1 | // |
2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // ShaderVars.cpp: |
7 | // Methods for GL variable types (varyings, uniforms, etc) |
8 | // |
9 | |
10 | #include <GLSLANG/ShaderLang.h> |
11 | |
12 | #include "common/debug.h" |
13 | #include "common/utilities.h" |
14 | |
15 | namespace sh |
16 | { |
17 | |
18 | namespace |
19 | { |
20 | |
21 | InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation) |
22 | { |
23 | return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation); |
24 | } |
25 | } // namespace |
26 | // The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion |
27 | // on Khronos.org, clarifies that a smooth/flat mismatch produces a link error, |
28 | // but auxiliary qualifier mismatch (centroid) does not. |
29 | bool InterpolationTypesMatch(InterpolationType a, InterpolationType b) |
30 | { |
31 | return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b)); |
32 | } |
33 | |
34 | ShaderVariable::ShaderVariable() : ShaderVariable(GL_NONE) {} |
35 | |
36 | ShaderVariable::ShaderVariable(GLenum typeIn) |
37 | : type(typeIn), |
38 | precision(0), |
39 | staticUse(false), |
40 | active(false), |
41 | isRowMajorLayout(false), |
42 | flattenedOffsetInParentArrays(-1) |
43 | {} |
44 | |
45 | ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) : ShaderVariable(typeIn) |
46 | { |
47 | ASSERT(arraySizeIn != 0); |
48 | arraySizes.push_back(arraySizeIn); |
49 | } |
50 | |
51 | ShaderVariable::~ShaderVariable() {} |
52 | |
53 | ShaderVariable::ShaderVariable(const ShaderVariable &other) |
54 | : type(other.type), |
55 | precision(other.precision), |
56 | name(other.name), |
57 | mappedName(other.mappedName), |
58 | arraySizes(other.arraySizes), |
59 | staticUse(other.staticUse), |
60 | active(other.active), |
61 | fields(other.fields), |
62 | structName(other.structName), |
63 | isRowMajorLayout(other.isRowMajorLayout), |
64 | flattenedOffsetInParentArrays(other.flattenedOffsetInParentArrays) |
65 | {} |
66 | |
67 | ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other) |
68 | { |
69 | type = other.type; |
70 | precision = other.precision; |
71 | name = other.name; |
72 | mappedName = other.mappedName; |
73 | arraySizes = other.arraySizes; |
74 | staticUse = other.staticUse; |
75 | active = other.active; |
76 | fields = other.fields; |
77 | structName = other.structName; |
78 | isRowMajorLayout = other.isRowMajorLayout; |
79 | flattenedOffsetInParentArrays = other.flattenedOffsetInParentArrays; |
80 | return *this; |
81 | } |
82 | |
83 | bool ShaderVariable::operator==(const ShaderVariable &other) const |
84 | { |
85 | if (type != other.type || precision != other.precision || name != other.name || |
86 | mappedName != other.mappedName || arraySizes != other.arraySizes || |
87 | staticUse != other.staticUse || active != other.active || |
88 | fields.size() != other.fields.size() || structName != other.structName || |
89 | isRowMajorLayout != other.isRowMajorLayout) |
90 | { |
91 | return false; |
92 | } |
93 | for (size_t ii = 0; ii < fields.size(); ++ii) |
94 | { |
95 | if (fields[ii] != other.fields[ii]) |
96 | return false; |
97 | } |
98 | return true; |
99 | } |
100 | |
101 | void ShaderVariable::setArraySize(unsigned int size) |
102 | { |
103 | arraySizes.clear(); |
104 | if (size != 0) |
105 | { |
106 | arraySizes.push_back(size); |
107 | } |
108 | } |
109 | |
110 | unsigned int ShaderVariable::getInnerArraySizeProduct() const |
111 | { |
112 | unsigned int arraySizeProduct = 1u; |
113 | for (size_t index = 1; index < arraySizes.size(); ++index) |
114 | { |
115 | arraySizeProduct *= getNestedArraySize(static_cast<unsigned int>(index)); |
116 | } |
117 | return arraySizeProduct; |
118 | } |
119 | |
120 | unsigned int ShaderVariable::getArraySizeProduct() const |
