1 | /* |
2 | * Copyright (C) 2010-2016 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "Connection.h" |
28 | |
29 | #include "Logging.h" |
30 | #include <memory> |
31 | #include <wtf/HashSet.h> |
32 | #include <wtf/NeverDestroyed.h> |
33 | #include <wtf/RunLoop.h> |
34 | #include <wtf/text/WTFString.h> |
35 | #include <wtf/threads/BinarySemaphore.h> |
36 | |
37 | #if PLATFORM(COCOA) |
38 | #include "MachMessage.h" |
39 | #endif |
40 | |
41 | #if USE(UNIX_DOMAIN_SOCKETS) |
42 | #include "UnixMessage.h" |
43 | #endif |
44 | |
45 | namespace IPC { |
46 | |
47 | #if PLATFORM(COCOA) |
48 | // The IPC connection gets killed if the incoming message queue reaches 50000 messages before the main thread has a chance to dispatch them. |
49 | const size_t maxPendingIncomingMessagesKillingThreshold { 50000 }; |
50 | #endif |
51 | |
52 | struct Connection::ReplyHandler { |
53 | RefPtr<FunctionDispatcher> dispatcher; |
54 | Function<void (std::unique_ptr<Decoder>)> handler; |
55 | }; |
56 | |
57 | struct Connection::WaitForMessageState { |
58 | WaitForMessageState(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, OptionSet<WaitForOption> waitForOptions) |
59 | : messageReceiverName(messageReceiverName) |
60 | , messageName(messageName) |
61 | , destinationID(destinationID) |
62 | , waitForOptions(waitForOptions) |
63 | { |
64 | } |
65 | |
66 | StringReference messageReceiverName; |
67 | StringReference messageName; |
68 | uint64_t destinationID; |
69 | |
70 | OptionSet<WaitForOption> waitForOptions; |
71 | bool messageWaitingInterrupted = false; |
72 | |
73 | std::unique_ptr<Decoder> decoder; |
74 | }; |
75 | |
76 | class Connection::SyncMessageState { |
77 | public: |
78 | static SyncMessageState& singleton(); |
79 | |
80 | SyncMessageState(); |
81 | ~SyncMessageState() = delete; |
82 | |
83 | void wakeUpClientRunLoop() |
84 | { |
85 | m_waitForSyncReplySemaphore.signal(); |
86 | } |
87 | |
88 | bool wait(TimeWithDynamicClockType absoluteTime) |
89 | { |
90 | return m_waitForSyncReplySemaphore.waitUntil(absoluteTime); |
91 | } |
92 | |
93 | // Returns true if this message will be handled on a client thread that is currently |
94 | // waiting for a reply to a synchronous message. |
95 | bool processIncomingMessage(Connection&, std::unique_ptr<Decoder>&); |
96 | |
97 | // Dispatch pending sync messages. if allowedConnection is not null, will only dispatch messages |
98 | // from that connection and put the other messages back in the queue. |
99 | void dispatchMessages(Connection* allowedConnection); |
100 | |
101 | private: |
102 | void dispatchMessageAndResetDidScheduleDispatchMessagesForConnection(Connection&); |
103 | |
104 | BinarySemaphore m_waitForSyncReplySemaphore; |
105 | |
106 | // Protects m_didScheduleDispatchMessagesWorkSet and m_messagesToDispatchWhileWaitingForSyncReply. |
107 | Lock m_mutex; |
108 | |
109 | // The set of connections for which we've scheduled a call to dispatchMessageAndResetDidScheduleDispatchMessagesForConnection. |
110 | HashSet<RefPtr<Connection>> m_didScheduleDispatchMessagesWorkSet; |
111 | |
112 | struct ConnectionAndIncomingMessage { |
113 | Ref<Connection> connection; |
114 | std::unique_ptr<Decoder> message; |
115 | }; |
116 | Vector<ConnectionAndIncomingMessage> m_messagesToDispatchWhileWaitingForSyncReply; |
117 | }; |
118 | |
119 | Connection::SyncMessageState& Connection::SyncMessageState::singleton() |
120 | { |
121 | static std::once_flag onceFlag; |
122 | static LazyNeverDestroyed<SyncMessageState> syncMessageState; |
123 | |
124 | std::call_once(onceFlag, [] { |
125 | syncMessageState.construct(); |
126 | }); |
127 | |
128 | return syncMessageState; |
129 | } |
130 | |
131 | Connection::SyncMessageState::SyncMessageState() |
132 | { |
133 | } |
134 | |
135 | bool Connection::SyncMessageState::processIncomingMessage(Connection& connection, std::unique_ptr<Decoder>& message) |
136 | { |
137 | if (!message->shouldDispatchMessageWhenWaitingForSyncReply()) |
138 | return false; |
139 | |
