1/*
2 * Copyright (C) 2016 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "UIGamepad.h"
28
29#if ENABLE(GAMEPAD)
30
31#include "GamepadData.h"
32#include <WebCore/PlatformGamepad.h>
33
34namespace WebKit {
35using namespace WebCore;
36
37UIGamepad::UIGamepad(WebCore::PlatformGamepad& platformGamepad)
38 : m_index(platformGamepad.index())
39 , m_id(platformGamepad.id())
40 , m_lastUpdateTime(platformGamepad.lastUpdateTime())
41{
42 m_axisValues.resize(platformGamepad.axisValues().size());
43 m_buttonValues.resize(platformGamepad.buttonValues().size());
44
45 updateFromPlatformGamepad(platformGamepad);
46}
47
48void UIGamepad::updateFromPlatformGamepad(WebCore::PlatformGamepad& platformGamepad)
49{
50 ASSERT(m_index == platformGamepad.index());
51 ASSERT(m_axisValues.size() == platformGamepad.axisValues().size());
52 ASSERT(m_buttonValues.size() == platformGamepad.buttonValues().size());
53
54 m_axisValues = platformGamepad.axisValues();
55 m_buttonValues = platformGamepad.buttonValues();
56 m_lastUpdateTime = platformGamepad.lastUpdateTime();
57}
58
59GamepadData UIGamepad::condensedGamepadData() const
60{
61 return { m_index, m_axisValues, m_buttonValues, m_lastUpdateTime };
62}
63
64GamepadData UIGamepad::fullGamepadData() const
65{
66 return { m_index, m_id, m_axisValues, m_buttonValues, m_lastUpdateTime };
67}
68
69
70}
71
72#endif // ENABLE(GAMEPAD)
73