1 | // |
---|---|
2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // SymbolUniqueId.cpp: Encapsulates a unique id for a symbol. |
7 | |
8 | #include "compiler/translator/SymbolUniqueId.h" |
9 | |
10 | #include "compiler/translator/SymbolTable.h" |
11 | |
12 | namespace sh |
13 | { |
14 | |
15 | TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue()) |
16 | {} |
17 | |
18 | TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.uniqueId().get()) {} |
19 | |
20 | TSymbolUniqueId &TSymbolUniqueId::operator=(const TSymbolUniqueId &) = default; |
21 | |
22 | bool TSymbolUniqueId::operator==(const TSymbolUniqueId &other) const |
23 | { |
24 | return mId == other.mId; |
25 | } |
26 | |
27 | } // namespace sh |
28 |