140 | ConnectionAndIncomingMessage connectionAndIncomingMessage { connection, WTFMove(message) }; |
141 | |
142 | { |
143 | std::lock_guard<Lock> lock(m_mutex); |
144 | |
145 | if (m_didScheduleDispatchMessagesWorkSet.add(&connection).isNewEntry) { |
146 | RunLoop::main().dispatch([this, protectedConnection = Ref<Connection>(connection)]() mutable { |
147 | dispatchMessageAndResetDidScheduleDispatchMessagesForConnection(protectedConnection); |
148 | }); |
149 | } |
150 | |
151 | m_messagesToDispatchWhileWaitingForSyncReply.append(WTFMove(connectionAndIncomingMessage)); |
152 | } |
153 | |
154 | wakeUpClientRunLoop(); |
155 | |
156 | return true; |
157 | } |
158 | |
159 | void Connection::SyncMessageState::dispatchMessages(Connection* allowedConnection) |
160 | { |
161 | ASSERT(RunLoop::isMain()); |
162 | |
163 | Vector<ConnectionAndIncomingMessage> messagesToDispatchWhileWaitingForSyncReply; |
164 | |
165 | { |
166 | std::lock_guard<Lock> lock(m_mutex); |
167 | m_messagesToDispatchWhileWaitingForSyncReply.swap(messagesToDispatchWhileWaitingForSyncReply); |
168 | } |
169 | |
170 | Vector<ConnectionAndIncomingMessage> messagesToPutBack; |
171 | |
172 | for (size_t i = 0; i < messagesToDispatchWhileWaitingForSyncReply.size(); ++i) { |
173 | ConnectionAndIncomingMessage& connectionAndIncomingMessage = messagesToDispatchWhileWaitingForSyncReply[i]; |
174 | |
175 | if (allowedConnection && allowedConnection != connectionAndIncomingMessage.connection.ptr()) { |
176 | // This incoming message belongs to another connection and we don't want to dispatch it now |
177 | // so mark it to be put back in the message queue. |
178 | messagesToPutBack.append(WTFMove(connectionAndIncomingMessage)); |
179 | continue; |
180 | } |
181 | |
182 | connectionAndIncomingMessage.connection->dispatchMessage(WTFMove(connectionAndIncomingMessage.message)); |
183 | } |
184 | |
185 | if (!messagesToPutBack.isEmpty()) { |
186 | std::lock_guard<Lock> lock(m_mutex); |
187 | |
188 | for (auto& message : messagesToPutBack) |
189 | m_messagesToDispatchWhileWaitingForSyncReply.append(WTFMove(message)); |
190 | } |
191 | } |
192 | |
193 | void Connection::SyncMessageState::dispatchMessageAndResetDidScheduleDispatchMessagesForConnection(Connection& connection) |
194 | { |
195 | { |
196 | std::lock_guard<Lock> lock(m_mutex); |
197 | ASSERT(m_didScheduleDispatchMessagesWorkSet.contains(&connection)); |
198 | m_didScheduleDispatchMessagesWorkSet.remove(&connection); |
199 | } |
200 | |
201 | dispatchMessages(&connection); |
202 | } |
203 | |
204 | // Represents a sync request for which we're waiting on a reply. |
205 | struct Connection::PendingSyncReply { |
206 | // The request ID. |
207 | uint64_t syncRequestID { 0 }; |
208 | |
209 | // The reply decoder, will be null if there was an error processing the sync |
210 | // message on the other side. |
211 | std::unique_ptr<Decoder> replyDecoder; |
212 | |
213 | // Will be set to true once a reply has been received. |
214 | bool didReceiveReply { false }; |
215 | |
216 | PendingSyncReply() = default; |
217 | |
218 | explicit PendingSyncReply(uint64_t syncRequestID) |
219 | : syncRequestID(syncRequestID) |
220 | { |
221 | } |
222 | }; |
223 | |
224 | Ref<Connection> Connection::createServerConnection(Identifier identifier, Client& client) |
225 | { |
226 | return adoptRef(*new Connection(identifier, true, client)); |
227 | } |
228 | |
229 | Ref<Connection> Connection::createClientConnection(Identifier identifier, Client& client) |
230 | { |
231 | return adoptRef(*new Connection(identifier, false, client)); |
232 | } |
233 | |
234 | static HashMap<IPC::Connection::UniqueID, Connection*>& allConnections() |
235 | { |
236 | static NeverDestroyed<HashMap<IPC::Connection::UniqueID, Connection*>> map; |
237 | return map; |
238 | } |
239 | |
240 | static HashMap<uintptr_t, HashMap<uint64_t, CompletionHandler<void(Decoder*)>>>& asyncReplyHandlerMap() |
241 | { |
242 | static NeverDestroyed<HashMap<uintptr_t, HashMap<uint64_t, CompletionHandler<void(Decoder*)>>>> map; |
