1 | /* |
2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #if ENABLE(GAMEPAD) |
29 | |
30 | #include <WebCore/GamepadProvider.h> |
31 | #include <wtf/Forward.h> |
32 | #include <wtf/HashSet.h> |
33 | #include <wtf/Vector.h> |
34 | |
35 | namespace WebKit { |
36 | |
37 | class SharedMemory; |
38 | class WebGamepad; |
39 | |
40 | class GamepadData; |
41 | |
42 | class WebGamepadProvider : public WebCore::GamepadProvider { |
43 | public: |
44 | static WebGamepadProvider& singleton(); |
45 | |
46 | void gamepadConnected(const GamepadData&); |
47 | void gamepadDisconnected(unsigned index); |
48 | void gamepadActivity(const Vector<GamepadData>&, bool shouldMakeGamepadsVisible); |
49 | |
50 | void setInitialGamepads(const Vector<GamepadData>&); |
51 | |
52 | private: |
53 | friend NeverDestroyed<WebGamepadProvider>; |
54 | WebGamepadProvider(); |
55 | ~WebGamepadProvider() final; |
56 | |
57 | void startMonitoringGamepads(WebCore::GamepadProviderClient&) final; |
58 | void stopMonitoringGamepads(WebCore::GamepadProviderClient&) final; |
59 | const Vector<WebCore::PlatformGamepad*>& platformGamepads() final; |
60 | |
61 | HashSet<WebCore::GamepadProviderClient*> m_clients; |
62 | |
63 | Vector<std::unique_ptr<WebGamepad>> m_gamepads; |
64 | Vector<WebCore::PlatformGamepad*> m_rawGamepads; |
65 | }; |
66 | |
67 | } // namespace WebKit |
68 | |
69 | #endif // ENABLE(GAMEPAD) |
70 | |