1 | #ifndef __gles2_gl3_h_ |
2 | #define __gles2_gl3_h_ 1 |
3 | |
4 | #ifdef __cplusplus |
5 | extern "C" { |
6 | #endif |
7 | |
8 | /* |
9 | ** Copyright (c) 2013-2018 The Khronos Group Inc. |
10 | ** |
11 | ** Permission is hereby granted, free of charge, to any person obtaining a |
12 | ** copy of this software and/or associated documentation files (the |
13 | ** "Materials"), to deal in the Materials without restriction, including |
14 | ** without limitation the rights to use, copy, modify, merge, publish, |
15 | ** distribute, sublicense, and/or sell copies of the Materials, and to |
16 | ** permit persons to whom the Materials are furnished to do so, subject to |
17 | ** the following conditions: |
18 | ** |
19 | ** The above copyright notice and this permission notice shall be included |
20 | ** in all copies or substantial portions of the Materials. |
21 | ** |
22 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
23 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
24 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
25 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
26 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
27 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
28 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
29 | */ |
30 | /* |
31 | ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
32 | ** API Registry. The current version of the Registry, generator scripts |
33 | ** used to make the header, and the header can be found at |
34 | ** https://github.com/KhronosGroup/OpenGL-Registry |
35 | */ |
36 | |
37 | #include <GLES3/gl3platform.h> |
38 | |
39 | #ifndef GL_APIENTRYP |
40 | #define GL_APIENTRYP GL_APIENTRY* |
41 | #endif |
42 | |
43 | #ifndef GL_GLES_PROTOTYPES |
44 | #define GL_GLES_PROTOTYPES 1 |
45 | #endif |
46 | |
47 | /* Generated on date 20181130 */ |
48 | |
49 | /* Generated C header for: |
50 | * API: gles2 |
51 | * Profile: common |
52 | * Versions considered: 2\.[0-9]|3\.0 |
53 | * Versions emitted: .* |
54 | * Default extensions included: None |
55 | * Additional extensions included: _nomatch_^ |
56 | * Extensions removed: _nomatch_^ |
57 | */ |
58 | |
59 | #ifndef GL_ES_VERSION_2_0 |
60 | #define GL_ES_VERSION_2_0 1 |
61 | #include <KHR/khrplatform.h> |
62 | typedef khronos_int8_t GLbyte; |
63 | typedef khronos_float_t GLclampf; |
64 | typedef khronos_int32_t GLfixed; |
65 | typedef khronos_int16_t GLshort; |
66 | typedef khronos_uint16_t GLushort; |
67 | typedef void GLvoid; |
68 | typedef struct __GLsync *GLsync; |
69 | typedef khronos_int64_t GLint64; |
70 | typedef khronos_uint64_t GLuint64; |
71 | typedef unsigned int GLenum; |
72 | typedef unsigned int GLuint; |
73 | typedef char GLchar; |
74 | typedef khronos_float_t GLfloat; |
75 | typedef khronos_ssize_t GLsizeiptr; |
76 | typedef khronos_intptr_t GLintptr; |
77 | typedef unsigned int GLbitfield; |
78 | typedef int GLint; |
79 | typedef unsigned char GLboolean; |
80 | typedef int GLsizei; |
81 | typedef khronos_uint8_t GLubyte; |
82 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
83 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
84 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
85 | #define GL_FALSE 0 |
86 | #define GL_TRUE 1 |
87 | #define GL_POINTS 0x0000 |
88 | #define GL_LINES 0x0001 |
89 | #define GL_LINE_LOOP 0x0002 |
90 | #define GL_LINE_STRIP 0x0003 |
91 | #define GL_TRIANGLES 0x0004 |
92 | #define GL_TRIANGLE_STRIP 0x0005 |
93 | #define GL_TRIANGLE_FAN 0x0006 |
94 | #define GL_ZERO 0 |
95 | #define GL_ONE 1 |
96 | #define GL_SRC_COLOR 0x0300 |
97 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
98 | #define GL_SRC_ALPHA 0x0302 |
99 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
100 | #define GL_DST_ALPHA 0x0304 |
101 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
102 | #define GL_DST_COLOR 0x0306 |
103 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
104 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
105 | #define GL_FUNC_ADD 0x8006 |
106 | #define GL_BLEND_EQUATION 0x8009 |
107 | #define GL_BLEND_EQUATION_RGB 0x8009 |
108 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
109 | #define GL_FUNC_SUBTRACT 0x800A |
110 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
111 | #define GL_BLEND_DST_RGB 0x80C8 |
112 | #define GL_BLEND_SRC_RGB 0x80C9 |
113 | #define GL_BLEND_DST_ALPHA 0x80CA |
114 | #define GL_BLEND_SRC_ALPHA 0x80CB |
115 | #define GL_CONSTANT_COLOR 0x8001 |
116 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
117 | #define GL_CONSTANT_ALPHA 0x8003 |
118 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
119 | #define GL_BLEND_COLOR 0x8005 |
120 | #define GL_ARRAY_BUFFER 0x8892 |
121 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
122 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
123 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
124 | #define GL_STREAM_DRAW 0x88E0 |
125 | #define GL_STATIC_DRAW 0x88E4 |
126 | #define GL_DYNAMIC_DRAW 0x88E8 |
127 | #define GL_BUFFER_SIZE 0x8764 |
128 | #define GL_BUFFER_USAGE 0x8765 |
129 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
130 | #define GL_FRONT 0x0404 |
131 | #define GL_BACK 0x0405 |
132 | #define GL_FRONT_AND_BACK 0x0408 |
133 | #define GL_TEXTURE_2D 0x0DE1 |
134 | #define GL_CULL_FACE 0x0B44 |
135 | #define GL_BLEND 0x0BE2 |
136 | #define GL_DITHER 0x0BD0 |
137 | #define GL_STENCIL_TEST 0x0B90 |
138 | #define GL_DEPTH_TEST 0x0B71 |
139 | #define GL_SCISSOR_TEST 0x0C11 |
140 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
141 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
142 | #define GL_SAMPLE_COVERAGE 0x80A0 |
143 | #define GL_NO_ERROR 0 |
144 | #define GL_INVALID_ENUM 0x0500 |
145 | #define GL_INVALID_VALUE 0x0501 |
146 | #define GL_INVALID_OPERATION 0x0502 |
147 | #define GL_OUT_OF_MEMORY 0x0505 |
148 | #define GL_CW 0x0900 |
149 | #define GL_CCW 0x0901 |
150 | #define GL_LINE_WIDTH 0x0B21 |
151 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
152 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
153 | #define GL_CULL_FACE_MODE 0x0B45 |
154 | #define GL_FRONT_FACE 0x0B46 |
155 | #define GL_DEPTH_RANGE 0x0B70 |
156 | #define GL_DEPTH_WRITEMASK 0x0B72 |
157 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
158 | #define GL_DEPTH_FUNC 0x0B74 |
159 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
160 | #define GL_STENCIL_FUNC 0x0B92 |
161 | #define GL_STENCIL_FAIL 0x0B94 |
162 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
163 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
164 | #define GL_STENCIL_REF 0x0B97 |
165 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
166 | #define GL_STENCIL_WRITEMASK 0x0B98 |
167 | #define GL_STENCIL_BACK_FUNC 0x8800 |
168 | #define GL_STENCIL_BACK_FAIL 0x8801 |
169 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
170 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
171 | #define GL_STENCIL_BACK_REF 0x8CA3 |
172 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
173 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
174 | #define GL_VIEWPORT 0x0BA2 |
175 | #define GL_SCISSOR_BOX 0x0C10 |
176 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
177 | #define GL_COLOR_WRITEMASK 0x0C23 |
178 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
179 | #define GL_PACK_ALIGNMENT 0x0D05 |
180 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
181 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
182 | #define GL_SUBPIXEL_BITS 0x0D50 |
183 | #define GL_RED_BITS 0x0D52 |
184 | #define GL_GREEN_BITS 0x0D53 |
185 | #define GL_BLUE_BITS 0x0D54 |
186 | #define GL_ALPHA_BITS 0x0D55 |
187 | #define GL_DEPTH_BITS 0x0D56 |
188 | #define GL_STENCIL_BITS 0x0D57 |
189 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
190 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
191 | #define GL_TEXTURE_BINDING_2D 0x8069 |
