1/*
2 * Copyright (C) 2016 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "WebGamepad.h"
28
29#if ENABLE(GAMEPAD)
30
31#include "GamepadData.h"
32#include "Logging.h"
33
34
35namespace WebKit {
36
37WebGamepad::WebGamepad(const GamepadData& gamepadData)
38 : PlatformGamepad(gamepadData.index())
39{
40 LOG(Gamepad, "Connecting WebGamepad %u", gamepadData.index());
41
42 m_id = gamepadData.id();
43 m_axisValues.resize(gamepadData.axisValues().size());
44 m_buttonValues.resize(gamepadData.buttonValues().size());
45
46 updateValues(gamepadData);
47}
48
49const Vector<double>& WebGamepad::axisValues() const
50{
51 return m_axisValues;
52}
53
54const Vector<double>& WebGamepad::buttonValues() const
55{
56 return m_buttonValues;
57}
58
59void WebGamepad::updateValues(const GamepadData& gamepadData)
60{
61 ASSERT(!gamepadData.isNull());
62 ASSERT(gamepadData.index() == index());
63 ASSERT(m_axisValues.size() == gamepadData.axisValues().size());
64 ASSERT(m_buttonValues.size() == gamepadData.buttonValues().size());
65
66 m_axisValues = gamepadData.axisValues();
67 m_buttonValues = gamepadData.buttonValues();
68
69 m_lastUpdateTime = gamepadData.lastUpdateTime();
70}
71
72}
73
74#endif // ENABLE(GAMEPAD)
75