121 | { |
122 | return gl::ArraySizeProduct(arraySizes); |
123 | } |
124 | |
125 | void ShaderVariable::indexIntoArray(unsigned int arrayIndex) |
126 | { |
127 | ASSERT(isArray()); |
128 | flattenedOffsetInParentArrays = arrayIndex + getOutermostArraySize() * parentArrayIndex(); |
129 | arraySizes.pop_back(); |
130 | } |
131 | |
132 | unsigned int ShaderVariable::getNestedArraySize(unsigned int arrayNestingIndex) const |
133 | { |
134 | ASSERT(arraySizes.size() > arrayNestingIndex); |
135 | return arraySizes[arraySizes.size() - 1u - arrayNestingIndex]; |
136 | } |
137 | |
138 | unsigned int ShaderVariable::getBasicTypeElementCount() const |
139 | { |
140 | // GLES 3.1 Nov 2016 section 7.3.1.1 page 77 specifies that a separate entry should be generated |
141 | // for each array element when dealing with an array of arrays or an array of structs. |
142 | ASSERT(!isArrayOfArrays()); |
143 | ASSERT(!isStruct() || !isArray()); |
144 | |
145 | // GLES 3.1 Nov 2016 page 82. |
146 | if (isArray()) |
147 | { |
148 | return getOutermostArraySize(); |
149 | } |
150 | return 1u; |
151 | } |
152 | |
153 | bool ShaderVariable::findInfoByMappedName(const std::string &mappedFullName, |
154 | const ShaderVariable **leafVar, |
155 | std::string *originalFullName) const |
156 | { |
157 | ASSERT(leafVar && originalFullName); |
158 | // There are three cases: |
159 | // 1) the top variable is of struct type; |
160 | // 2) the top variable is an array; |
161 | // 3) otherwise. |
162 | size_t pos = mappedFullName.find_first_of(".[" ); |
163 | |
164 | if (pos == std::string::npos) |
165 | { |
166 | // Case 3. |
167 | if (mappedFullName != this->mappedName) |
168 | return false; |
169 | *originalFullName = this->name; |
170 | *leafVar = this; |
171 | return true; |
172 | } |
173 | else |
174 | { |
175 | std::string topName = mappedFullName.substr(0, pos); |
176 | if (topName != this->mappedName) |
177 | return false; |
178 | std::string originalName = this->name; |
179 | std::string remaining; |
180 | if (mappedFullName[pos] == '[') |
181 | { |
182 | // Case 2. |
183 | size_t closePos = mappedFullName.find_first_of(']'); |
184 | if (closePos < pos || closePos == std::string::npos) |
185 | return false; |
186 | // Append '[index]'. |
187 | originalName += mappedFullName.substr(pos, closePos - pos + 1); |
188 | if (closePos + 1 == mappedFullName.size()) |
189 | { |
190 | *originalFullName = originalName; |
191 | *leafVar = this; |
192 | return true; |
193 | } |
194 | else |
195 | { |
196 | // In the form of 'a[0].b', so after ']', '.' is expected. |
197 | if (mappedFullName[closePos + 1] != '.') |
198 | return false; |
199 | remaining = mappedFullName.substr(closePos + 2); // Skip "]." |
200 | } |
201 | } |
202 | else |
203 | { |
204 | // Case 1. |
205 | remaining = mappedFullName.substr(pos + 1); // Skip "." |
206 | } |
207 | for (size_t ii = 0; ii < this->fields.size(); ++ii) |
208 | { |
209 | const ShaderVariable *fieldVar = nullptr; |
210 | std::string originalFieldName; |
211 | bool found = fields[ii].findInfoByMappedName(remaining, &fieldVar, &originalFieldName); |
212 | if (found) |
213 | { |
214 | *originalFullName = originalName + "." + originalFieldName; |
215 | *leafVar = fieldVar; |
216 | return true; |
217 | } |
218 | } |
219 | return false; |
220 | } |
221 | } |
222 | |
223 | bool ShaderVariable::isBuiltIn() const |
224 | { |
225 | return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_'); |
226 | } |
227 | |
228 | bool ShaderVariable::isEmulatedBuiltIn() const |
229 | { |
230 | return isBuiltIn() && name != mappedName; |
231 | } |
232 | |
233 | bool ShaderVariable::isSameVariableAtLinkTime(const ShaderVariable &other, |
234 | bool matchPrecision, |
235 | bool matchName) const |