192 | #define GL_SAMPLE_BUFFERS 0x80A8 |
193 | #define GL_SAMPLES 0x80A9 |
194 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
195 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
196 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
197 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
198 | #define GL_DONT_CARE 0x1100 |
199 | #define GL_FASTEST 0x1101 |
200 | #define GL_NICEST 0x1102 |
201 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
202 | #define GL_BYTE 0x1400 |
203 | #define GL_UNSIGNED_BYTE 0x1401 |
204 | #define GL_SHORT 0x1402 |
205 | #define GL_UNSIGNED_SHORT 0x1403 |
206 | #define GL_INT 0x1404 |
207 | #define GL_UNSIGNED_INT 0x1405 |
208 | #define GL_FLOAT 0x1406 |
209 | #define GL_FIXED 0x140C |
210 | #define GL_DEPTH_COMPONENT 0x1902 |
211 | #define GL_ALPHA 0x1906 |
212 | #define GL_RGB 0x1907 |
213 | #define GL_RGBA 0x1908 |
214 | #define GL_LUMINANCE 0x1909 |
215 | #define GL_LUMINANCE_ALPHA 0x190A |
216 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
217 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
218 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
219 | #define GL_FRAGMENT_SHADER 0x8B30 |
220 | #define GL_VERTEX_SHADER 0x8B31 |
221 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
222 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
223 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
224 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
225 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
226 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
227 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
228 | #define GL_SHADER_TYPE 0x8B4F |
229 | #define GL_DELETE_STATUS 0x8B80 |
230 | #define GL_LINK_STATUS 0x8B82 |
231 | #define GL_VALIDATE_STATUS 0x8B83 |
232 | #define GL_ATTACHED_SHADERS 0x8B85 |
233 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
234 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
235 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
236 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
237 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
238 | #define GL_CURRENT_PROGRAM 0x8B8D |
239 | #define GL_NEVER 0x0200 |
240 | #define GL_LESS 0x0201 |
241 | #define GL_EQUAL 0x0202 |
242 | #define GL_LEQUAL 0x0203 |
243 | #define GL_GREATER 0x0204 |
244 | #define GL_NOTEQUAL 0x0205 |
245 | #define GL_GEQUAL 0x0206 |
246 | #define GL_ALWAYS 0x0207 |
247 | #define GL_KEEP 0x1E00 |
248 | #define GL_REPLACE 0x1E01 |
249 | #define GL_INCR 0x1E02 |
250 | #define GL_DECR 0x1E03 |
251 | #define GL_INVERT 0x150A |
252 | #define GL_INCR_WRAP 0x8507 |
253 | #define GL_DECR_WRAP 0x8508 |
254 | #define GL_VENDOR 0x1F00 |
255 | #define GL_RENDERER 0x1F01 |
256 | #define GL_VERSION 0x1F02 |
257 | #define GL_EXTENSIONS 0x1F03 |
258 | #define GL_NEAREST 0x2600 |
259 | #define GL_LINEAR 0x2601 |
260 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
261 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
262 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
263 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
264 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
265 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
266 | #define GL_TEXTURE_WRAP_S 0x2802 |
267 | #define GL_TEXTURE_WRAP_T 0x2803 |
268 | #define GL_TEXTURE 0x1702 |
269 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
270 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
271 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
272 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
273 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
274 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
275 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
276 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
277 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
278 | #define GL_TEXTURE0 0x84C0 |
279 | #define GL_TEXTURE1 0x84C1 |
280 | #define GL_TEXTURE2 0x84C2 |
281 | #define GL_TEXTURE3 0x84C3 |
282 | #define GL_TEXTURE4 0x84C4 |
283 | #define GL_TEXTURE5 0x84C5 |
284 | #define GL_TEXTURE6 0x84C6 |
285 | #define GL_TEXTURE7 0x84C7 |
286 | #define GL_TEXTURE8 0x84C8 |
287 | #define GL_TEXTURE9 0x84C9 |
288 | #define GL_TEXTURE10 0x84CA |
289 | #define GL_TEXTURE11 0x84CB |
290 | #define GL_TEXTURE12 0x84CC |
291 | #define GL_TEXTURE13 0x84CD |
292 | #define GL_TEXTURE14 0x84CE |
293 | #define GL_TEXTURE15 0x84CF |
294 | #define GL_TEXTURE16 0x84D0 |
295 | #define GL_TEXTURE17 0x84D1 |
296 | #define GL_TEXTURE18 0x84D2 |
297 | #define GL_TEXTURE19 0x84D3 |
298 | #define GL_TEXTURE20 0x84D4 |
299 | #define GL_TEXTURE21 0x84D5 |
300 | #define GL_TEXTURE22 0x84D6 |
301 | #define GL_TEXTURE23 0x84D7 |
302 | #define GL_TEXTURE24 0x84D8 |
303 | #define GL_TEXTURE25 0x84D9 |
304 | #define GL_TEXTURE26 0x84DA |
305 | #define GL_TEXTURE27 0x84DB |
306 | #define GL_TEXTURE28 0x84DC |
307 | #define GL_TEXTURE29 0x84DD |
308 | #define GL_TEXTURE30 0x84DE |
309 | #define GL_TEXTURE31 0x84DF |
310 | #define GL_ACTIVE_TEXTURE 0x84E0 |
311 | #define GL_REPEAT 0x2901 |
312 | #define GL_CLAMP_TO_EDGE 0x812F |
313 | #define GL_MIRRORED_REPEAT 0x8370 |
314 | #define GL_FLOAT_VEC2 0x8B50 |
315 | #define GL_FLOAT_VEC3 0x8B51 |
316 | #define GL_FLOAT_VEC4 0x8B52 |
317 | #define GL_INT_VEC2 0x8B53 |
318 | #define GL_INT_VEC3 0x8B54 |
319 | #define GL_INT_VEC4 0x8B55 |
320 | #define GL_BOOL 0x8B56 |
321 | #define GL_BOOL_VEC2 0x8B57 |
322 | #define GL_BOOL_VEC3 0x8B58 |
323 | #define GL_BOOL_VEC4 0x8B59 |
324 | #define GL_FLOAT_MAT2 0x8B5A |
325 | #define GL_FLOAT_MAT3 0x8B5B |
326 | #define GL_FLOAT_MAT4 0x8B5C |
327 | #define GL_SAMPLER_2D 0x8B5E |
328 | #define GL_SAMPLER_CUBE 0x8B60 |
329 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
330 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
331 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
332 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
333 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
334 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
335 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
336 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
337 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
338 | #define GL_COMPILE_STATUS 0x8B81 |
339 | #define GL_INFO_LOG_LENGTH 0x8B84 |
340 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
341 | #define GL_SHADER_COMPILER 0x8DFA |
342 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
343 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
344 | #define GL_LOW_FLOAT 0x8DF0 |
345 | #define GL_MEDIUM_FLOAT 0x8DF1 |
346 | #define GL_HIGH_FLOAT 0x8DF2 |
347 | #define GL_LOW_INT 0x8DF3 |
348 | #define GL_MEDIUM_INT 0x8DF4 |
349 | #define GL_HIGH_INT 0x8DF5 |
350 | #define GL_FRAMEBUFFER 0x8D40 |
351 | #define GL_RENDERBUFFER 0x8D41 |
352 | #define GL_RGBA4 0x8056 |
353 | #define GL_RGB5_A1 0x8057 |
354 | #define GL_RGB565 0x8D62 |
355 | #define GL_DEPTH_COMPONENT16 0x81A5 |
356 | #define GL_STENCIL_INDEX8 0x8D48 |
357 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
358 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
359 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
360 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
361 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
362 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
363 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
364 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
365 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
366 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
367 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
368 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
369 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
370 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
371 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
