1 | /* |
2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #if ENABLE(GAMEPAD) |
29 | |
30 | #include <WebCore/GamepadProviderClient.h> |
31 | #include <wtf/HashSet.h> |
32 | #include <wtf/RunLoop.h> |
33 | #include <wtf/Vector.h> |
34 | |
35 | namespace WebKit { |
36 | |
37 | class UIGamepad; |
38 | class WebPageProxy; |
39 | class WebProcessPool; |
40 | class GamepadData; |
41 | |
42 | class UIGamepadProvider : public WebCore::GamepadProviderClient { |
43 | public: |
44 | static UIGamepadProvider& singleton(); |
45 | |
46 | void processPoolStartedUsingGamepads(WebProcessPool&); |
47 | void processPoolStoppedUsingGamepads(WebProcessPool&); |
48 | |
49 | void viewBecameActive(WebPageProxy&); |
50 | void viewBecameInactive(WebPageProxy&); |
51 | |
52 | Vector<GamepadData> gamepadStates() const; |
53 | |
54 | #if PLATFORM(COCOA) |
55 | static void setUsesGameControllerFramework(); |
56 | #endif |
57 | |
58 | Vector<GamepadData> snapshotGamepads(); |
59 | |
60 | private: |
61 | friend NeverDestroyed<UIGamepadProvider>; |
62 | UIGamepadProvider(); |
63 | ~UIGamepadProvider() final; |
64 | |
65 | void startMonitoringGamepads(); |
66 | void stopMonitoringGamepads(); |
67 | |
68 | void platformSetDefaultGamepadProvider(); |
69 | WebPageProxy* platformWebPageProxyForGamepadInput(); |
70 | void platformStopMonitoringInput(); |
71 | void platformStartMonitoringInput(); |
72 | |
73 | void setInitialConnectedGamepads(const Vector<WebCore::PlatformGamepad*>&) final; |
74 | void platformGamepadConnected(WebCore::PlatformGamepad&) final; |
75 | void platformGamepadDisconnected(WebCore::PlatformGamepad&) final; |
76 | void platformGamepadInputActivity(bool shouldMakeGamepadsVisible) final; |
77 | |
78 | void scheduleGamepadStateSync(); |
79 | void gamepadSyncTimerFired(); |
80 | |
81 | HashSet<WebProcessPool*> m_processPoolsUsingGamepads; |
82 | |
83 | Vector<std::unique_ptr<UIGamepad>> m_gamepads; |
84 | |
85 | RunLoop::Timer<UIGamepadProvider> m_gamepadSyncTimer; |
86 | |
87 | bool m_isMonitoringGamepads { false }; |
88 | bool m_hasInitialGamepads { false }; |
89 | bool m_shouldMakeGamepadsVisibleOnSync { false }; |
90 | }; |
91 | |
92 | } |
93 | |
94 | #endif // ENABLE(GAMEPAD) |
95 | |