1 | /* |
2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "WebGamepadProvider.h" |
28 | |
29 | #if ENABLE(GAMEPAD) |
30 | |
31 | #include "GamepadData.h" |
32 | #include "WebGamepad.h" |
33 | #include "WebProcess.h" |
34 | #include "WebProcessPoolMessages.h" |
35 | #include <WebCore/GamepadProviderClient.h> |
36 | #include <wtf/NeverDestroyed.h> |
37 | |
38 | namespace WebKit { |
39 | using namespace WebCore; |
40 | |
41 | WebGamepadProvider& WebGamepadProvider::singleton() |
42 | { |
43 | static NeverDestroyed<WebGamepadProvider> provider; |
44 | return provider; |
45 | } |
46 | |
47 | WebGamepadProvider::WebGamepadProvider() |
48 | { |
49 | } |
50 | |
51 | WebGamepadProvider::~WebGamepadProvider() |
52 | { |
53 | } |
54 | |
55 | void WebGamepadProvider::setInitialGamepads(const Vector<GamepadData>& gamepadDatas) |
56 | { |
57 | ASSERT(m_gamepads.isEmpty()); |
58 | |
59 | m_gamepads.resize(gamepadDatas.size()); |
60 | m_rawGamepads.resize(gamepadDatas.size()); |
61 | for (size_t i = 0; i < gamepadDatas.size(); ++i) { |
62 | if (gamepadDatas[i].isNull()) |
63 | continue; |
64 | |
65 | m_gamepads[i] = std::make_unique<WebGamepad>(gamepadDatas[i]); |
66 | m_rawGamepads[i] = m_gamepads[i].get(); |
67 | } |
68 | } |
69 | |
70 | void WebGamepadProvider::gamepadConnected(const GamepadData& gamepadData) |
71 | { |
72 | if (m_gamepads.size() <= gamepadData.index()) { |
73 | m_gamepads.resize(gamepadData.index() + 1); |
74 | m_rawGamepads.resize(gamepadData.index() + 1); |
75 | } |
76 | |
77 | ASSERT(!m_gamepads[gamepadData.index()]); |
78 | |
79 | m_gamepads[gamepadData.index()] = std::make_unique<WebGamepad>(gamepadData); |
80 | m_rawGamepads[gamepadData.index()] = m_gamepads[gamepadData.index()].get(); |
81 | |
82 | for (auto* client : m_clients) |
83 | client->platformGamepadConnected(*m_gamepads[gamepadData.index()]); |
84 | } |
85 | |
86 | void WebGamepadProvider::gamepadDisconnected(unsigned index) |
87 | { |
88 | ASSERT(m_gamepads.size() > index); |
89 | |
90 | std::unique_ptr<WebGamepad> disconnectedGamepad = WTFMove(m_gamepads[index]); |
91 | m_rawGamepads[index] = nullptr; |
92 | |
93 | for (auto* client : m_clients) |
94 | client->platformGamepadDisconnected(*disconnectedGamepad); |
95 | } |
96 | |
97 | void WebGamepadProvider::gamepadActivity(const Vector<GamepadData>& gamepadDatas, bool shouldMakeGamepadsVisible) |
98 | { |
99 | ASSERT(m_gamepads.size() == gamepadDatas.size()); |
100 | |
101 | for (size_t i = 0; i < m_gamepads.size(); ++i) { |
102 | if (m_gamepads[i]) |
103 | m_gamepads[i]->updateValues(gamepadDatas[i]); |
104 | } |
105 | |
106 | for (auto* client : m_clients) |
107 | client->platformGamepadInputActivity(shouldMakeGamepadsVisible); |
108 | } |
109 | |
110 | void WebGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client) |
111 | { |
112 | bool processHadGamepadClients = !m_clients.isEmpty(); |
113 | |
114 | ASSERT(!m_clients.contains(&client)); |
115 | m_clients.add(&client); |
116 | |
117 | if (!processHadGamepadClients) |
118 | WebProcess::singleton().send(Messages::WebProcessPool::StartedUsingGamepads(), 0); |
119 | } |
120 | |
121 | void WebGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client) |
122 | { |
123 | bool processHadGamepadClients = !m_clients.isEmpty(); |
124 | |
125 | ASSERT(m_clients.contains(&client)); |
126 | m_clients.remove(&client); |
127 | |
128 | if (processHadGamepadClients && m_clients.isEmpty()) |
129 | WebProcess::singleton().send(Messages::WebProcessPool::StoppedUsingGamepads(), 0); |
130 | } |
131 | |
132 | const Vector<PlatformGamepad*>& WebGamepadProvider::platformGamepads() |
133 | { |
134 | return m_rawGamepads; |
135 | } |
136 | |
137 | } |
138 | |
139 | #endif // ENABLE(GAMEPAD) |
140 | |