1 | // |
2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_ |
8 | #define COMPILER_TRANSLATOR_VERSIONGLSL_H_ |
9 | |
10 | #include "compiler/translator/tree_util/IntermTraverse.h" |
11 | |
12 | #include "compiler/translator/Pragma.h" |
13 | |
14 | namespace sh |
15 | { |
16 | |
17 | static const int GLSL_VERSION_110 = 110; |
18 | static const int GLSL_VERSION_120 = 120; |
19 | static const int GLSL_VERSION_130 = 130; |
20 | static const int GLSL_VERSION_140 = 140; |
21 | static const int GLSL_VERSION_150 = 150; |
22 | static const int GLSL_VERSION_330 = 330; |
23 | static const int GLSL_VERSION_400 = 400; |
24 | static const int GLSL_VERSION_410 = 410; |
25 | static const int GLSL_VERSION_420 = 420; |
26 | static const int GLSL_VERSION_430 = 430; |
27 | static const int GLSL_VERSION_440 = 440; |
28 | static const int GLSL_VERSION_450 = 450; |
29 | |
30 | int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); |
31 | |
32 | // Traverses the intermediate tree to return the minimum GLSL version |
33 | // required to legally access all built-in features used in the shader. |
34 | // GLSL 1.1 which is mandated by OpenGL 2.0 provides: |
35 | // - #version and #extension to declare version and extensions. |
36 | // - built-in functions refract, exp, and log. |
37 | // - updated step() to compare x < edge instead of x <= edge. |
38 | // GLSL 1.2 which is mandated by OpenGL 2.1 provides: |
39 | // - many changes to reduce differences when compared to the ES specification. |
40 | // - invariant keyword and its support. |
41 | // - c++ style name hiding rules. |
42 | // - built-in variable gl_PointCoord for fragment shaders. |
43 | // - matrix constructors taking matrix as argument. |
44 | // - array as "out" function parameters |
45 | // |
46 | // TODO: ES3 equivalent versions of GLSL |
47 | class TVersionGLSL : public TIntermTraverser |
48 | { |
49 | public: |
50 | TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output); |
51 | |
52 | // If output is core profile, returns 150. |
53 | // If output is legacy profile, |
54 | // Returns 120 if the following is used the shader: |
55 | // - "invariant", |
56 | // - "gl_PointCoord", |
57 | // - matrix/matrix constructors |
58 | // - array "out" parameters |
59 | // Else 110 is returned. |
60 | int getVersion() const { return mVersion; } |
61 | |
62 | void visitSymbol(TIntermSymbol *node) override; |
63 | bool visitAggregate(Visit, TIntermAggregate *node) override; |
64 | bool visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node) override; |
65 | void visitFunctionPrototype(TIntermFunctionPrototype *node) override; |
66 | bool visitDeclaration(Visit, TIntermDeclaration *node) override; |
67 | |
68 | private: |
69 | void ensureVersionIsAtLeast(int version); |
70 | |
71 | int mVersion; |
72 | }; |
73 | |
74 | } // namespace sh |
75 | |
76 | #endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_ |
77 | |