1 | /* |
2 | * Copyright (C) 2015-2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include <wtf/LockAlgorithm.h> |
29 | #include <wtf/Locker.h> |
30 | #include <wtf/Noncopyable.h> |
31 | |
32 | namespace TestWebKitAPI { |
33 | struct LockInspector; |
34 | } |
35 | |
36 | namespace WTF { |
37 | |
38 | typedef LockAlgorithm<uint8_t, 1, 2> DefaultLockAlgorithm; |
39 | |
40 | // This is a fully adaptive mutex that only requires 1 byte of storage. It has fast paths that are |
41 | // competetive to a spinlock (uncontended locking is inlined and is just a CAS, microcontention is |
42 | // handled by spinning and yielding), and a slow path that is competetive to std::mutex (if a lock |
43 | // cannot be acquired in a short period of time, the thread is put to sleep until the lock is |
44 | // available again). It uses less memory than a std::mutex. This lock guarantees eventual stochastic |
45 | // fairness, even in programs that relock the lock immediately after unlocking it. Except when there |
46 | // are collisions between this lock and other locks in the ParkingLot, this lock will guarantee that |
47 | // at worst one call to unlock() per millisecond will do a direct hand-off to the thread that is at |
48 | // the head of the queue. When there are collisions, each collision increases the fair unlock delay |
49 | // by one millisecond in the worst case. |
50 | class Lock { |
51 | WTF_MAKE_NONCOPYABLE(Lock); |
52 | WTF_MAKE_FAST_ALLOCATED; |
53 | public: |
54 | constexpr Lock() = default; |
55 | |
56 | void lock() |
57 | { |
58 | if (UNLIKELY(!DefaultLockAlgorithm::lockFastAssumingZero(m_byte))) |
59 | lockSlow(); |
60 | } |
61 | |
62 | bool tryLock() |
63 | { |
64 | return DefaultLockAlgorithm::tryLock(m_byte); |
65 | } |
66 | |
67 | // Need this version for std::unique_lock. |
68 | bool try_lock() |
69 | { |
70 | return tryLock(); |
71 | } |
72 | |
73 | // Relinquish the lock. Either one of the threads that were waiting for the lock, or some other |
74 | // thread that happens to be running, will be able to grab the lock. This bit of unfairness is |
75 | // called barging, and we allow it because it maximizes throughput. However, we bound how unfair |
76 | // barging can get by ensuring that every once in a while, when there is a thread waiting on the |
77 | // lock, we hand the lock to that thread directly. Every time unlock() finds a thread waiting, |
78 | // we check if the last time that we did a fair unlock was more than roughly 1ms ago; if so, we |
79 | // unlock fairly. Fairness matters most for long critical sections, and this virtually |
80 | // guarantees that long critical sections always get a fair lock. |
81 | void unlock() |
82 | { |
83 | if (UNLIKELY(!DefaultLockAlgorithm::unlockFastAssumingZero(m_byte))) |
84 | unlockSlow(); |
85 | } |
86 | |
87 | // This is like unlock() but it guarantees that we unlock the lock fairly. For short critical |
88 | // sections, this is much slower than unlock(). For long critical sections, unlock() will learn |
89 | // to be fair anyway. However, if you plan to relock the lock right after unlocking and you want |
90 | // to ensure that some other thread runs in the meantime, this is probably the function you |
91 | // want. |
92 | void unlockFairly() |
93 | { |
94 | if (UNLIKELY(!DefaultLockAlgorithm::unlockFastAssumingZero(m_byte))) |
95 | unlockFairlySlow(); |
96 | } |
97 | |
98 | void safepoint() |
99 | { |
100 | if (UNLIKELY(!DefaultLockAlgorithm::safepointFast(m_byte))) |
101 | safepointSlow(); |
102 | } |
103 | |
104 | bool isHeld() const |
105 | { |
106 | return DefaultLockAlgorithm::isLocked(m_byte); |
107 | } |
108 | |
109 | bool isLocked() const |
110 | { |
111 | return isHeld(); |
112 | } |
113 | |
114 | private: |
115 | friend struct TestWebKitAPI::LockInspector; |
116 | |
117 | static const uint8_t isHeldBit = 1; |
118 | static const uint8_t hasParkedBit = 2; |
119 | |
120 | WTF_EXPORT_PRIVATE void lockSlow(); |
121 | WTF_EXPORT_PRIVATE void unlockSlow(); |
122 | WTF_EXPORT_PRIVATE void unlockFairlySlow(); |
123 | WTF_EXPORT_PRIVATE void safepointSlow(); |
124 | |
125 | // Method used for testing only. |
126 | bool isFullyReset() const |
127 | { |
128 | return !m_byte.load(); |
129 | } |
130 | |
131 | Atomic<uint8_t> m_byte { 0 }; |
132 | }; |
133 | |
134 | using LockHolder = Locker<Lock>; |
135 | |
136 | } // namespace WTF |
137 | |
138 | using WTF::Lock; |
139 | using WTF::LockHolder; |
140 | |