243 | return map.get(); |
244 | } |
245 | |
246 | static void clearAsyncReplyHandlers(const Connection&); |
247 | |
248 | Connection::Connection(Identifier identifier, bool isServer, Client& client) |
249 | : m_client(client) |
250 | , m_uniqueID(UniqueID::generate()) |
251 | , m_isServer(isServer) |
252 | , m_syncRequestID(0) |
253 | , m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(false) |
254 | , m_shouldExitOnSyncMessageSendFailure(false) |
255 | , m_didCloseOnConnectionWorkQueueCallback(0) |
256 | , m_isConnected(false) |
257 | , m_connectionQueue(WorkQueue::create("com.apple.IPC.ReceiveQueue" )) |
258 | , m_inSendSyncCount(0) |
259 | , m_inDispatchMessageCount(0) |
260 | , m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount(0) |
261 | , m_didReceiveInvalidMessage(false) |
262 | , m_waitingForMessage(nullptr) |
263 | , m_shouldWaitForSyncReplies(true) |
264 | { |
265 | ASSERT(RunLoop::isMain()); |
266 | allConnections().add(m_uniqueID, this); |
267 | |
268 | platformInitialize(identifier); |
269 | |
270 | #if HAVE(QOS_CLASSES) |
271 | ASSERT(pthread_main_np()); |
272 | m_mainThread = pthread_self(); |
273 | #endif |
274 | } |
275 | |
276 | Connection::~Connection() |
277 | { |
278 | ASSERT(RunLoop::isMain()); |
279 | ASSERT(!isValid()); |
280 | |
281 | allConnections().remove(m_uniqueID); |
282 | |
283 | clearAsyncReplyHandlers(*this); |
284 | } |
285 | |
286 | Connection* Connection::connection(UniqueID uniqueID) |
287 | { |
288 | ASSERT(RunLoop::isMain()); |
289 | return allConnections().get(uniqueID); |
290 | } |
291 | |
292 | void Connection::setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool flag) |
293 | { |
294 | ASSERT(!m_isConnected); |
295 | |
296 | m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage = flag; |
297 | } |
298 | |
299 | void Connection::setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure) |
300 | { |
301 | ASSERT(!m_isConnected); |
302 | |
303 | m_shouldExitOnSyncMessageSendFailure = shouldExitOnSyncMessageSendFailure; |
304 | } |
305 | |
306 | void Connection::addWorkQueueMessageReceiver(StringReference messageReceiverName, WorkQueue& workQueue, WorkQueueMessageReceiver* workQueueMessageReceiver) |
307 | { |
308 | ASSERT(RunLoop::isMain()); |
309 | |
310 | m_connectionQueue->dispatch([protectedThis = makeRef(*this), messageReceiverName = WTFMove(messageReceiverName), workQueue = &workQueue, workQueueMessageReceiver]() mutable { |
311 | ASSERT(!protectedThis->m_workQueueMessageReceivers.contains(messageReceiverName)); |
312 | |
313 | protectedThis->m_workQueueMessageReceivers.add(messageReceiverName, std::make_pair(workQueue, workQueueMessageReceiver)); |
314 | }); |
315 | } |
316 | |
317 | void Connection::removeWorkQueueMessageReceiver(StringReference messageReceiverName) |
318 | { |
319 | ASSERT(RunLoop::isMain()); |
320 | |
321 | m_connectionQueue->dispatch([protectedThis = makeRef(*this), messageReceiverName = WTFMove(messageReceiverName)]() mutable { |
322 | ASSERT(protectedThis->m_workQueueMessageReceivers.contains(messageReceiverName)); |
323 | protectedThis->m_workQueueMessageReceivers.remove(messageReceiverName); |
324 | }); |
325 | } |
326 | |
327 | void Connection::dispatchWorkQueueMessageReceiverMessage(WorkQueueMessageReceiver& workQueueMessageReceiver, Decoder& decoder) |
328 | { |
329 | if (!decoder.isSyncMessage()) { |
330 | workQueueMessageReceiver.didReceiveMessage(*this, decoder); |
331 | return; |
332 | } |
333 | |
334 | uint64_t syncRequestID = 0; |
335 | if (!decoder.decode(syncRequestID) || !syncRequestID) { |
336 | // We received an invalid sync message. |
337 | // FIXME: Handle this. |
338 | decoder.markInvalid(); |
339 | return; |
340 | } |
341 | |
342 | auto replyEncoder = std::make_unique<Encoder>("IPC" , "SyncMessageReply" , syncRequestID); |
343 | |
344 | // Hand off both the decoder and encoder to the work queue message receiver. |
345 | workQueueMessageReceiver.didReceiveSyncMessage(*this, decoder, replyEncoder); |
