1 | /* |
2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include <wtf/Seconds.h> |
28 | |
29 | #include <wtf/Condition.h> |
30 | #include <wtf/Lock.h> |
31 | #include <wtf/MonotonicTime.h> |
32 | #include <wtf/PrintStream.h> |
33 | #include <wtf/TimeWithDynamicClockType.h> |
34 | #include <wtf/WallTime.h> |
35 | |
36 | namespace WTF { |
37 | |
38 | WallTime Seconds::operator+(WallTime other) const |
39 | { |
40 | return other + *this; |
41 | } |
42 | |
43 | MonotonicTime Seconds::operator+(MonotonicTime other) const |
44 | { |
45 | return other + *this; |
46 | } |
47 | |
48 | TimeWithDynamicClockType Seconds::operator+(const TimeWithDynamicClockType& other) const |
49 | { |
50 | return other + *this; |
51 | } |
52 | |
53 | WallTime Seconds::operator-(WallTime other) const |
54 | { |
55 | return WallTime::fromRawSeconds(value() - other.secondsSinceEpoch().value()); |
56 | } |
57 | |
58 | MonotonicTime Seconds::operator-(MonotonicTime other) const |
59 | { |
60 | return MonotonicTime::fromRawSeconds(value() - other.secondsSinceEpoch().value()); |
61 | } |
62 | |
63 | TimeWithDynamicClockType Seconds::operator-(const TimeWithDynamicClockType& other) const |
64 | { |
65 | return other.withSameClockAndRawSeconds(value() - other.secondsSinceEpoch().value()); |
66 | } |
67 | |
68 | void Seconds::dump(PrintStream& out) const |
69 | { |
70 | out.print(m_value, " sec" ); |
71 | } |
72 | |
73 | void sleep(Seconds value) |
74 | { |
75 | // It's very challenging to find portable ways of sleeping for less than a second. On UNIX, you want to |
76 | // use usleep() but it's hard to #include it in a portable way (you'd think it's in unistd.h, but then |
77 | // you'd be wrong on some OSX SDKs). Also, usleep() won't save you on Windows. Hence, bottoming out in |
78 | // lock code, which already solves the sleeping problem, is probably for the best. |
79 | |
80 | Lock fakeLock; |
81 | Condition fakeCondition; |
82 | LockHolder fakeLocker(fakeLock); |
83 | fakeCondition.waitFor(fakeLock, value); |
84 | } |
85 | |
86 | } // namespace WTF |
87 | |
88 | |