveIDIn: |
530 | recordBuiltInVaryingUsed(symbol->variable(), &mPrimitiveIDInAdded, mInputVaryings); |
531 | break; |
532 | case EvqPrimitiveID: |
533 | if (mShaderType == GL_GEOMETRY_SHADER_EXT) |
534 | { |
535 | recordBuiltInVaryingUsed(symbol->variable(), &mPrimitiveIDAdded, |
536 | mOutputVaryings); |
537 | } |
538 | else |
539 | { |
540 | ASSERT(mShaderType == GL_FRAGMENT_SHADER); |
541 | recordBuiltInVaryingUsed(symbol->variable(), &mPrimitiveIDAdded, |
542 | mInputVaryings); |
543 | } |
544 | break; |
545 | case EvqLayer: |
546 | if (mShaderType == GL_GEOMETRY_SHADER_EXT) |
547 | { |
548 | recordBuiltInVaryingUsed(symbol->variable(), &mLayerAdded, mOutputVaryings); |
549 | } |
550 | else if (mShaderType == GL_FRAGMENT_SHADER) |
551 | { |
552 | recordBuiltInVaryingUsed(symbol->variable(), &mLayerAdded, mInputVaryings); |
553 | } |
554 | else |
555 | { |
556 | ASSERT(mShaderType == GL_VERTEX_SHADER && |
557 | IsExtensionEnabled(mExtensionBehavior, TExtension::OVR_multiview2)); |
558 | } |
559 | break; |
560 | default: |
561 | break; |
562 | } |
563 | } |
564 | if (var) |
565 | { |
566 | MarkActive(var); |
567 | } |
568 | } |
569 | |
570 | void CollectVariablesTraverser::setFieldOrVariableProperties(const TType &type, |
571 | bool staticUse, |
572 | ShaderVariable *variableOut) const |
573 | { |
574 | ASSERT(variableOut); |
575 | |
576 | variableOut->staticUse = staticUse; |
577 | |
578 | const TStructure *structure = type.getStruct(); |
579 | if (!structure) |
580 | { |
581 | variableOut->type = GLVariableType(type); |
582 | variableOut->precision = GLVariablePrecision(type); |
583 | } |
584 | else |
585 | { |
586 | // Structures use a NONE type that isn't exposed outside ANGLE. |
587 | variableOut->type = GL_NONE; |
588 | if (structure->symbolType() != SymbolType::Empty) |
589 | { |
590 | variableOut->structName = structure->name().data(); |
591 | } |
592 | |
593 | const TFieldList &fields = structure->fields(); |
594 | |
595 | for (const TField *field : fields) |
596 | { |
597 | // Regardless of the variable type (uniform, in/out etc.) its fields are always plain |
598 | // ShaderVariable objects. |
599 | ShaderVariable fieldVariable; |
600 | setFieldProperties(*field->type(), field->name(), staticUse, &fieldVariable); |
601 | variableOut->fields.push_back(fieldVariable); |
602 | } |
603 | } |
604 | if (auto *arraySizes = type.getArraySizes()) |
605 | { |
606 | variableOut->arraySizes.assign(arraySizes->begin(), arraySizes->end()); |
607 | } |
608 | } |
609 | |
610 | void CollectVariablesTraverser::setFieldProperties(const TType &type, |
611 | const ImmutableString &name, |
612 | bool staticUse, |
613 | ShaderVariable *variableOut) const |
614 | { |
615 | ASSERT(variableOut); |
616 | setFieldOrVariableProperties(type, staticUse, variableOut); |
617 | variableOut->name.assign(name.data(), name.length()); |
618 | variableOut->mappedName = HashName(name, mHashFunction, nullptr).data(); |
619 | } |
620 | |
621 | void CollectVariablesTraverser::setCommonVariableProperties(const TType &type, |
622 | const TVariable &variable, |
623 | ShaderVariable *variableOut) const |
624 | { |
625 | ASSERT(variableOut); |
626 | |
627 | variableOut->staticUse = mSymbolTable->isStaticallyUsed(variable); |
628 | setFieldOrVariableProperties(type, variableOut->staticUse, variableOut); |
629 | ASSERT(variable.symbolType() != SymbolType::Empty); |
630 | variableOut->name.assign(variable.name().data(), variable.name().length()); |
631 | variableOut->mappedName = getMappedName(&variable); |
632 | } |
633 | |
634 | Attribute CollectVariablesTraverser::recordAttribute(const TIntermSymbol &variable) const |
635 | { |
636 | const TType &type = variable.getType(); |
637 | ASSERT(!type.getStruct()); |
638 | |
639 | Attribute attribute; |
640 | setCommonVariableProperties(type, variable.variable(), &attribute); |
641 | |
642 | attribute.location = type.getLayoutQualifier().location; |
643 | return attribute; |
644 | } |
645 | |