236 | { |
237 | if (type != other.type) |
238 | return false; |
239 | if (matchPrecision && precision != other.precision) |
240 | return false; |
241 | if (matchName && name != other.name) |
242 | return false; |
243 | ASSERT(!matchName || mappedName == other.mappedName); |
244 | if (arraySizes != other.arraySizes) |
245 | return false; |
246 | if (isRowMajorLayout != other.isRowMajorLayout) |
247 | return false; |
248 | if (fields.size() != other.fields.size()) |
249 | return false; |
250 | |
251 | // [OpenGL ES 3.1 SPEC Chapter 7.4.1] |
252 | // Variables declared as structures are considered to match in type if and only if structure |
253 | // members match in name, type, qualification, and declaration order. |
254 | for (size_t ii = 0; ii < fields.size(); ++ii) |
255 | { |
256 | if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision, true)) |
257 | { |
258 | return false; |
259 | } |
260 | } |
261 | if (structName != other.structName) |
262 | return false; |
263 | return true; |
264 | } |
265 | |
266 | Uniform::Uniform() |
267 | : binding(-1), imageUnitFormat(GL_NONE), offset(-1), readonly(false), writeonly(false) |
268 | {} |
269 | |
270 | Uniform::~Uniform() {} |
271 | |
272 | Uniform::Uniform(const Uniform &other) |
273 | : VariableWithLocation(other), |
274 | binding(other.binding), |
275 | imageUnitFormat(other.imageUnitFormat), |
276 | offset(other.offset), |
277 | readonly(other.readonly), |
278 | writeonly(other.writeonly) |
279 | {} |
280 | |
281 | Uniform &Uniform::operator=(const Uniform &other) |
282 | { |
283 | VariableWithLocation::operator=(other); |
284 | binding = other.binding; |
285 | imageUnitFormat = other.imageUnitFormat; |
286 | offset = other.offset; |
287 | readonly = other.readonly; |
288 | writeonly = other.writeonly; |
289 | return *this; |
290 | } |
291 | |
292 | bool Uniform::operator==(const Uniform &other) const |
293 | { |
294 | return VariableWithLocation::operator==(other) && binding == other.binding && |
295 | imageUnitFormat == other.imageUnitFormat && offset == other.offset && |
296 | readonly == other.readonly && writeonly == other.writeonly; |
297 | } |
298 | |
299 | bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const |
300 | { |
301 | // Enforce a consistent match. |
302 | // https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16261 |
303 | if (binding != -1 && other.binding != -1 && binding != other.binding) |
304 | { |
305 | return false; |
306 | } |
307 | if (imageUnitFormat != other.imageUnitFormat) |
308 | { |
309 | return false; |
310 | } |
311 | if (location != -1 && other.location != -1 && location != other.location) |
312 | { |
313 | return false; |
314 | } |
315 | if (offset != other.offset) |
316 | { |
317 | return false; |
318 | } |
319 | if (readonly != other.readonly || writeonly != other.writeonly) |
320 | { |
321 | return false; |
322 | } |
323 | return VariableWithLocation::isSameVariableAtLinkTime(other, true, true); |
324 | } |
325 | |
326 | VariableWithLocation::VariableWithLocation() : location(-1) {} |
327 | |
328 | VariableWithLocation::~VariableWithLocation() {} |
329 | |
330 | VariableWithLocation::VariableWithLocation(const VariableWithLocation &other) |
331 | : ShaderVariable(other), location(other.location) |
332 | {} |
333 | |
334 | VariableWithLocation &VariableWithLocation::operator=(const VariableWithLocation &other) |
335 | { |
336 | ShaderVariable::operator=(other); |
337 | location = other.location; |
338 | return *this; |
339 | } |
340 | |
341 | bool VariableWithLocation::operator==(const VariableWithLocation &other) const |
342 | { |
343 | return (ShaderVariable::operator==(other) && location == other.location); |
344 | } |
345 | |
346 | Attribute::Attribute() {} |