372 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
373 | #define GL_NONE 0 |
374 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
375 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
376 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
377 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
378 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
379 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
380 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
381 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
382 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
383 | typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
384 | typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); |
385 | typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); |
386 | typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
387 | typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); |
388 | typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); |
389 | typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); |
390 | typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
391 | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); |
392 | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); |
393 | typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); |
394 | typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
395 | typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
396 | typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
397 | typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); |
398 | typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); |
399 | typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
400 | typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); |
401 | typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); |
402 | typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
403 | typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); |
404 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
405 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
406 | typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
407 | typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
408 | typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); |
409 | typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); |
410 | typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); |
411 | typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); |
412 | typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); |
413 | typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); |
414 | typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); |
415 | typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); |
416 | typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); |
417 | typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); |
418 | typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); |
419 | typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); |
420 | typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); |
421 | typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); |
422 | typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
423 | typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); |
424 | typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); |
425 | typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); |
426 | typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
427 | typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); |
428 | typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); |
429 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
430 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
431 | typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); |
432 | typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); |
433 | typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); |
434 | typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); |
435 | typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); |
436 | typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); |
437 | typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
438 | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
439 | typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
440 | typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); |
441 | typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); |
442 | typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
443 | typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); |
444 | typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); |
445 | typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
446 | typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); |
447 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); |
448 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
449 | typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
450 | typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); |
451 | typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
452 | typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
453 | typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
454 | typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); |
455 | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
456 | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
457 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); |
458 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); |
459 | typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); |
460 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); |
461 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); |
462 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); |
463 | typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); |
464 | typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); |
465 | typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); |
466 | typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); |
467 | typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); |
468 | typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); |
469 | typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); |
470 | typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); |
471 | typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); |
472 | typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); |
473 | typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); |
474 | typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); |
475 | typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
476 | typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); |
477 | typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
478 | typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); |
479 | typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
480 | typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
481 | typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
482 | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); |
483 | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); |
484 | typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); |
485 | typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); |
486 | typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); |
487 | typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
488 | typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
489 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); |
490 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
491 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); |
492 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
493 | typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
494 | typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); |
