1 | /* |
2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "GamepadData.h" |
28 | |
29 | #if ENABLE(GAMEPAD) |
30 | |
31 | #include "ArgumentCoders.h" |
32 | #include <wtf/text/StringBuilder.h> |
33 | |
34 | namespace WebKit { |
35 | |
36 | GamepadData::GamepadData(unsigned index, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime) |
37 | : m_index(index) |
38 | , m_axisValues(axisValues) |
39 | , m_buttonValues(buttonValues) |
40 | , m_lastUpdateTime(lastUpdateTime) |
41 | { |
42 | } |
43 | |
44 | GamepadData::GamepadData(unsigned index, const String& id, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime) |
45 | : m_index(index) |
46 | , m_id(id) |
47 | , m_axisValues(axisValues) |
48 | , m_buttonValues(buttonValues) |
49 | , m_lastUpdateTime(lastUpdateTime) |
50 | { |
51 | } |
52 | |
53 | void GamepadData::encode(IPC::Encoder& encoder) const |
54 | { |
55 | encoder << m_isNull; |
56 | if (m_isNull) |
57 | return; |
58 | |
59 | encoder << m_index << m_id << m_axisValues << m_buttonValues << m_lastUpdateTime; |
60 | } |
61 | |
62 | Optional<GamepadData> GamepadData::decode(IPC::Decoder& decoder) |
63 | { |
64 | GamepadData data; |
65 | if (!decoder.decode(data.m_isNull)) |
66 | return WTF::nullopt; |
67 | |
68 | if (data.m_isNull) |
69 | return data; |
70 | |
71 | if (!decoder.decode(data.m_index)) |
72 | return WTF::nullopt; |
73 | |
74 | if (!decoder.decode(data.m_id)) |
75 | return WTF::nullopt; |
76 | |
77 | if (!decoder.decode(data.m_axisValues)) |
78 | return WTF::nullopt; |
79 | |
80 | if (!decoder.decode(data.m_buttonValues)) |
81 | return WTF::nullopt; |
82 | |
83 | if (!decoder.decode(data.m_lastUpdateTime)) |
84 | return WTF::nullopt; |
85 | |
86 | return WTFMove(data); |
87 | } |
88 | |
89 | #if !LOG_DISABLED |
90 | String GamepadData::loggingString() const |
91 | { |
92 | StringBuilder builder; |
93 | |
94 | builder.appendNumber(m_axisValues.size()); |
95 | builder.appendLiteral(" axes, " ); |
96 | builder.appendNumber(m_buttonValues.size()); |
97 | builder.appendLiteral(" buttons\n" ); |
98 | |
99 | for (size_t i = 0; i < m_axisValues.size(); ++i) { |
100 | builder.appendLiteral(" Axis " ); |
101 | builder.appendNumber(i); |
102 | builder.appendLiteral(": " ); |
103 | builder.appendFixedPrecisionNumber(m_axisValues[i]); |
104 | } |
105 | |
106 | builder.append('\n'); |
107 | for (size_t i = 0; i < m_buttonValues.size(); ++i) { |
108 | builder.appendLiteral(" Button " ); |
109 | builder.appendNumber(i); |
110 | builder.appendLiteral(": " ); |
111 | builder.appendFixedPrecisionNumber(m_buttonValues[i]); |
112 | } |
113 | |
114 | return builder.toString(); |
115 | } |
116 | #endif |
117 | |
118 | } // namespace WebKit |
119 | |
120 | #endif // ENABLE(GAMEPAD) |
121 | |