1 | /* |
2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #if ENABLE(GAMEPAD) |
29 | |
30 | #include <wtf/MonotonicTime.h> |
31 | #include <wtf/Vector.h> |
32 | #include <wtf/text/WTFString.h> |
33 | |
34 | namespace IPC { |
35 | class Decoder; |
36 | class Encoder; |
37 | } |
38 | |
39 | namespace WebKit { |
40 | |
41 | class GamepadData { |
42 | public: |
43 | GamepadData() |
44 | : m_isNull(true) |
45 | { |
46 | } |
47 | |
48 | GamepadData(unsigned index, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime); |
49 | GamepadData(unsigned index, const String& id, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime); |
50 | |
51 | void encode(IPC::Encoder&) const; |
52 | static Optional<GamepadData> decode(IPC::Decoder&); |
53 | |
54 | bool isNull() const { return m_isNull; } |
55 | |
56 | MonotonicTime lastUpdateTime() const { return m_lastUpdateTime; } |
57 | unsigned index() const { return m_index; } |
58 | const String& id() const { return m_id; } |
59 | const Vector<double>& axisValues() const { return m_axisValues; } |
60 | const Vector<double>& buttonValues() const { return m_buttonValues; } |
61 | |
62 | private: |
63 | unsigned m_index; |
64 | String m_id; |
65 | Vector<double> m_axisValues; |
66 | Vector<double> m_buttonValues; |
67 | MonotonicTime m_lastUpdateTime; |
68 | |
69 | bool m_isNull { false }; |
70 | |
71 | #if !LOG_DISABLED |
72 | String loggingString() const; |
73 | #endif |
74 | }; |
75 | |
76 | } // namespace WebKit |
77 | |
78 | #endif // ENABLE(GAMEPAD) |
79 | |