346 | |
347 | // FIXME: If the message was invalid, we should send back a SyncMessageError. |
348 | ASSERT(!decoder.isInvalid()); |
349 | |
350 | if (replyEncoder) |
351 | sendSyncReply(WTFMove(replyEncoder)); |
352 | } |
353 | |
354 | void Connection::setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback) |
355 | { |
356 | ASSERT(!m_isConnected); |
357 | |
358 | m_didCloseOnConnectionWorkQueueCallback = callback; |
359 | } |
360 | |
361 | void Connection::invalidate() |
362 | { |
363 | ASSERT(RunLoop::isMain()); |
364 | |
365 | if (!isValid()) { |
366 | // Someone already called invalidate(). |
367 | return; |
368 | } |
369 | |
370 | m_isValid = false; |
371 | |
372 | { |
373 | std::lock_guard<Lock> lock(m_replyHandlersLock); |
374 | for (auto& replyHandler : m_replyHandlers.values()) { |
375 | replyHandler.dispatcher->dispatch([handler = WTFMove(replyHandler.handler)] { |
376 | handler(nullptr); |
377 | }); |
378 | } |
379 | |
380 | m_replyHandlers.clear(); |
381 | } |
382 | |
383 | m_connectionQueue->dispatch([protectedThis = makeRef(*this)]() mutable { |
384 | protectedThis->platformInvalidate(); |
385 | }); |
386 | } |
387 | |
388 | void Connection::markCurrentlyDispatchedMessageAsInvalid() |
389 | { |
390 | // This should only be called while processing a message. |
391 | ASSERT(m_inDispatchMessageCount > 0); |
392 | |
393 | m_didReceiveInvalidMessage = true; |
394 | } |
395 | |
396 | std::unique_ptr<Encoder> Connection::createSyncMessageEncoder(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, uint64_t& syncRequestID) |
397 | { |
398 | auto encoder = std::make_unique<Encoder>(messageReceiverName, messageName, destinationID); |
399 | encoder->setIsSyncMessage(true); |
400 | |
401 | // Encode the sync request ID. |
402 | syncRequestID = ++m_syncRequestID; |
403 | *encoder << syncRequestID; |
404 | |
405 | return encoder; |
406 | } |
407 | |
408 | bool Connection::sendMessage(std::unique_ptr<Encoder> encoder, OptionSet<SendOption> sendOptions) |
409 | { |
410 | if (!isValid()) |
411 | return false; |
412 | |
413 | if (isMainThread() && m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting && !encoder->isSyncMessage() && !(encoder->messageReceiverName() == "IPC" ) && !sendOptions.contains(SendOption::IgnoreFullySynchronousMode)) { |
414 | uint64_t syncRequestID; |
415 | auto wrappedMessage = createSyncMessageEncoder("IPC" , "WrappedAsyncMessageForTesting" , encoder->destinationID(), syncRequestID); |
416 | wrappedMessage->setFullySynchronousModeForTesting(); |
417 | wrappedMessage->wrapForTesting(WTFMove(encoder)); |
418 | return static_cast<bool>(sendSyncMessage(syncRequestID, WTFMove(wrappedMessage), Seconds::infinity(), { })); |
419 | } |
420 | |
421 | if (sendOptions.contains(SendOption::DispatchMessageEvenWhenWaitingForSyncReply) |
422 | && (!m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage |
423 | || m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount)) |
424 | encoder->setShouldDispatchMessageWhenWaitingForSyncReply(true); |
425 | |
426 | { |
427 | std::lock_guard<Lock> lock(m_outgoingMessagesMutex); |
428 | m_outgoingMessages.append(WTFMove(encoder)); |
429 | } |
430 | |
431 | // FIXME: We should add a boolean flag so we don't call this when work has already been scheduled. |
432 | m_connectionQueue->dispatch([protectedThis = makeRef(*this)]() mutable { |
433 | protectedThis->sendOutgoingMessages(); |
434 | }); |
435 | return true; |
436 | } |
437 | |
438 | void Connection::sendMessageWithReply(uint64_t requestID, std::unique_ptr<Encoder> encoder, FunctionDispatcher& replyDispatcher, Function<void (std::unique_ptr<Decoder>)>&& replyHandler) |
439 | { |
440 | { |
441 | std::lock_guard<Lock> lock(m_replyHandlersLock); |
442 | |
443 | if (!isValid()) { |
444 | replyDispatcher.dispatch([replyHandler = WTFMove(replyHandler)] { |
445 | replyHandler(nullptr); |
446 | }); |
447 | return; |
448 | } |
449 | |
450 | ASSERT(!m_replyHandlers.contains(requestID)); |
