1 | /* |
2 | * Copyright (C) 2012-2015 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "Watchpoint.h" |
28 | |
29 | #include "AdaptiveInferredPropertyValueWatchpointBase.h" |
30 | #include "CodeBlockJettisoningWatchpoint.h" |
31 | #include "DFGAdaptiveStructureWatchpoint.h" |
32 | #include "FunctionRareData.h" |
33 | #include "HeapInlines.h" |
34 | #include "LLIntPrototypeLoadAdaptiveStructureWatchpoint.h" |
35 | #include "ObjectToStringAdaptiveStructureWatchpoint.h" |
36 | #include "StructureStubClearingWatchpoint.h" |
37 | #include "VM.h" |
38 | #include <wtf/CompilationThread.h> |
39 | |
40 | namespace JSC { |
41 | |
42 | void StringFireDetail::dump(PrintStream& out) const |
43 | { |
44 | out.print(m_string); |
45 | } |
46 | |
47 | Watchpoint::~Watchpoint() |
48 | { |
49 | if (isOnList()) { |
50 | // This will happen if we get destroyed before the set fires. That's totally a valid |
51 | // possibility. For example: |
52 | // |
53 | // CodeBlock has a Watchpoint on transition from structure S1. The transition never |
54 | // happens, but the CodeBlock gets destroyed because of GC. |
55 | remove(); |
56 | } |
57 | } |
58 | |
59 | void Watchpoint::fire(VM& vm, const FireDetail& detail) |
60 | { |
61 | RELEASE_ASSERT(!isOnList()); |
62 | switch (m_type) { |
63 | #define JSC_DEFINE_WATCHPOINT_DISPATCH(type, cast) \ |
64 | case Type::type: \ |
65 | static_cast<cast*>(this)->fireInternal(vm, detail); \ |
66 | break; |
67 | JSC_WATCHPOINT_TYPES(JSC_DEFINE_WATCHPOINT_DISPATCH) |
68 | #undef JSC_DEFINE_WATCHPOINT_DISPATCH |
69 | } |
70 | } |
71 | |
72 | WatchpointSet::WatchpointSet(WatchpointState state) |
73 | : m_state(state) |
74 | , m_setIsNotEmpty(false) |
75 | { |
76 | } |
77 | |
78 | WatchpointSet::~WatchpointSet() |
79 | { |
80 | // Remove all watchpoints, so that they don't try to remove themselves. Note that we |
81 | // don't fire watchpoints on deletion. We assume that any code that is interested in |
82 | // watchpoints already also separately has a mechanism to make sure that the code is |
83 | // either keeping the watchpoint set's owner alive, or does some weak reference thing. |
84 | while (!m_set.isEmpty()) |
85 | m_set.begin()->remove(); |
86 | } |
87 | |
88 | void WatchpointSet::add(Watchpoint* watchpoint) |
89 | { |
90 | ASSERT(!isCompilationThread()); |
91 | ASSERT(state() != IsInvalidated); |
92 | if (!watchpoint) |
93 | return; |
94 | m_set.push(watchpoint); |
95 | m_setIsNotEmpty = true; |
96 | m_state = IsWatched; |
97 | } |
98 | |
99 | void WatchpointSet::fireAllSlow(VM& vm, const FireDetail& detail) |
100 | { |
101 | ASSERT(state() == IsWatched); |
102 | |
103 | WTF::storeStoreFence(); |
104 | m_state = IsInvalidated; // Do this first. Needed for adaptive watchpoints. |
105 | fireAllWatchpoints(vm, detail); |
106 | WTF::storeStoreFence(); |
107 | } |
108 | |
109 | void WatchpointSet::fireAllSlow(VM&, DeferredWatchpointFire* deferredWatchpoints) |
110 | { |
111 | ASSERT(state() == IsWatched); |
112 | |
113 | WTF::storeStoreFence(); |
114 | deferredWatchpoints->takeWatchpointsToFire(this); |
115 | m_state = IsInvalidated; // Do after moving watchpoints to deferredWatchpoints so deferredWatchpoints gets our current state. |
116 | WTF::storeStoreFence(); |
117 | } |
118 | |
119 | void WatchpointSet::fireAllSlow(VM& vm, const char* reason) |
120 | { |
121 | fireAllSlow(vm, StringFireDetail(reason)); |
122 | } |
123 | |
124 | void WatchpointSet::fireAllWatchpoints(VM& vm, const FireDetail& detail) |
125 | { |
126 | // In case there are any adaptive watchpoints, we need to make sure that they see that this |
127 | // watchpoint has been already invalidated. |
128 | RELEASE_ASSERT(hasBeenInvalidated()); |
129 | |
130 | // Firing a watchpoint may cause a GC to happen. This GC could destroy various |
131 | // Watchpoints themselves while they're in the process of firing. It's not safe |
