1/*
2 * Copyright (C) 2016 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#if ENABLE(GAMEPAD)
29
30#include <wtf/MonotonicTime.h>
31#include <wtf/Vector.h>
32#include <wtf/text/WTFString.h>
33
34namespace WebCore {
35class PlatformGamepad;
36}
37
38namespace WebKit {
39
40class GamepadData;
41
42class UIGamepad {
43 WTF_MAKE_FAST_ALLOCATED;
44public:
45 UIGamepad(WebCore::PlatformGamepad&);
46
47 unsigned index() const { return m_index; }
48
49 GamepadData condensedGamepadData() const;
50 GamepadData fullGamepadData() const;
51
52 void updateFromPlatformGamepad(WebCore::PlatformGamepad&);
53
54private:
55 unsigned m_index;
56 String m_id;
57 Vector<double> m_axisValues;
58 Vector<double> m_buttonValues;
59 MonotonicTime m_lastUpdateTime;
60};
61
62}
63
64#endif // ENABLE(GAMEPAD)
65