495 | typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
496 | typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); |
497 | typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); |
498 | typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); |
499 | typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
500 | typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); |
501 | typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); |
502 | typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
503 | typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
504 | typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
505 | typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); |
506 | typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
507 | typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
508 | typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
509 | typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); |
510 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
511 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
512 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
513 | typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); |
514 | typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); |
515 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); |
516 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); |
517 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); |
518 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); |
519 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
520 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); |
521 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
522 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); |
523 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
524 | typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
525 | #if GL_GLES_PROTOTYPES |
526 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
527 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
528 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
529 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
530 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
531 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
532 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
533 | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
534 | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
535 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
536 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
537 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
538 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
539 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
540 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
541 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
542 | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
543 | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
544 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
545 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
546 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
547 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
548 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
549 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
550 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
551 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
552 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
553 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
554 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
555 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
556 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
557 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
558 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
559 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
560 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
561 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
562 | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
563 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
564 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
565 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
566 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
567 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
568 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
569 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
570 | GL_APICALL void GL_APIENTRY glFinish (void); |
571 | GL_APICALL void GL_APIENTRY glFlush (void); |
572 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
573 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
574 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
575 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
576 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
577 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
578 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
579 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
580 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
581 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
582 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
583 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
584 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
585 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
586 | GL_APICALL GLenum GL_APIENTRY glGetError (void); |
587 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
588 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
589 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
590 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
591 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
592 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
593 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
594 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
595 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
596 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
597 | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
598 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
599 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
600 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
601 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
602 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
603 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
604 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
605 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
606 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
607 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
608 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
609 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
610 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
611 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
612 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
613 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
614 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
615 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
616 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
617 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
618 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
619 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
620 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
621 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
622 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
623 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
624 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
625 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
626 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
627 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
628 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