451 | m_replyHandlers.set(requestID, ReplyHandler { &replyDispatcher, WTFMove(replyHandler) }); |
452 | } |
453 | |
454 | sendMessage(WTFMove(encoder), { }); |
455 | } |
456 | |
457 | bool Connection::sendSyncReply(std::unique_ptr<Encoder> encoder) |
458 | { |
459 | return sendMessage(WTFMove(encoder), { }); |
460 | } |
461 | |
462 | Seconds Connection::timeoutRespectingIgnoreTimeoutsForTesting(Seconds timeout) const |
463 | { |
464 | return m_ignoreTimeoutsForTesting ? Seconds::infinity() : timeout; |
465 | } |
466 | |
467 | std::unique_ptr<Decoder> Connection::waitForMessage(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, Seconds timeout, OptionSet<WaitForOption> waitForOptions) |
468 | { |
469 | ASSERT(RunLoop::isMain()); |
470 | |
471 | timeout = timeoutRespectingIgnoreTimeoutsForTesting(timeout); |
472 | |
473 | bool hasIncomingSynchronousMessage = false; |
474 | |
475 | // First, check if this message is already in the incoming messages queue. |
476 | { |
477 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
478 | |
479 | for (auto it = m_incomingMessages.begin(), end = m_incomingMessages.end(); it != end; ++it) { |
480 | std::unique_ptr<Decoder>& message = *it; |
481 | |
482 | if (message->messageReceiverName() == messageReceiverName && message->messageName() == messageName && message->destinationID() == destinationID) { |
483 | std::unique_ptr<Decoder> returnedMessage = WTFMove(message); |
484 | |
485 | m_incomingMessages.remove(it); |
486 | return returnedMessage; |
487 | } |
488 | |
489 | if (message->isSyncMessage()) |
490 | hasIncomingSynchronousMessage = true; |
491 | } |
492 | } |
493 | |
494 | // Don't even start waiting if we have InterruptWaitingIfSyncMessageArrives and there's a sync message already in the queue. |
495 | if (hasIncomingSynchronousMessage && waitForOptions.contains(WaitForOption::InterruptWaitingIfSyncMessageArrives)) { |
496 | m_waitingForMessage = nullptr; |
497 | return nullptr; |
498 | } |
499 | |
500 | WaitForMessageState waitingForMessage(messageReceiverName, messageName, destinationID, waitForOptions); |
501 | |
502 | { |
503 | std::lock_guard<Lock> lock(m_waitForMessageMutex); |
504 | |
505 | // We don't support having multiple clients waiting for messages. |
506 | ASSERT(!m_waitingForMessage); |
507 | |
508 | m_waitingForMessage = &waitingForMessage; |
509 | } |
510 | |
511 | MonotonicTime absoluteTimeout = MonotonicTime::now() + timeout; |
512 | |
513 | // Now wait for it to be set. |
514 | while (true) { |
515 | // Handle any messages that are blocked on a response from us. |
516 | SyncMessageState::singleton().dispatchMessages(nullptr); |
517 | |
518 | std::unique_lock<Lock> lock(m_waitForMessageMutex); |
519 | |
520 | if (m_waitingForMessage->decoder) { |
521 | auto decoder = WTFMove(m_waitingForMessage->decoder); |
522 | m_waitingForMessage = nullptr; |
523 | return decoder; |
524 | } |
525 | |
526 | // Now we wait. |
527 | bool didTimeout = !m_waitForMessageCondition.waitUntil(lock, absoluteTimeout); |
528 | // We timed out, lost our connection, or a sync message came in with InterruptWaitingIfSyncMessageArrives, so stop waiting. |
529 | if (didTimeout || m_waitingForMessage->messageWaitingInterrupted) { |
530 | m_waitingForMessage = nullptr; |
531 | break; |
532 | } |
533 | } |
534 | |
535 | return nullptr; |
536 | } |
537 | |
538 | std::unique_ptr<Decoder> Connection::sendSyncMessage(uint64_t syncRequestID, std::unique_ptr<Encoder> encoder, Seconds timeout, OptionSet<SendSyncOption> sendSyncOptions) |
539 | { |
540 | ASSERT(RunLoop::isMain()); |
541 | |
542 | if (!isValid()) { |
543 | didFailToSendSyncMessage(); |
544 | return nullptr; |
545 | } |
546 | |
547 | // Push the pending sync reply information on our stack. |
548 | { |
549 | LockHolder locker(m_syncReplyStateMutex); |
550 | if (!m_shouldWaitForSyncReplies) { |
551 | didFailToSendSyncMessage(); |
552 | return nullptr; |
553 | } |
554 | |
555 | m_pendingSyncReplies.append(PendingSyncReply(syncRequestID)); |
