1 | /* |
2 | * Copyright (C) 2014 Igalia S.L. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "CompositingRunLoop.h" |
28 | |
29 | #if USE(COORDINATED_GRAPHICS) |
30 | |
31 | #include <wtf/HashMap.h> |
32 | #include <wtf/MainThread.h> |
33 | #include <wtf/Threading.h> |
34 | #include <wtf/threads/BinarySemaphore.h> |
35 | |
36 | #if USE(GLIB_EVENT_LOOP) |
37 | #include <wtf/glib/RunLoopSourcePriority.h> |
38 | #endif |
39 | |
40 | namespace WebKit { |
41 | |
42 | static RunLoop* createRunLoop() |
43 | { |
44 | RunLoop* runLoop = nullptr; |
45 | BinarySemaphore semaphore; |
46 | Thread::create("org.webkit.ThreadedCompositor" , [&] { |
47 | runLoop = &RunLoop::current(); |
48 | semaphore.signal(); |
49 | runLoop->run(); |
50 | })->detach(); |
51 | semaphore.wait(); |
52 | |
53 | return runLoop; |
54 | } |
55 | |
56 | CompositingRunLoop::CompositingRunLoop(Function<void ()>&& updateFunction) |
57 | : m_runLoop(createRunLoop()) |
58 | , m_updateTimer(*m_runLoop, this, &CompositingRunLoop::updateTimerFired) |
59 | , m_updateFunction(WTFMove(updateFunction)) |
60 | { |
61 | #if USE(GLIB_EVENT_LOOP) |
62 | m_updateTimer.setPriority(RunLoopSourcePriority::CompositingThreadUpdateTimer); |
63 | m_updateTimer.setName("[WebKit] CompositingRunLoop" ); |
64 | #endif |
65 | } |
66 | |
67 | CompositingRunLoop::~CompositingRunLoop() |
68 | { |
69 | ASSERT(RunLoop::isMain()); |
70 | // Make sure the RunLoop is stopped after the CompositingRunLoop, because m_updateTimer has a reference. |
71 | RunLoop::main().dispatch([runLoop = makeRef(*m_runLoop)] { |
72 | runLoop->stop(); |
73 | runLoop->dispatch([] { |
74 | RunLoop::current().stop(); |
75 | }); |
76 | }); |
77 | } |
78 | |
79 | void CompositingRunLoop::performTask(Function<void ()>&& function) |
80 | { |
81 | ASSERT(RunLoop::isMain()); |
82 | m_runLoop->dispatch(WTFMove(function)); |
83 | } |
84 | |
85 | void CompositingRunLoop::performTaskSync(Function<void ()>&& function) |
86 | { |
87 | ASSERT(RunLoop::isMain()); |
88 | LockHolder locker(m_dispatchSyncConditionMutex); |
89 | m_runLoop->dispatch([this, function = WTFMove(function)] { |
90 | function(); |
91 | LockHolder locker(m_dispatchSyncConditionMutex); |
92 | m_dispatchSyncCondition.notifyOne(); |
93 | }); |
94 | m_dispatchSyncCondition.wait(m_dispatchSyncConditionMutex); |
95 | } |
96 | |
97 | void CompositingRunLoop::suspend() |
98 | { |
99 | LockHolder stateLocker(m_state.lock); |
100 | m_state.isSuspended = true; |
101 | m_updateTimer.stop(); |
102 | } |
103 | |
104 | void CompositingRunLoop::resume() |
105 | { |
106 | LockHolder stateLocker(m_state.lock); |
107 | m_state.isSuspended = false; |
108 | if (m_state.update == UpdateState::Scheduled) |
109 | m_updateTimer.startOneShot(0_s); |
110 | } |
111 | |
112 | void CompositingRunLoop::scheduleUpdate() |
113 | { |
114 | LockHolder stateLocker(m_state.lock); |
115 | scheduleUpdate(stateLocker); |
116 | } |
117 | |
118 | void CompositingRunLoop::scheduleUpdate(LockHolder& stateLocker) |
119 | { |
120 | // An update was requested. Depending on the state: |
121 | // - if Idle, enter the Scheduled state and start the update timer, |
122 | // - if Scheduled, do nothing, |
123 | // - if InProgress mark an update as pending, meaning another update will be |
124 | // scheduled as soon as the current one is completed. |
125 | |
126 | UNUSED_PARAM(stateLocker); |
127 | |
128 | switch (m_state.update) { |
129 | case UpdateState::Idle: |
130 | m_state.update = UpdateState::Scheduled; |
131 | if (!m_state.isSuspended) |
132 | m_updateTimer.startOneShot(0_s); |
133 | return; |
134 | case UpdateState::Scheduled: |
135 | return; |
136 | case UpdateState::InProgress: |
137 | m_state.pendingUpdate = true; |
138 | return; |
139 | } |
140 | } |
141 | |
142 | void CompositingRunLoop::stopUpdates() |
143 | { |
144 | // Stop everything. |
145 | |
146 | LockHolder locker(m_state.lock); |
147 | m_updateTimer.stop(); |
148 | m_state.update = UpdateState::Idle; |
149 | m_state.pendingUpdate = false; |
150 | } |
151 | |
152 | void CompositingRunLoop::updateCompleted(LockHolder& stateLocker) |
153 | { |
154 | // Scene update has been signaled as completed. Depending on the state: |
155 | // - if Idle, Scheduled or InProgress, do nothing, |
156 | // - if InProgress, schedule a new update in case a pending update was marked, |
157 | // otherwise push the scene update state into Idle. |
158 | |
159 | UNUSED_PARAM(stateLocker); |
160 | |
161 | switch (m_state.update) { |
162 | case UpdateState::Idle: |
163 | case UpdateState::Scheduled: |
164 | return; |
165 | case UpdateState::InProgress: |
166 | if (m_state.pendingUpdate) { |
167 | m_state.pendingUpdate = false; |
168 | m_state.update = UpdateState::Scheduled; |
169 | if (!m_state.isSuspended) |
170 | m_updateTimer.startOneShot(0_s); |
171 | return; |
172 | } |
173 | |
174 | m_state.update = UpdateState::Idle; |
175 | return; |
176 | } |
177 | } |
178 | |
179 | void CompositingRunLoop::updateTimerFired() |
180 | { |
181 | { |
182 | // Scene update is now in progress. |
183 | LockHolder locker(m_state.lock); |
184 | if (m_state.isSuspended) |
185 | return; |
186 | m_state.update = UpdateState::InProgress; |
187 | } |
188 | m_updateFunction(); |
189 | } |
190 | |
191 | } // namespace WebKit |
192 | |
193 | #endif // USE(COORDINATED_GRAPHICS) |
194 | |