629 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
630 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
631 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
632 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
633 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
634 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
635 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
636 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
637 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
638 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
639 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
640 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
641 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
642 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
643 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
644 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
645 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
646 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
647 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
648 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
649 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
650 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
651 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
652 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
653 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
654 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
655 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
656 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
657 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
658 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
659 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
660 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
661 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
662 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
663 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
664 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
665 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
666 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
667 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
668 | #endif |
669 | #endif /* GL_ES_VERSION_2_0 */ |
670 | |
671 | #ifndef GL_ES_VERSION_3_0 |
672 | #define GL_ES_VERSION_3_0 1 |
673 | typedef khronos_uint16_t GLhalf; |
674 | #define GL_READ_BUFFER 0x0C02 |
675 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
676 | #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
677 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
678 | #define GL_PACK_ROW_LENGTH 0x0D02 |
679 | #define GL_PACK_SKIP_ROWS 0x0D03 |
680 | #define GL_PACK_SKIP_PIXELS 0x0D04 |
681 | #define GL_COLOR 0x1800 |
682 | #define GL_DEPTH 0x1801 |
683 | #define GL_STENCIL 0x1802 |
684 | #define GL_RED 0x1903 |
685 | #define GL_RGB8 0x8051 |
686 | #define GL_RGBA8 0x8058 |
687 | #define GL_RGB10_A2 0x8059 |
688 | #define GL_TEXTURE_BINDING_3D 0x806A |
689 | #define GL_UNPACK_SKIP_IMAGES 0x806D |
690 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
691 | #define GL_TEXTURE_3D 0x806F |
692 | #define GL_TEXTURE_WRAP_R 0x8072 |
693 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
694 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
695 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
696 | #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
697 | #define GL_TEXTURE_MIN_LOD 0x813A |
698 | #define GL_TEXTURE_MAX_LOD 0x813B |
699 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
700 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
701 | #define GL_MIN 0x8007 |
702 | #define GL_MAX 0x8008 |
703 | #define GL_DEPTH_COMPONENT24 0x81A6 |
704 | #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
705 | #define GL_TEXTURE_COMPARE_MODE 0x884C |
706 | #define GL_TEXTURE_COMPARE_FUNC 0x884D |
707 | #define GL_CURRENT_QUERY 0x8865 |
708 | #define GL_QUERY_RESULT 0x8866 |
709 | #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
710 | #define GL_BUFFER_MAPPED 0x88BC |
711 | #define GL_BUFFER_MAP_POINTER 0x88BD |
712 | #define GL_STREAM_READ 0x88E1 |
713 | #define GL_STREAM_COPY 0x88E2 |
714 | #define GL_STATIC_READ 0x88E5 |
715 | #define GL_STATIC_COPY 0x88E6 |
716 | #define GL_DYNAMIC_READ 0x88E9 |
717 | #define GL_DYNAMIC_COPY 0x88EA |
718 | #define GL_MAX_DRAW_BUFFERS 0x8824 |
719 | #define GL_DRAW_BUFFER0 0x8825 |
720 | #define GL_DRAW_BUFFER1 0x8826 |
721 | #define GL_DRAW_BUFFER2 0x8827 |
722 | #define GL_DRAW_BUFFER3 0x8828 |
723 | #define GL_DRAW_BUFFER4 0x8829 |
724 | #define GL_DRAW_BUFFER5 0x882A |
725 | #define GL_DRAW_BUFFER6 0x882B |
726 | #define GL_DRAW_BUFFER7 0x882C |
727 | #define GL_DRAW_BUFFER8 0x882D |
728 | #define GL_DRAW_BUFFER9 0x882E |
729 | #define GL_DRAW_BUFFER10 0x882F |
730 | #define GL_DRAW_BUFFER11 0x8830 |
731 | #define GL_DRAW_BUFFER12 0x8831 |
732 | #define GL_DRAW_BUFFER13 0x8832 |
733 | #define GL_DRAW_BUFFER14 0x8833 |
734 | #define GL_DRAW_BUFFER15 0x8834 |
735 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
736 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
737 | #define GL_SAMPLER_3D 0x8B5F |
738 | #define GL_SAMPLER_2D_SHADOW 0x8B62 |
739 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
740 | #define GL_PIXEL_PACK_BUFFER 0x88EB |
741 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
742 | #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
743 | #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
744 | #define GL_FLOAT_MAT2x3 0x8B65 |
745 | #define GL_FLOAT_MAT2x4 0x8B66 |
746 | #define GL_FLOAT_MAT3x2 0x8B67 |
747 | #define GL_FLOAT_MAT3x4 0x8B68 |
748 | #define GL_FLOAT_MAT4x2 0x8B69 |
749 | #define GL_FLOAT_MAT4x3 0x8B6A |
750 | #define GL_SRGB 0x8C40 |
751 | #define GL_SRGB8 0x8C41 |
752 | #define GL_SRGB8_ALPHA8 0x8C43 |
753 | #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
754 | #define GL_MAJOR_VERSION 0x821B |
755 | #define GL_MINOR_VERSION 0x821C |
756 | #define GL_NUM_EXTENSIONS 0x821D |
757 | #define GL_RGBA32F 0x8814 |
758 | #define GL_RGB32F 0x8815 |
759 | #define GL_RGBA16F 0x881A |
760 | #define GL_RGB16F 0x881B |
761 | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
762 | #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
763 | #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
764 | #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
765 | #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
766 | #define GL_TEXTURE_2D_ARRAY 0x8C1A |
767 | #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
768 | #define GL_R11F_G11F_B10F 0x8C3A |
769 | #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
770 | #define GL_RGB9_E5 0x8C3D |
771 | #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
772 | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
773 | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
774 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
775 | #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
776 | #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
777 | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
778 | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
779 | #define GL_RASTERIZER_DISCARD 0x8C89 |
780 | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
781 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
782 | #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
783 | #define GL_SEPARATE_ATTRIBS 0x8C8D |
784 | #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
785 | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
786 | #define GL_RGBA32UI 0x8D70 |
787 | #define GL_RGB32UI 0x8D71 |
788 | #define GL_RGBA16UI 0x8D76 |
789 | #define GL_RGB16UI 0x8D77 |
790 | #define GL_RGBA8UI 0x8D7C |
791 | #define GL_RGB8UI 0x8D7D |
792 | #define GL_RGBA32I 0x8D82 |