556 | } |
557 | |
558 | ++m_inSendSyncCount; |
559 | |
560 | // First send the message. |
561 | sendMessage(WTFMove(encoder), IPC::SendOption::DispatchMessageEvenWhenWaitingForSyncReply); |
562 | |
563 | // Then wait for a reply. Waiting for a reply could involve dispatching incoming sync messages, so |
564 | // keep an extra reference to the connection here in case it's invalidated. |
565 | Ref<Connection> protect(*this); |
566 | std::unique_ptr<Decoder> reply = waitForSyncReply(syncRequestID, timeout, sendSyncOptions); |
567 | |
568 | --m_inSendSyncCount; |
569 | |
570 | // Finally, pop the pending sync reply information. |
571 | { |
572 | LockHolder locker(m_syncReplyStateMutex); |
573 | ASSERT(m_pendingSyncReplies.last().syncRequestID == syncRequestID); |
574 | m_pendingSyncReplies.removeLast(); |
575 | } |
576 | |
577 | if (!reply) |
578 | didFailToSendSyncMessage(); |
579 | |
580 | return reply; |
581 | } |
582 | |
583 | std::unique_ptr<Decoder> Connection::waitForSyncReply(uint64_t syncRequestID, Seconds timeout, OptionSet<SendSyncOption> sendSyncOptions) |
584 | { |
585 | timeout = timeoutRespectingIgnoreTimeoutsForTesting(timeout); |
586 | WallTime absoluteTime = WallTime::now() + timeout; |
587 | |
588 | willSendSyncMessage(sendSyncOptions); |
589 | |
590 | bool timedOut = false; |
591 | while (!timedOut) { |
592 | // First, check if we have any messages that we need to process. |
593 | SyncMessageState::singleton().dispatchMessages(nullptr); |
594 | |
595 | { |
596 | LockHolder locker(m_syncReplyStateMutex); |
597 | |
598 | // Second, check if there is a sync reply at the top of the stack. |
599 | ASSERT(!m_pendingSyncReplies.isEmpty()); |
600 | |
601 | PendingSyncReply& pendingSyncReply = m_pendingSyncReplies.last(); |
602 | ASSERT_UNUSED(syncRequestID, pendingSyncReply.syncRequestID == syncRequestID); |
603 | |
604 | // We found the sync reply, or the connection was closed. |
605 | if (pendingSyncReply.didReceiveReply || !m_shouldWaitForSyncReplies) { |
606 | didReceiveSyncReply(sendSyncOptions); |
607 | return WTFMove(pendingSyncReply.replyDecoder); |
608 | } |
609 | } |
610 | |
611 | // Processing a sync message could cause the connection to be invalidated. |
612 | // (If the handler ends up calling Connection::invalidate). |
613 | // If that happens, we need to stop waiting, or we'll hang since we won't get |
614 | // any more incoming messages. |
615 | if (!isValid()) { |
616 | RELEASE_LOG_ERROR(IPC, "Connection::waitForSyncReply: Connection no longer valid, id = %" PRIu64, syncRequestID); |
617 | didReceiveSyncReply(sendSyncOptions); |
618 | return nullptr; |
619 | } |
620 | |
621 | // We didn't find a sync reply yet, keep waiting. |
622 | // This allows the WebProcess to still serve clients while waiting for the message to return. |
623 | // Notably, it can continue to process accessibility requests, which are on the main thread. |
624 | timedOut = !SyncMessageState::singleton().wait(absoluteTime); |
625 | } |
626 | |
627 | RELEASE_LOG_ERROR(IPC, "Connection::waitForSyncReply: Timed-out while waiting for reply, id = %" PRIu64, syncRequestID); |
628 | didReceiveSyncReply(sendSyncOptions); |
629 | |
630 | return nullptr; |
631 | } |
632 | |
633 | void Connection::processIncomingSyncReply(std::unique_ptr<Decoder> decoder) |
634 | { |
635 | { |
636 | LockHolder locker(m_syncReplyStateMutex); |
637 | |
638 | // Go through the stack of sync requests that have pending replies and see which one |
639 | // this reply is for. |
640 | for (size_t i = m_pendingSyncReplies.size(); i > 0; --i) { |
641 | PendingSyncReply& pendingSyncReply = m_pendingSyncReplies[i - 1]; |
642 | |
643 | if (pendingSyncReply.syncRequestID != decoder->destinationID()) |
644 | continue; |
645 | |
646 | ASSERT(!pendingSyncReply.replyDecoder); |
647 | |
648 | pendingSyncReply.replyDecoder = WTFMove(decoder); |
649 | pendingSyncReply.didReceiveReply = true; |
650 | |
651 | // We got a reply to the last send message, wake up the client run loop so it can be processed. |