646 | OutputVariable CollectVariablesTraverser::recordOutputVariable(const TIntermSymbol &variable) const |
647 | { |
648 | const TType &type = variable.getType(); |
649 | ASSERT(!type.getStruct()); |
650 | |
651 | OutputVariable outputVariable; |
652 | setCommonVariableProperties(type, variable.variable(), &outputVariable); |
653 | |
654 | outputVariable.location = type.getLayoutQualifier().location; |
655 | outputVariable.index = type.getLayoutQualifier().index; |
656 | return outputVariable; |
657 | } |
658 | |
659 | Varying CollectVariablesTraverser::recordVarying(const TIntermSymbol &variable) const |
660 | { |
661 | const TType &type = variable.getType(); |
662 | |
663 | Varying varying; |
664 | setCommonVariableProperties(type, variable.variable(), &varying); |
665 | varying.location = type.getLayoutQualifier().location; |
666 | |
667 | switch (type.getQualifier()) |
668 | { |
669 | case EvqVaryingIn: |
670 | case EvqVaryingOut: |
671 | case EvqVertexOut: |
672 | case EvqSmoothOut: |
673 | case EvqFlatOut: |
674 | case EvqCentroidOut: |
675 | case EvqGeometryOut: |
676 | if (mSymbolTable->isVaryingInvariant(variable.variable()) || type.isInvariant()) |
677 | { |
678 | varying.isInvariant = true; |
679 | } |
680 | break; |
681 | default: |
682 | break; |
683 | } |
684 | |
685 | varying.interpolation = GetInterpolationType(type.getQualifier()); |
686 | return varying; |
687 | } |
688 | |
689 | // TODO([email protected]): implement GL_EXT_shader_io_blocks. |
690 | void CollectVariablesTraverser::recordInterfaceBlock(const char *instanceName, |
691 | const TType &interfaceBlockType, |
692 | InterfaceBlock *interfaceBlock) const |
693 | { |
694 | ASSERT(interfaceBlockType.getBasicType() == EbtInterfaceBlock); |
695 | ASSERT(interfaceBlock); |
696 | |
697 | const TInterfaceBlock *blockType = interfaceBlockType.getInterfaceBlock(); |
698 | ASSERT(blockType); |
699 | |
700 | interfaceBlock->name = blockType->name().data(); |
701 | interfaceBlock->mappedName = getMappedName(blockType); |
702 | if (instanceName != nullptr) |
703 | { |
704 | interfaceBlock->instanceName = instanceName; |
705 | const TSymbol *blockSymbol = nullptr; |
706 | if (strncmp(instanceName, "gl_in" , 5u) == 0) |
707 | { |
708 | blockSymbol = mSymbolTable->getGlInVariableWithArraySize(); |
709 | } |
710 | else |
711 | { |
712 | blockSymbol = mSymbolTable->findGlobal(ImmutableString(instanceName)); |
713 | } |
714 | ASSERT(blockSymbol && blockSymbol->isVariable()); |
715 | interfaceBlock->staticUse = |
716 | mSymbolTable->isStaticallyUsed(*static_cast<const TVariable *>(blockSymbol)); |
717 | } |
718 | ASSERT(!interfaceBlockType.isArrayOfArrays()); // Disallowed by GLSL ES 3.10 section 4.3.9 |
719 | interfaceBlock->arraySize = |
720 | interfaceBlockType.isArray() ? interfaceBlockType.getOutermostArraySize() : 0; |
721 | |
722 | interfaceBlock->blockType = GetBlockType(interfaceBlockType.getQualifier()); |
723 | if (interfaceBlock->blockType == BlockType::BLOCK_UNIFORM || |
724 | interfaceBlock->blockType == BlockType::BLOCK_BUFFER) |
725 | { |
726 | // TODO(oetuaho): Remove setting isRowMajorLayout. |
727 | interfaceBlock->isRowMajorLayout = false; |
728 | interfaceBlock->binding = blockType->blockBinding(); |
729 | interfaceBlock->layout = GetBlockLayoutType(blockType->blockStorage()); |
730 | } |
731 | |
732 | // Gather field information |
733 | bool anyFieldStaticallyUsed = false; |
734 | for (const TField *field : blockType->fields()) |
735 | { |
736 | const TType &fieldType = *field->type(); |
737 | |
738 | bool staticUse = false; |
739 | if (instanceName == nullptr) |
740 | { |
741 | // Static use of individual fields has been recorded, since they are present in the |
742 | // symbol table as variables. |
743 | const TSymbol *fieldSymbol = mSymbolTable->findGlobal(field->name()); |
744 | ASSERT(fieldSymbol && fieldSymbol->isVariable()); |
745 | staticUse = |
746 | mSymbolTable->isStaticallyUsed(*static_cast<const TVariable *>(fieldSymbol)); |
747 | if (staticUse) |
