1 | // |
---|---|
2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #ifndef COMPILER_TRANSLATOR_OUTPUTESSL_H_ |
8 | #define COMPILER_TRANSLATOR_OUTPUTESSL_H_ |
9 | |
10 | #include "compiler/translator/OutputGLSLBase.h" |
11 | |
12 | namespace sh |
13 | { |
14 | |
15 | class TOutputESSL : public TOutputGLSLBase |
16 | { |
17 | public: |
18 | TOutputESSL(TInfoSinkBase &objSink, |
19 | ShArrayIndexClampingStrategy clampingStrategy, |
20 | ShHashFunction64 hashFunction, |
21 | NameMap &nameMap, |
22 | TSymbolTable *symbolTable, |
23 | sh::GLenum shaderType, |
24 | int shaderVersion, |
25 | bool forceHighp, |
26 | ShCompileOptions compileOptions); |
27 | |
28 | protected: |
29 | bool writeVariablePrecision(TPrecision precision) override; |
30 | |
31 | private: |
32 | bool mForceHighp; |
33 | }; |
34 | |
35 | } // namespace sh |
36 | |
37 | #endif // COMPILER_TRANSLATOR_OUTPUTESSL_H_ |
38 |