347 | |
348 | Attribute::~Attribute() {} |
349 | |
350 | Attribute::Attribute(const Attribute &other) : VariableWithLocation(other) {} |
351 | |
352 | Attribute &Attribute::operator=(const Attribute &other) |
353 | { |
354 | VariableWithLocation::operator=(other); |
355 | return *this; |
356 | } |
357 | |
358 | bool Attribute::operator==(const Attribute &other) const |
359 | { |
360 | return VariableWithLocation::operator==(other); |
361 | } |
362 | |
363 | OutputVariable::OutputVariable() : index(-1) {} |
364 | |
365 | OutputVariable::~OutputVariable() {} |
366 | |
367 | OutputVariable::OutputVariable(const OutputVariable &other) = default; |
368 | OutputVariable &OutputVariable::operator=(const OutputVariable &other) = default; |
369 | |
370 | bool OutputVariable::operator==(const OutputVariable &other) const |
371 | { |
372 | return VariableWithLocation::operator==(other) && index == other.index; |
373 | } |
374 | |
375 | InterfaceBlockField::InterfaceBlockField() {} |
376 | |
377 | InterfaceBlockField::~InterfaceBlockField() {} |
378 | |
379 | InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other) : ShaderVariable(other) |
380 | {} |
381 | |
382 | InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other) |
383 | { |
384 | ShaderVariable::operator=(other); |
385 | return *this; |
386 | } |
387 | |
388 | bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const |
389 | { |
390 | return ShaderVariable::operator==(other); |
391 | } |
392 | |
393 | bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime( |
394 | const InterfaceBlockField &other) const |
395 | { |
396 | return (ShaderVariable::isSameVariableAtLinkTime(other, true, true)); |
397 | } |
398 | |
399 | Varying::Varying() : interpolation(INTERPOLATION_SMOOTH), isInvariant(false) {} |
400 | |
401 | Varying::~Varying() {} |
402 | |
403 | Varying::Varying(const Varying &other) |
404 | : VariableWithLocation(other), |
405 | interpolation(other.interpolation), |
406 | isInvariant(other.isInvariant) |
407 | {} |
408 | |
409 | Varying &Varying::operator=(const Varying &other) |
410 | { |
411 | VariableWithLocation::operator=(other); |
412 | interpolation = other.interpolation; |
413 | isInvariant = other.isInvariant; |
414 | return *this; |
415 | } |
416 | |
417 | bool Varying::operator==(const Varying &other) const |
418 | { |
419 | return (VariableWithLocation::operator==(other) && interpolation == other.interpolation && |
420 | isInvariant == other.isInvariant); |
421 | } |
422 | |
423 | bool Varying::isSameVaryingAtLinkTime(const Varying &other) const |
424 | { |
425 | return isSameVaryingAtLinkTime(other, 100); |
426 | } |
427 | |
428 | bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const |
429 | { |
430 | return (ShaderVariable::isSameVariableAtLinkTime(other, false, false) && |
431 | InterpolationTypesMatch(interpolation, other.interpolation) && |
432 | (shaderVersion >= 300 || isInvariant == other.isInvariant) && |
433 | (location == other.location) && |
434 | (name == other.name || (shaderVersion >= 310 && location >= 0))); |
435 | } |
436 | |
437 | InterfaceBlock::InterfaceBlock() |
438 | : arraySize(0), |
439 | layout(BLOCKLAYOUT_PACKED), |
440 | isRowMajorLayout(false), |
441 | binding(-1), |
442 | staticUse(false), |
443 | active(false), |
444 | blockType(BlockType::BLOCK_UNIFORM) |
445 | {} |
446 | |
447 | InterfaceBlock::~InterfaceBlock() {} |
448 | |
449 | InterfaceBlock::InterfaceBlock(const InterfaceBlock &other) |
450 | : name(other.name), |
451 | mappedName(other.mappedName), |
452 | instanceName(other.instanceName), |
453 | arraySize(other.arraySize), |
454 | layout(other.layout), |
455 | isRowMajorLayout(other.isRowMajorLayout), |
456 | binding(other.binding), |
457 | staticUse(other.staticUse), |