793 | #define GL_RGB32I 0x8D83 |
794 | #define GL_RGBA16I 0x8D88 |
795 | #define GL_RGB16I 0x8D89 |
796 | #define GL_RGBA8I 0x8D8E |
797 | #define GL_RGB8I 0x8D8F |
798 | #define GL_RED_INTEGER 0x8D94 |
799 | #define GL_RGB_INTEGER 0x8D98 |
800 | #define GL_RGBA_INTEGER 0x8D99 |
801 | #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
802 | #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
803 | #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
804 | #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
805 | #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
806 | #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
807 | #define GL_INT_SAMPLER_2D 0x8DCA |
808 | #define GL_INT_SAMPLER_3D 0x8DCB |
809 | #define GL_INT_SAMPLER_CUBE 0x8DCC |
810 | #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
811 | #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
812 | #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
813 | #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
814 | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
815 | #define GL_BUFFER_ACCESS_FLAGS 0x911F |
816 | #define GL_BUFFER_MAP_LENGTH 0x9120 |
817 | #define GL_BUFFER_MAP_OFFSET 0x9121 |
818 | #define GL_DEPTH_COMPONENT32F 0x8CAC |
819 | #define GL_DEPTH32F_STENCIL8 0x8CAD |
820 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
821 | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
822 | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
823 | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
824 | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
825 | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
826 | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
827 | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
828 | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
829 | #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
830 | #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
831 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
832 | #define GL_DEPTH_STENCIL 0x84F9 |
833 | #define GL_UNSIGNED_INT_24_8 0x84FA |
834 | #define GL_DEPTH24_STENCIL8 0x88F0 |
835 | #define GL_UNSIGNED_NORMALIZED 0x8C17 |
836 | #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
837 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
838 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
839 | #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
840 | #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
841 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
842 | #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
843 | #define GL_COLOR_ATTACHMENT1 0x8CE1 |
844 | #define GL_COLOR_ATTACHMENT2 0x8CE2 |
845 | #define GL_COLOR_ATTACHMENT3 0x8CE3 |
846 | #define GL_COLOR_ATTACHMENT4 0x8CE4 |
847 | #define GL_COLOR_ATTACHMENT5 0x8CE5 |
848 | #define GL_COLOR_ATTACHMENT6 0x8CE6 |
849 | #define GL_COLOR_ATTACHMENT7 0x8CE7 |
850 | #define GL_COLOR_ATTACHMENT8 0x8CE8 |
851 | #define GL_COLOR_ATTACHMENT9 0x8CE9 |
852 | #define GL_COLOR_ATTACHMENT10 0x8CEA |
853 | #define GL_COLOR_ATTACHMENT11 0x8CEB |
854 | #define GL_COLOR_ATTACHMENT12 0x8CEC |
855 | #define GL_COLOR_ATTACHMENT13 0x8CED |
856 | #define GL_COLOR_ATTACHMENT14 0x8CEE |
857 | #define GL_COLOR_ATTACHMENT15 0x8CEF |
858 | #define GL_COLOR_ATTACHMENT16 0x8CF0 |
859 | #define GL_COLOR_ATTACHMENT17 0x8CF1 |
860 | #define GL_COLOR_ATTACHMENT18 0x8CF2 |
861 | #define GL_COLOR_ATTACHMENT19 0x8CF3 |
862 | #define GL_COLOR_ATTACHMENT20 0x8CF4 |
863 | #define GL_COLOR_ATTACHMENT21 0x8CF5 |
864 | #define GL_COLOR_ATTACHMENT22 0x8CF6 |
865 | #define GL_COLOR_ATTACHMENT23 0x8CF7 |
866 | #define GL_COLOR_ATTACHMENT24 0x8CF8 |
867 | #define GL_COLOR_ATTACHMENT25 0x8CF9 |
868 | #define GL_COLOR_ATTACHMENT26 0x8CFA |
869 | #define GL_COLOR_ATTACHMENT27 0x8CFB |
870 | #define GL_COLOR_ATTACHMENT28 0x8CFC |
871 | #define GL_COLOR_ATTACHMENT29 0x8CFD |
872 | #define GL_COLOR_ATTACHMENT30 0x8CFE |
873 | #define GL_COLOR_ATTACHMENT31 0x8CFF |
874 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
875 | #define GL_MAX_SAMPLES 0x8D57 |
876 | #define GL_HALF_FLOAT 0x140B |
877 | #define GL_MAP_READ_BIT 0x0001 |
878 | #define GL_MAP_WRITE_BIT 0x0002 |
879 | #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
880 | #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
881 | #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
882 | #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
883 | #define GL_RG 0x8227 |
884 | #define GL_RG_INTEGER 0x8228 |
885 | #define GL_R8 0x8229 |
886 | #define GL_RG8 0x822B |
887 | #define GL_R16F 0x822D |
888 | #define GL_R32F 0x822E |
889 | #define GL_RG16F 0x822F |
890 | #define GL_RG32F 0x8230 |
891 | #define GL_R8I 0x8231 |
892 | #define GL_R8UI 0x8232 |
893 | #define GL_R16I 0x8233 |
894 | #define GL_R16UI 0x8234 |
895 | #define GL_R32I 0x8235 |
896 | #define GL_R32UI 0x8236 |
897 | #define GL_RG8I 0x8237 |
898 | #define GL_RG8UI 0x8238 |
899 | #define GL_RG16I 0x8239 |
900 | #define GL_RG16UI 0x823A |
901 | #define GL_RG32I 0x823B |
902 | #define GL_RG32UI 0x823C |
903 | #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
904 | #define GL_R8_SNORM 0x8F94 |
905 | #define GL_RG8_SNORM 0x8F95 |
906 | #define GL_RGB8_SNORM 0x8F96 |
907 | #define GL_RGBA8_SNORM 0x8F97 |
908 | #define GL_SIGNED_NORMALIZED 0x8F9C |
909 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
910 | #define GL_COPY_READ_BUFFER 0x8F36 |
911 | #define GL_COPY_WRITE_BUFFER 0x8F37 |
912 | #define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
913 | #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
914 | #define GL_UNIFORM_BUFFER 0x8A11 |
915 | #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
916 | #define GL_UNIFORM_BUFFER_START 0x8A29 |
917 | #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
918 | #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
919 | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
920 | #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
921 | #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
922 | #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
923 | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
924 | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
925 | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
926 | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
927 | #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
928 | #define GL_UNIFORM_TYPE 0x8A37 |
929 | #define GL_UNIFORM_SIZE 0x8A38 |
930 | #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
931 | #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
932 | #define GL_UNIFORM_OFFSET 0x8A3B |
933 | #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
934 | #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
935 | #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
936 | #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
937 | #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
938 | #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
939 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
940 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
941 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
942 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
943 | #define GL_INVALID_INDEX 0xFFFFFFFFu |
944 | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
945 | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
946 | #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
947 | #define GL_OBJECT_TYPE 0x9112 |
948 | #define GL_SYNC_CONDITION 0x9113 |
949 | #define GL_SYNC_STATUS 0x9114 |
950 | #define GL_SYNC_FLAGS 0x9115 |
951 | #define GL_SYNC_FENCE 0x9116 |
952 | #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
953 | #define GL_UNSIGNALED 0x9118 |
954 | #define GL_SIGNALED 0x9119 |
955 | #define GL_ALREADY_SIGNALED 0x911A |
