1 | /* |
2 | Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
3 | Copyright (C) 2013 Company 100, Inc. |
4 | |
5 | This library is free software; you can redistribute it and/or |
6 | modify it under the terms of the GNU Library General Public |
7 | License as published by the Free Software Foundation; either |
8 | version 2 of the License, or (at your option) any later version. |
9 | |
10 | This library is distributed in the hope that it will be useful, |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | Library General Public License for more details. |
14 | |
15 | You should have received a copy of the GNU Library General Public License |
16 | along with this library; see the file COPYING.LIB. If not, write to |
17 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 | Boston, MA 02110-1301, USA. |
19 | */ |
20 | |
21 | #pragma once |
22 | |
23 | #if USE(COORDINATED_GRAPHICS) |
24 | |
25 | #include <WebCore/CoordinatedGraphicsState.h> |
26 | #include <WebCore/GraphicsContext.h> |
27 | #include <WebCore/GraphicsLayer.h> |
28 | #include <WebCore/IntRect.h> |
29 | #include <WebCore/IntSize.h> |
30 | #include <WebCore/NicosiaPlatformLayer.h> |
31 | #include <WebCore/TextureMapper.h> |
32 | #include <WebCore/TextureMapperBackingStore.h> |
33 | #include <WebCore/TextureMapperFPSCounter.h> |
34 | #include <WebCore/TextureMapperLayer.h> |
35 | #include <WebCore/TextureMapperPlatformLayerProxy.h> |
36 | #include <WebCore/Timer.h> |
37 | #include <wtf/Function.h> |
38 | #include <wtf/HashSet.h> |
39 | #include <wtf/Lock.h> |
40 | #include <wtf/RunLoop.h> |
41 | #include <wtf/ThreadingPrimitives.h> |
42 | #include <wtf/Vector.h> |
43 | |
44 | namespace Nicosia { |
45 | class Buffer; |
46 | } |
47 | |
48 | namespace WebCore { |
49 | class CoordinatedBackingStore; |
50 | class TextureMapperGL; |
51 | } |
52 | |
53 | namespace WebKit { |
54 | |
55 | class CoordinatedGraphicsSceneClient { |
56 | public: |
57 | virtual ~CoordinatedGraphicsSceneClient() { } |
58 | virtual void updateViewport() = 0; |
59 | }; |
60 | |
61 | class CoordinatedGraphicsScene : public ThreadSafeRefCounted<CoordinatedGraphicsScene>, public WebCore::TextureMapperPlatformLayerProxy::Compositor { |
62 | public: |
63 | explicit CoordinatedGraphicsScene(CoordinatedGraphicsSceneClient*); |
64 | virtual ~CoordinatedGraphicsScene(); |
65 | |
66 | void applyStateChanges(const Vector<WebCore::CoordinatedGraphicsState>&); |
67 | void paintToCurrentGLContext(const WebCore::TransformationMatrix&, const WebCore::FloatRect&, WebCore::TextureMapper::PaintFlags = 0); |
68 | void detach(); |
69 | |
70 | // The painting thread must lock the main thread to use below two methods, because two methods access members that the main thread manages. See m_client. |
71 | // Currently, QQuickWebPage::updatePaintNode() locks the main thread before calling both methods. |
72 | void purgeGLResources(); |
73 | |
74 | bool isActive() const { return m_isActive; } |
75 | void setActive(bool active) { m_isActive = active; } |
76 | |
77 | private: |
78 | void commitSceneState(const WebCore::CoordinatedGraphicsState::NicosiaState&); |
79 | void updateSceneState(); |
80 | |
81 | WebCore::TextureMapperLayer* rootLayer() { return m_rootLayer.get(); } |
82 | |
83 | void updateViewport(); |
84 | |
85 | void ensureRootLayer(); |
86 | |
87 | void onNewBufferAvailable() override; |
88 | |
89 | struct { |
90 | RefPtr<Nicosia::Scene> scene; |
91 | Nicosia::Scene::State state; |
92 | } m_nicosia; |
93 | |
94 | std::unique_ptr<WebCore::TextureMapper> m_textureMapper; |
95 | |
96 | // Below two members are accessed by only the main thread. The painting thread must lock the main thread to access both members. |
97 | CoordinatedGraphicsSceneClient* m_client; |
98 | bool m_isActive { false }; |
99 | |
100 | std::unique_ptr<WebCore::TextureMapperLayer> m_rootLayer; |
101 | |
102 | Nicosia::PlatformLayer::LayerID m_rootLayerID { 0 }; |
103 | |
104 | WebCore::TextureMapperFPSCounter m_fpsCounter; |
105 | }; |
106 | |
107 | } // namespace WebKit |
108 | |
109 | #endif // USE(COORDINATED_GRAPHICS) |
110 | |
111 | |
112 | |