1 | /* |
2 | * Copyright (C) 2006 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "ThreadTimers.h" |
29 | #include <functional> |
30 | #include <wtf/Function.h> |
31 | #include <wtf/MonotonicTime.h> |
32 | #include <wtf/Noncopyable.h> |
33 | #include <wtf/Optional.h> |
34 | #include <wtf/Seconds.h> |
35 | #include <wtf/Threading.h> |
36 | #include <wtf/Vector.h> |
37 | #include <wtf/WeakPtr.h> |
38 | |
39 | #if PLATFORM(IOS_FAMILY) |
40 | #include "WebCoreThread.h" |
41 | #endif |
42 | |
43 | namespace WebCore { |
44 | |
45 | class TimerBase { |
46 | WTF_MAKE_NONCOPYABLE(TimerBase); |
47 | WTF_MAKE_FAST_ALLOCATED; |
48 | public: |
49 | WEBCORE_EXPORT TimerBase(); |
50 | WEBCORE_EXPORT virtual ~TimerBase(); |
51 | |
52 | WEBCORE_EXPORT void start(Seconds nextFireInterval, Seconds repeatInterval); |
53 | |
54 | void startRepeating(Seconds repeatInterval) { start(repeatInterval, repeatInterval); } |
55 | void startOneShot(Seconds interval) { start(interval, 0_s); } |
56 | |
57 | WEBCORE_EXPORT void stop(); |
58 | bool isActive() const; |
59 | |
60 | WEBCORE_EXPORT Seconds nextFireInterval() const; |
61 | Seconds nextUnalignedFireInterval() const; |
62 | Seconds repeatInterval() const { return m_repeatInterval; } |
63 | |
64 | void augmentFireInterval(Seconds delta) { setNextFireTime(m_heapItem->time + delta); } |
65 | void augmentRepeatInterval(Seconds delta) { augmentFireInterval(delta); m_repeatInterval += delta; } |
66 | |
67 | void didChangeAlignmentInterval(); |
68 | |
69 | static void fireTimersInNestedEventLoop(); |
70 | |
71 | private: |
72 | virtual void fired() = 0; |
73 | |
74 | virtual Optional<MonotonicTime> alignedFireTime(MonotonicTime) const { return WTF::nullopt; } |
75 | |
76 | void checkConsistency() const; |
77 | void checkHeapIndex() const; |
78 | |
79 | void setNextFireTime(MonotonicTime); |
80 | |
81 | bool inHeap() const { return m_heapItem && m_heapItem->isInHeap(); } |
82 | |
83 | bool hasValidHeapPosition() const; |
84 | void updateHeapIfNeeded(MonotonicTime oldTime); |
85 | |
86 | void heapDecreaseKey(); |
87 | void heapDelete(); |
88 | void heapDeleteMin(); |
89 | void heapIncreaseKey(); |
90 | void heapInsert(); |
91 | void heapPop(); |
92 | void heapPopMin(); |
93 | static void heapDeleteNullMin(ThreadTimerHeap&); |
94 | |
95 | MonotonicTime nextFireTime() const { return m_heapItem ? m_heapItem->time : MonotonicTime { }; } |
96 | |
97 | MonotonicTime m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval |
98 | Seconds m_repeatInterval; // 0 if not repeating |
99 | |
100 | RefPtr<ThreadTimerHeapItem> m_heapItem; |
101 | Ref<Thread> m_thread { Thread::current() }; |
102 | |
103 | friend class ThreadTimers; |
104 | friend class TimerHeapLessThanFunction; |
105 | friend class TimerHeapReference; |
106 | }; |
107 | |
108 | |
109 | class Timer : public TimerBase { |
110 | WTF_MAKE_FAST_ALLOCATED; |
111 | public: |
112 | template <typename TimerFiredClass, typename TimerFiredBaseClass> |
113 | Timer(TimerFiredClass& object, void (TimerFiredBaseClass::*function)()) |
114 | : m_function(std::bind(function, &object)) |
115 | { |
116 | } |
117 | |
118 | Timer(WTF::Function<void ()>&& function) |
119 | : m_function(WTFMove(function)) |
120 | { |
121 | } |
122 | |
123 | private: |
124 | void fired() override |
125 | { |
126 | m_function(); |
127 | } |
128 | |
129 | WTF::Function<void ()> m_function; |
130 | }; |
131 | |
132 | inline bool TimerBase::isActive() const |
133 | { |
134 | // FIXME: Write this in terms of USE(WEB_THREAD) instead of PLATFORM(IOS_FAMILY). |
135 | #if !PLATFORM(IOS_FAMILY) |
136 | ASSERT(m_thread.ptr() == &Thread::current()); |
137 | #else |
138 | ASSERT(WebThreadIsCurrent() || pthread_main_np() || m_thread.ptr() == &Thread::current()); |
139 | #endif // PLATFORM(IOS_FAMILY) |
140 | return static_cast<bool>(nextFireTime()); |
141 | } |
142 | |
143 | class DeferrableOneShotTimer : protected TimerBase { |
144 | WTF_MAKE_FAST_ALLOCATED; |
145 | public: |
146 | template<typename TimerFiredClass> |
147 | DeferrableOneShotTimer(TimerFiredClass& object, void (TimerFiredClass::*function)(), Seconds delay) |
148 | : DeferrableOneShotTimer(std::bind(function, &object), delay) |
149 | { |
150 | } |
151 | |
152 | DeferrableOneShotTimer(WTF::Function<void ()>&& function, Seconds delay) |
153 | : m_function(WTFMove(function)) |
154 | , m_delay(delay) |
155 | , m_shouldRestartWhenTimerFires(false) |
156 | { |
157 | } |
158 | |
159 | void restart() |
160 | { |
161 | // Setting this boolean is much more efficient than calling startOneShot |
162 | // again, which might result in rescheduling the system timer which |
163 | // can be quite expensive. |
164 | |
165 | if (isActive()) { |
166 | m_shouldRestartWhenTimerFires = true; |
167 | return; |
168 | } |
169 | startOneShot(m_delay); |
170 | } |
171 | |
172 | void stop() |
173 | { |
174 | m_shouldRestartWhenTimerFires = false; |
175 | TimerBase::stop(); |
176 | } |
177 | |
178 | using TimerBase::isActive; |
179 | |
180 | private: |
181 | void fired() override |
182 | { |
183 | if (m_shouldRestartWhenTimerFires) { |
184 | m_shouldRestartWhenTimerFires = false; |
185 | startOneShot(m_delay); |
186 | return; |
187 | } |
188 | |
189 | m_function(); |
190 | } |
191 | |
192 | WTF::Function<void ()> m_function; |
193 | |
194 | Seconds m_delay; |
195 | bool m_shouldRestartWhenTimerFires; |
196 | }; |
197 | |
198 | } |
199 | |