956 | #define GL_TIMEOUT_EXPIRED 0x911B |
957 | #define GL_CONDITION_SATISFIED 0x911C |
958 | #define GL_WAIT_FAILED 0x911D |
959 | #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
960 | #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
961 | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
962 | #define GL_ANY_SAMPLES_PASSED 0x8C2F |
963 | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
964 | #define GL_SAMPLER_BINDING 0x8919 |
965 | #define GL_RGB10_A2UI 0x906F |
966 | #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
967 | #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
968 | #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
969 | #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
970 | #define GL_GREEN 0x1904 |
971 | #define GL_BLUE 0x1905 |
972 | #define GL_INT_2_10_10_10_REV 0x8D9F |
973 | #define GL_TRANSFORM_FEEDBACK 0x8E22 |
974 | #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
975 | #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
976 | #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
977 | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
978 | #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
979 | #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
980 | #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
981 | #define GL_COMPRESSED_R11_EAC 0x9270 |
982 | #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
983 | #define GL_COMPRESSED_RG11_EAC 0x9272 |
984 | #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
985 | #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
986 | #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
987 | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
988 | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
989 | #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
990 | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
991 | #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
992 | #define GL_MAX_ELEMENT_INDEX 0x8D6B |
993 | #define GL_NUM_SAMPLE_COUNTS 0x9380 |
994 | #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
995 | typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); |
996 | typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
997 | typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
998 | typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
999 | typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
1000 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
1001 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
1002 | typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); |
1003 | typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); |
1004 | typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); |
1005 | typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); |
1006 | typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); |
1007 | typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); |
1008 | typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); |
1009 | typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); |
1010 | typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); |
1011 | typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); |
1012 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1013 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1014 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1015 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1016 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1017 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1018 | typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
1019 | typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
1020 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
1021 | typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
1022 | typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); |
1023 | typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); |
1024 | typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); |
1025 | typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); |
1026 | typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); |
1027 | typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); |
1028 | typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); |
1029 | typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); |
1030 | typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
1031 | typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); |
1032 | typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
1033 | typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
1034 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
1035 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); |
1036 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); |
1037 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); |
1038 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
1039 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); |
1040 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); |
1041 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); |
1042 | typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); |
1043 | typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); |
1044 | typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); |
1045 | typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); |
1046 | typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
1047 | typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
1048 | typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
1049 | typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
1050 | typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
1051 | typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); |
1052 | typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); |
1053 | typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
1054 | typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
1055 | typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); |
1056 | typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
1057 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
1058 | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
1059 | typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); |
1060 | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
1061 | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
1062 | typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
1063 | typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
1064 | typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
1065 | typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); |
1066 | typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); |
1067 | typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); |
1068 | typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); |
1069 | typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); |
1070 | typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); |
1071 | typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
1072 | typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); |
1073 | typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); |
1074 | typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); |
1075 | typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); |
1076 | typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); |
1077 | typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); |
1078 | typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); |
1079 | typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); |
1080 | typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); |
1081 | typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); |
1082 | typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); |
1083 | typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); |