748 | { |
749 | anyFieldStaticallyUsed = true; |
750 | } |
751 | } |
752 | |
753 | InterfaceBlockField fieldVariable; |
754 | setFieldProperties(fieldType, field->name(), staticUse, &fieldVariable); |
755 | fieldVariable.isRowMajorLayout = |
756 | (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor); |
757 | interfaceBlock->fields.push_back(fieldVariable); |
758 | } |
759 | if (anyFieldStaticallyUsed) |
760 | { |
761 | interfaceBlock->staticUse = true; |
762 | } |
763 | } |
764 | |
765 | Uniform CollectVariablesTraverser::recordUniform(const TIntermSymbol &variable) const |
766 | { |
767 | Uniform uniform; |
768 | setCommonVariableProperties(variable.getType(), variable.variable(), &uniform); |
769 | uniform.binding = variable.getType().getLayoutQualifier().binding; |
770 | uniform.imageUnitFormat = |
771 | GetImageInternalFormatType(variable.getType().getLayoutQualifier().imageInternalFormat); |
772 | uniform.location = variable.getType().getLayoutQualifier().location; |
773 | uniform.offset = variable.getType().getLayoutQualifier().offset; |
774 | uniform.readonly = variable.getType().getMemoryQualifier().readonly; |
775 | uniform.writeonly = variable.getType().getMemoryQualifier().writeonly; |
776 | return uniform; |
777 | } |
778 | |
779 | bool CollectVariablesTraverser::visitDeclaration(Visit, TIntermDeclaration *node) |
780 | { |
781 | const TIntermSequence &sequence = *(node->getSequence()); |
782 | ASSERT(!sequence.empty()); |
783 | |
784 | const TIntermTyped &typedNode = *(sequence.front()->getAsTyped()); |
785 | TQualifier qualifier = typedNode.getQualifier(); |
786 | |
787 | bool isShaderVariable = qualifier == EvqAttribute || qualifier == EvqVertexIn || |
788 | qualifier == EvqFragmentOut || qualifier == EvqUniform || |
789 | IsVarying(qualifier); |
790 | |
791 | if (typedNode.getBasicType() != EbtInterfaceBlock && !isShaderVariable) |
792 | { |
793 | return true; |
794 | } |
795 | |
796 | for (TIntermNode *variableNode : sequence) |
797 | { |
798 | // The only case in which the sequence will not contain a TIntermSymbol node is |
799 | // initialization. It will contain a TInterBinary node in that case. Since attributes, |
800 | // uniforms, varyings, outputs and interface blocks cannot be initialized in a shader, we |
801 | // must have only TIntermSymbol nodes in the sequence in the cases we are interested in. |
802 | const TIntermSymbol &variable = *variableNode->getAsSymbolNode(); |
803 | if (variable.variable().symbolType() == SymbolType::AngleInternal) |
804 | { |
805 | // Internal variables are not collected. |
806 | continue; |
807 | } |
808 | |
809 | // TODO([email protected]): implement GL_EXT_shader_io_blocks. |
810 | if (typedNode.getBasicType() == EbtInterfaceBlock) |
811 | { |
812 | InterfaceBlock interfaceBlock; |
813 | recordInterfaceBlock(variable.variable().symbolType() != SymbolType::Empty |
814 | ? variable.getName().data() |
815 | : nullptr, |
816 | variable.getType(), &interfaceBlock); |
817 | |
818 | switch (qualifier) |
819 | { |
820 | case EvqUniform: |
821 | mUniformBlocks->push_back(interfaceBlock); |
822 | break; |
823 | case EvqBuffer: |
824 | mShaderStorageBlocks->push_back(interfaceBlock); |
825 | break; |
826 | default: |
827 | UNREACHABLE(); |
828 | } |
829 | } |
830 | else |
831 | { |
832 | ASSERT(variable.variable().symbolType() != SymbolType::Empty); |
833 | switch (qualifier) |
834 | { |
835 | case EvqAttribute: |
836 | case EvqVertexIn: |
837 | mAttribs->push_back(recordAttribute(variable)); |
838 | break; |
839 | case EvqFragmentOut: |
840 | mOutputVariables->push_back(recordOutputVariable(variable)); |
841 | break; |
842 | case EvqUniform: |
843 | mUniforms->push_back(recordUniform(variable)); |
844 | break; |
845 | default: |
846 | if (IsVaryingIn(qualifier)) |
847 | { |
848 | mInputVaryings->push_back(recordVarying(variable)); |
849 | } |
850 | else |
851 | { |
852 | ASSERT(IsVaryingOut(qualifier)); |
853 | mOutputVaryings->push_back(recordVarying(variable)); |