652 | if (i == m_pendingSyncReplies.size()) |
653 | SyncMessageState::singleton().wakeUpClientRunLoop(); |
654 | |
655 | return; |
656 | } |
657 | } |
658 | |
659 | { |
660 | LockHolder locker(m_replyHandlersLock); |
661 | |
662 | auto replyHandler = m_replyHandlers.take(decoder->destinationID()); |
663 | if (replyHandler.dispatcher) { |
664 | replyHandler.dispatcher->dispatch([protectedThis = makeRef(*this), handler = WTFMove(replyHandler.handler), decoder = WTFMove(decoder)] () mutable { |
665 | if (!protectedThis->isValid()) { |
666 | handler(nullptr); |
667 | return; |
668 | } |
669 | |
670 | handler(WTFMove(decoder)); |
671 | }); |
672 | } |
673 | } |
674 | |
675 | // If we get here, it means we got a reply for a message that wasn't in the sync request stack or map. |
676 | // This can happen if the send timed out, so it's fine to ignore. |
677 | } |
678 | |
679 | void Connection::processIncomingMessage(std::unique_ptr<Decoder> message) |
680 | { |
681 | ASSERT(!message->messageReceiverName().isEmpty()); |
682 | ASSERT(!message->messageName().isEmpty()); |
683 | |
684 | if (message->messageReceiverName() == "IPC" && message->messageName() == "SyncMessageReply" ) { |
685 | processIncomingSyncReply(WTFMove(message)); |
686 | return; |
687 | } |
688 | |
689 | if (!m_workQueueMessageReceivers.isValidKey(message->messageReceiverName())) { |
690 | RefPtr<Connection> protectedThis(this); |
691 | StringReference messageReceiverNameReference = message->messageReceiverName(); |
692 | String messageReceiverName(messageReceiverNameReference.isEmpty() ? "<unknown message receiver>" : String(messageReceiverNameReference.data(), messageReceiverNameReference.size())); |
693 | StringReference messageNameReference = message->messageName(); |
694 | String messageName(messageNameReference.isEmpty() ? "<unknown message>" : String(messageNameReference.data(), messageNameReference.size())); |
695 | |
696 | RunLoop::main().dispatch([protectedThis = makeRef(*this), messageReceiverName = WTFMove(messageReceiverName), messageName = WTFMove(messageName)]() mutable { |
697 | protectedThis->dispatchDidReceiveInvalidMessage(messageReceiverName.utf8(), messageName.utf8()); |
698 | }); |
699 | return; |
700 | } |
701 | |
702 | auto it = m_workQueueMessageReceivers.find(message->messageReceiverName()); |
703 | if (it != m_workQueueMessageReceivers.end()) { |
704 | it->value.first->dispatch([protectedThis = makeRef(*this), workQueueMessageReceiver = it->value.second, decoder = WTFMove(message)]() mutable { |
705 | protectedThis->dispatchWorkQueueMessageReceiverMessage(*workQueueMessageReceiver, *decoder); |
706 | }); |
707 | return; |
708 | } |
709 | |
710 | #if HAVE(QOS_CLASSES) |
711 | if (message->isSyncMessage() && m_shouldBoostMainThreadOnSyncMessage) { |
712 | pthread_override_t override = pthread_override_qos_class_start_np(m_mainThread, Thread::adjustedQOSClass(QOS_CLASS_USER_INTERACTIVE), 0); |
713 | message->setQOSClassOverride(override); |
714 | } |
715 | #endif |
716 | |
717 | if (message->isSyncMessage()) { |
718 | std::lock_guard<Lock> lock(m_incomingSyncMessageCallbackMutex); |
719 | |
720 | for (auto& callback : m_incomingSyncMessageCallbacks.values()) |
721 | m_incomingSyncMessageCallbackQueue->dispatch(WTFMove(callback)); |
722 | |
723 | m_incomingSyncMessageCallbacks.clear(); |
724 | } |
725 | |
726 | // Check if we're waiting for this message, or if we need to interrupt waiting due to an incoming sync message. |
727 | { |
728 | std::lock_guard<Lock> lock(m_waitForMessageMutex); |
729 | |
730 | if (m_waitingForMessage && !m_waitingForMessage->decoder) { |
731 | if (m_waitingForMessage->messageReceiverName == message->messageReceiverName() && m_waitingForMessage->messageName == message->messageName() && m_waitingForMessage->destinationID == message->destinationID()) { |
732 | m_waitingForMessage->decoder = WTFMove(message); |
733 | ASSERT(m_waitingForMessage->decoder); |
734 | m_waitForMessageCondition.notifyOne(); |
