1 | /* |
2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "WebGamepad.h" |
28 | |
29 | #if ENABLE(GAMEPAD) |
30 | |
31 | #include "GamepadData.h" |
32 | #include "Logging.h" |
33 | |
34 | |
35 | namespace WebKit { |
36 | |
37 | WebGamepad::WebGamepad(const GamepadData& gamepadData) |
38 | : PlatformGamepad(gamepadData.index()) |
39 | { |
40 | LOG(Gamepad, "Connecting WebGamepad %u" , gamepadData.index()); |
41 | |
42 | m_id = gamepadData.id(); |
43 | m_axisValues.resize(gamepadData.axisValues().size()); |
44 | m_buttonValues.resize(gamepadData.buttonValues().size()); |
45 | |
46 | updateValues(gamepadData); |
47 | } |
48 | |
49 | const Vector<double>& WebGamepad::axisValues() const |
50 | { |
51 | return m_axisValues; |
52 | } |
53 | |
54 | const Vector<double>& WebGamepad::buttonValues() const |
55 | { |
56 | return m_buttonValues; |
57 | } |
58 | |
59 | void WebGamepad::updateValues(const GamepadData& gamepadData) |
60 | { |
61 | ASSERT(!gamepadData.isNull()); |
62 | ASSERT(gamepadData.index() == index()); |
63 | ASSERT(m_axisValues.size() == gamepadData.axisValues().size()); |
64 | ASSERT(m_buttonValues.size() == gamepadData.buttonValues().size()); |
65 | |
66 | m_axisValues = gamepadData.axisValues(); |
67 | m_buttonValues = gamepadData.buttonValues(); |
68 | |
69 | m_lastUpdateTime = gamepadData.lastUpdateTime(); |
70 | } |
71 | |
72 | } |
73 | |
74 | #endif // ENABLE(GAMEPAD) |
75 | |