854 | } |
855 | break; |
856 | } |
857 | } |
858 | } |
859 | |
860 | // None of the recorded variables can have initializers, so we don't need to traverse the |
861 | // declarators. |
862 | return false; |
863 | } |
864 | |
865 | // TODO([email protected]): add search on mInBlocks and mOutBlocks when implementing |
866 | // GL_EXT_shader_io_blocks. |
867 | InterfaceBlock *CollectVariablesTraverser::findNamedInterfaceBlock( |
868 | const ImmutableString &blockName) const |
869 | { |
870 | InterfaceBlock *namedBlock = FindVariable(blockName, mUniformBlocks); |
871 | if (!namedBlock) |
872 | { |
873 | namedBlock = FindVariable(blockName, mShaderStorageBlocks); |
874 | } |
875 | return namedBlock; |
876 | } |
877 | |
878 | bool CollectVariablesTraverser::visitBinary(Visit, TIntermBinary *binaryNode) |
879 | { |
880 | if (binaryNode->getOp() == EOpIndexDirectInterfaceBlock) |
881 | { |
882 | // NOTE: we do not determine static use / activeness for individual blocks of an array. |
883 | TIntermTyped *blockNode = binaryNode->getLeft()->getAsTyped(); |
884 | ASSERT(blockNode); |
885 | |
886 | TIntermConstantUnion *constantUnion = binaryNode->getRight()->getAsConstantUnion(); |
887 | ASSERT(constantUnion); |
888 | |
889 | InterfaceBlock *namedBlock = nullptr; |
890 | |
891 | bool traverseIndexExpression = false; |
892 | TIntermBinary *interfaceIndexingNode = blockNode->getAsBinaryNode(); |
893 | if (interfaceIndexingNode) |
894 | { |
895 | TIntermTyped *interfaceNode = interfaceIndexingNode->getLeft()->getAsTyped(); |
896 | ASSERT(interfaceNode); |
897 | |
898 | const TType &interfaceType = interfaceNode->getType(); |
899 | if (interfaceType.getQualifier() == EvqPerVertexIn) |
900 | { |
901 | namedBlock = recordGLInUsed(interfaceType); |
902 | ASSERT(namedBlock); |
903 | |
904 | // We need to continue traversing to collect useful variables in the index |
905 | // expression of gl_in. |
906 | traverseIndexExpression = true; |
907 | } |
908 | } |
909 | |
910 | const TInterfaceBlock *interfaceBlock = blockNode->getType().getInterfaceBlock(); |
911 | if (!namedBlock) |
912 | { |
913 | namedBlock = findNamedInterfaceBlock(interfaceBlock->name()); |
914 | } |
915 | ASSERT(namedBlock); |
916 | ASSERT(namedBlock->staticUse); |
917 | namedBlock->active = true; |
918 | unsigned int fieldIndex = static_cast<unsigned int>(constantUnion->getIConst(0)); |
919 | ASSERT(fieldIndex < namedBlock->fields.size()); |
920 | // TODO(oetuaho): Would be nicer to record static use of fields of named interface blocks |
921 | // more accurately at parse time - now we only mark the fields statically used if they are |
922 | // active. http://anglebug.com/2440 |
923 | namedBlock->fields[fieldIndex].staticUse = true; |
924 | namedBlock->fields[fieldIndex].active = true; |
925 | |
926 | if (traverseIndexExpression) |
927 | { |
928 | ASSERT(interfaceIndexingNode); |
929 | interfaceIndexingNode->getRight()->traverse(this); |
930 | } |
931 | return false; |
932 | } |
933 | |
934 | return true; |
935 | } |
936 | |
937 | } // anonymous namespace |
938 | |
939 | void CollectVariables(TIntermBlock *root, |
940 | std::vector<Attribute> *attributes, |
941 | std::vector<OutputVariable> *outputVariables, |
942 | std::vector<Uniform> *uniforms, |
943 | std::vector<Varying> *inputVaryings, |
944 | std::vector<Varying> *outputVaryings, |
945 | std::vector<InterfaceBlock> *uniformBlocks, |
946 | std::vector<InterfaceBlock> *shaderStorageBlocks, |
947 | std::vector<InterfaceBlock> *inBlocks, |
948 | ShHashFunction64 hashFunction, |
949 | TSymbolTable *symbolTable, |
950 | GLenum shaderType, |
951 | const TExtensionBehavior &extensionBehavior) |
952 | { |
953 | CollectVariablesTraverser collect(attributes, outputVariables, uniforms, inputVaryings, |
954 | outputVaryings, uniformBlocks, shaderStorageBlocks, inBlocks, |
955 | hashFunction, symbolTable, shaderType, extensionBehavior); |
956 | root->traverse(&collect); |
957 | } |
958 | |
959 | } // namespace sh |
960 | |