458 | active(other.active), |
459 | blockType(other.blockType), |
460 | fields(other.fields) |
461 | {} |
462 | |
463 | InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other) |
464 | { |
465 | name = other.name; |
466 | mappedName = other.mappedName; |
467 | instanceName = other.instanceName; |
468 | arraySize = other.arraySize; |
469 | layout = other.layout; |
470 | isRowMajorLayout = other.isRowMajorLayout; |
471 | binding = other.binding; |
472 | staticUse = other.staticUse; |
473 | active = other.active; |
474 | blockType = other.blockType; |
475 | fields = other.fields; |
476 | return *this; |
477 | } |
478 | |
479 | std::string InterfaceBlock::fieldPrefix() const |
480 | { |
481 | return instanceName.empty() ? "" : name; |
482 | } |
483 | |
484 | std::string InterfaceBlock::fieldMappedPrefix() const |
485 | { |
486 | return instanceName.empty() ? "" : mappedName; |
487 | } |
488 | |
489 | bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const |
490 | { |
491 | if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize || |
492 | layout != other.layout || isRowMajorLayout != other.isRowMajorLayout || |
493 | binding != other.binding || blockType != other.blockType || |
494 | fields.size() != other.fields.size()) |
495 | { |
496 | return false; |
497 | } |
498 | |
499 | for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex) |
500 | { |
501 | if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex])) |
502 | { |
503 | return false; |
504 | } |
505 | } |
506 | |
507 | return true; |
508 | } |
509 | |
510 | bool InterfaceBlock::isBuiltIn() const |
511 | { |
512 | return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_'); |
513 | } |
514 | |
515 | void WorkGroupSize::fill(int fillValue) |
516 | { |
517 | localSizeQualifiers[0] = fillValue; |
518 | localSizeQualifiers[1] = fillValue; |
519 | localSizeQualifiers[2] = fillValue; |
520 | } |
521 | |
522 | void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ) |
523 | { |
524 | localSizeQualifiers[0] = localSizeX; |
525 | localSizeQualifiers[1] = localSizeY; |
526 | localSizeQualifiers[2] = localSizeZ; |
527 | } |
528 | |
529 | // check that if one of them is less than 1, then all of them are. |
530 | // Or if one is positive, then all of them are positive. |
531 | bool WorkGroupSize::isLocalSizeValid() const |
532 | { |
533 | return ( |
534 | (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) || |
535 | (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0)); |
536 | } |
537 | |
538 | bool WorkGroupSize::isAnyValueSet() const |
539 | { |
540 | return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0; |
541 | } |
542 | |
543 | bool WorkGroupSize::isDeclared() const |
544 | { |
545 | bool localSizeDeclared = localSizeQualifiers[0] > 0; |
546 | ASSERT(isLocalSizeValid()); |
547 | return localSizeDeclared; |
548 | } |
549 | |
550 | bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const |
551 | { |
552 | for (size_t i = 0u; i < size(); ++i) |
553 | { |
554 | bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] || |
555 | (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) || |
556 | (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1)); |
557 | if (!result) |
558 | { |
559 | return false; |
560 | } |
561 | } |
562 | return true; |
563 | } |
564 | |
565 | int &WorkGroupSize::operator[](size_t index) |
566 | { |
567 | ASSERT(index < size()); |
568 | return localSizeQualifiers[index]; |
569 | } |
570 | |
571 | int WorkGroupSize::operator[](size_t index) const |
572 | { |
573 | ASSERT(index < size()); |
574 | return localSizeQualifiers[index]; |
575 | } |
576 | |
577 | size_t WorkGroupSize::size() const |
578 | { |
579 | return 3u; |
580 | } |
581 | |
582 | } // namespace sh |
583 | |