132 | // for most Watchpoints to be destructed while they're in the middle of firing. |
133 | // This GC could also destroy us, and we're not in a safe state to be destroyed. |
134 | // The safest thing to do is to DeferGCForAWhile to prevent this GC from happening. |
135 | DeferGCForAWhile deferGC(vm.heap); |
136 | |
137 | while (!m_set.isEmpty()) { |
138 | Watchpoint* watchpoint = m_set.begin(); |
139 | ASSERT(watchpoint->isOnList()); |
140 | |
141 | // Removing the Watchpoint before firing it makes it possible to implement watchpoints |
142 | // that add themselves to a different set when they fire. This kind of "adaptive" |
143 | // watchpoint can be used to track some semantic property that is more fine-graiend than |
144 | // what the set can convey. For example, we might care if a singleton object ever has a |
145 | // property called "foo". We can watch for this by checking if its Structure has "foo" and |
146 | // then watching its transitions. But then the watchpoint fires if any property is added. |
147 | // So, before the watchpoint decides to invalidate any code, it can check if it is |
148 | // possible to add itself to the transition watchpoint set of the singleton object's new |
149 | // Structure. |
150 | watchpoint->remove(); |
151 | ASSERT(m_set.begin() != watchpoint); |
152 | ASSERT(!watchpoint->isOnList()); |
153 | |
154 | watchpoint->fire(vm, detail); |
155 | // After we fire the watchpoint, the watchpoint pointer may be a dangling pointer. That's |
156 | // fine, because we have no use for the pointer anymore. |
157 | } |
158 | } |
159 | |
160 | void WatchpointSet::take(WatchpointSet* other) |
161 | { |
162 | ASSERT(state() == ClearWatchpoint); |
163 | m_set.takeFrom(other->m_set); |
164 | m_setIsNotEmpty = other->m_setIsNotEmpty; |
165 | m_state = other->m_state; |
166 | other->m_setIsNotEmpty = false; |
167 | } |
168 | |
169 | void InlineWatchpointSet::add(Watchpoint* watchpoint) |
170 | { |
171 | inflate()->add(watchpoint); |
172 | } |
173 | |
174 | void InlineWatchpointSet::fireAll(VM& vm, const char* reason) |
175 | { |
176 | fireAll(vm, StringFireDetail(reason)); |
177 | } |
178 | |
179 | WatchpointSet* InlineWatchpointSet::inflateSlow() |
180 | { |
181 | ASSERT(isThin()); |
182 | ASSERT(!isCompilationThread()); |
183 | WatchpointSet* fat = adoptRef(new WatchpointSet(decodeState(m_data))).leakRef(); |
184 | WTF::storeStoreFence(); |
185 | m_data = bitwise_cast<uintptr_t>(fat); |
186 | return fat; |
187 | } |
188 | |
189 | void InlineWatchpointSet::freeFat() |
190 | { |
191 | ASSERT(isFat()); |
192 | fat()->deref(); |
193 | } |
194 | |
195 | DeferredWatchpointFire::DeferredWatchpointFire(VM& vm) |
196 | : m_vm(vm) |
197 | , m_watchpointsToFire(ClearWatchpoint) |
198 | { |
199 | } |
200 | |
201 | DeferredWatchpointFire::~DeferredWatchpointFire() |
202 | { |
203 | } |
204 | |
205 | void DeferredWatchpointFire::fireAll() |
206 | { |
207 | if (m_watchpointsToFire.state() == IsWatched) |
208 | m_watchpointsToFire.fireAll(m_vm, *this); |
209 | } |
210 | |
211 | void DeferredWatchpointFire::takeWatchpointsToFire(WatchpointSet* watchpointsToFire) |
212 | { |
213 | ASSERT(m_watchpointsToFire.state() == ClearWatchpoint); |
214 | ASSERT(watchpointsToFire->state() == IsWatched); |
215 | m_watchpointsToFire.take(watchpointsToFire); |
216 | } |
217 | |
218 | } // namespace JSC |
219 | |
220 | namespace WTF { |
221 | |
222 | void printInternal(PrintStream& out, JSC::WatchpointState state) |
223 | { |
224 | switch (state) { |
225 | case JSC::ClearWatchpoint: |
226 | out.print("ClearWatchpoint" ); |
227 | return; |
228 | case JSC::IsWatched: |
229 | out.print("IsWatched" ); |
230 | return; |
231 | case JSC::IsInvalidated: |
232 | out.print("IsInvalidated" ); |
233 | return; |
234 | } |
235 | RELEASE_ASSERT_NOT_REACHED(); |
236 | } |
237 | |
238 | } // namespace WTF |
239 | |
240 | |