1084 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); |
1085 | typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); |
1086 | typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); |
1087 | typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); |
1088 | typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); |
1089 | typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); |
1090 | typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); |
1091 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
1092 | typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
1093 | typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); |
1094 | typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
1095 | typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
1096 | typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
1097 | typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
1098 | typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
1099 | #if GL_GLES_PROTOTYPES |
1100 | GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
1101 | GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
1102 | GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
1103 | GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
1104 | GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
1105 | GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
1106 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
1107 | GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); |
1108 | GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); |
1109 | GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); |
1110 | GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); |
1111 | GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); |
1112 | GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); |
1113 | GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); |
1114 | GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); |
1115 | GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); |
1116 | GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); |
1117 | GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1118 | GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1119 | GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1120 | GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1121 | GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1122 | GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
1123 | GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
1124 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
1125 | GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
1126 | GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
1127 | GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); |
1128 | GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); |
1129 | GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); |
1130 | GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); |
1131 | GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); |
1132 | GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); |
1133 | GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); |
1134 | GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
1135 | GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
1136 | GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); |
1137 | GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
1138 | GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
1139 | GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
1140 | GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); |
1141 | GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); |
1142 | GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); |
1143 | GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
1144 | GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); |
1145 | GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); |
1146 | GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); |
1147 | GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); |
1148 | GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); |
1149 | GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); |
1150 | GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); |
1151 | GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
1152 | GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); |
1153 | GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); |
1154 | GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); |
1155 | GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); |
1156 | GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); |
1157 | GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); |
1158 | GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
1159 | GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
1160 | GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); |
1161 | GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
1162 | GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
1163 | GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
1164 | GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); |
1165 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
1166 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
1167 | GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
1168 | GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
1169 | GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
1170 | GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); |
1171 | GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); |
1172 | GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); |
1173 | GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
1174 | GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
1175 | GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); |
1176 | GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
1177 | GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); |
1178 | GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); |
1179 | GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); |
1180 | GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); |
1181 | GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); |
1182 | GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); |
1183 | GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); |
1184 | GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); |
1185 | GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); |
1186 | GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); |
1187 | GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); |
1188 | GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); |
1189 | GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); |
1190 | GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); |
1191 | GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); |
1192 | GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); |
1193 | GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); |
1194 | GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
1195 | GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
1196 | GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
1197 | GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
1198 | GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); |
1199 | GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
1200 | GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
1201 | GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
1202 | GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
1203 | GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
1204 | #endif |
1205 | #endif /* GL_ES_VERSION_3_0 */ |
1206 | |
1207 | #ifdef __cplusplus |
1208 | } |
1209 | #endif |
1210 | |
1211 | #endif |
1212 | |