1 | /* |
2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #if ENABLE(GAMEPAD) |
29 | |
30 | #include <wtf/MonotonicTime.h> |
31 | #include <wtf/Vector.h> |
32 | #include <wtf/text/WTFString.h> |
33 | |
34 | namespace WebCore { |
35 | class PlatformGamepad; |
36 | } |
37 | |
38 | namespace WebKit { |
39 | |
40 | class GamepadData; |
41 | |
42 | class UIGamepad { |
43 | WTF_MAKE_FAST_ALLOCATED; |
44 | public: |
45 | UIGamepad(WebCore::PlatformGamepad&); |
46 | |
47 | unsigned index() const { return m_index; } |
48 | |
49 | GamepadData condensedGamepadData() const; |
50 | GamepadData fullGamepadData() const; |
51 | |
52 | void updateFromPlatformGamepad(WebCore::PlatformGamepad&); |
53 | |
54 | private: |
55 | unsigned m_index; |
56 | String m_id; |
57 | Vector<double> m_axisValues; |
58 | Vector<double> m_buttonValues; |
59 | MonotonicTime m_lastUpdateTime; |
60 | }; |
61 | |
62 | } |
63 | |
64 | #endif // ENABLE(GAMEPAD) |
65 | |