735 | return; |
736 | } |
737 | |
738 | if (m_waitingForMessage->waitForOptions.contains(WaitForOption::InterruptWaitingIfSyncMessageArrives) && message->isSyncMessage()) { |
739 | m_waitingForMessage->messageWaitingInterrupted = true; |
740 | m_waitForMessageCondition.notifyOne(); |
741 | enqueueIncomingMessage(WTFMove(message)); |
742 | return; |
743 | } |
744 | } |
745 | } |
746 | |
747 | // Check if this is a sync message or if it's a message that should be dispatched even when waiting for |
748 | // a sync reply. If it is, and we're waiting for a sync reply this message needs to be dispatched. |
749 | // If we don't we'll end up with a deadlock where both sync message senders are stuck waiting for a reply. |
750 | if (SyncMessageState::singleton().processIncomingMessage(*this, message)) |
751 | return; |
752 | |
753 | enqueueIncomingMessage(WTFMove(message)); |
754 | } |
755 | |
756 | uint64_t Connection::installIncomingSyncMessageCallback(WTF::Function<void ()>&& callback) |
757 | { |
758 | std::lock_guard<Lock> lock(m_incomingSyncMessageCallbackMutex); |
759 | |
760 | m_nextIncomingSyncMessageCallbackID++; |
761 | |
762 | if (!m_incomingSyncMessageCallbackQueue) |
763 | m_incomingSyncMessageCallbackQueue = WorkQueue::create("com.apple.WebKit.IPC.IncomingSyncMessageCallbackQueue" ); |
764 | |
765 | m_incomingSyncMessageCallbacks.add(m_nextIncomingSyncMessageCallbackID, WTFMove(callback)); |
766 | |
767 | return m_nextIncomingSyncMessageCallbackID; |
768 | } |
769 | |
770 | void Connection::uninstallIncomingSyncMessageCallback(uint64_t callbackID) |
771 | { |
772 | std::lock_guard<Lock> lock(m_incomingSyncMessageCallbackMutex); |
773 | m_incomingSyncMessageCallbacks.remove(callbackID); |
774 | } |
775 | |
776 | bool Connection::hasIncomingSyncMessage() |
777 | { |
778 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
779 | |
780 | for (auto& message : m_incomingMessages) { |
781 | if (message->isSyncMessage()) |
782 | return true; |
783 | } |
784 | |
785 | return false; |
786 | } |
787 | |
788 | void Connection::enableIncomingMessagesThrottling() |
789 | { |
790 | if (m_incomingMessagesThrottler) |
791 | return; |
792 | |
793 | m_incomingMessagesThrottler = std::make_unique<MessagesThrottler>(*this, &Connection::dispatchIncomingMessages); |
794 | } |
795 | |
796 | void Connection::postConnectionDidCloseOnConnectionWorkQueue() |
797 | { |
798 | m_connectionQueue->dispatch([protectedThis = makeRef(*this)]() mutable { |
799 | protectedThis->connectionDidClose(); |
800 | }); |
801 | } |
802 | |
803 | void Connection::connectionDidClose() |
804 | { |
805 | // The connection is now invalid. |
806 | platformInvalidate(); |
807 | |
808 | { |
809 | LockHolder locker(m_replyHandlersLock); |
810 | for (auto& replyHandler : m_replyHandlers.values()) { |
811 | replyHandler.dispatcher->dispatch([handler = WTFMove(replyHandler.handler)] { |
812 | handler(nullptr); |
813 | }); |
814 | } |
815 | |
816 | m_replyHandlers.clear(); |
817 | } |
818 | |
819 | { |
820 | LockHolder locker(m_syncReplyStateMutex); |
821 | |
822 | ASSERT(m_shouldWaitForSyncReplies); |
823 | m_shouldWaitForSyncReplies = false; |
824 | |
825 | if (!m_pendingSyncReplies.isEmpty()) |
826 | SyncMessageState::singleton().wakeUpClientRunLoop(); |
827 | } |
828 | |
829 | { |
830 | std::lock_guard<Lock> lock(m_waitForMessageMutex); |
831 | if (m_waitingForMessage) |
832 | m_waitingForMessage->messageWaitingInterrupted = true; |
833 | } |
834 | m_waitForMessageCondition.notifyAll(); |
835 | |
836 | if (m_didCloseOnConnectionWorkQueueCallback) |
837 | m_didCloseOnConnectionWorkQueueCallback(this); |
838 | |
839 | RunLoop::main().dispatch([protectedThis = makeRef(*this)]() mutable { |
840 | // If the connection has been explicitly invalidated before dispatchConnectionDidClose was called, |
841 | // then the connection will be invalid here. |
842 | if (!protectedThis->isValid()) |
843 | return; |
844 | |
845 | // Set m_isValid to false before calling didClose, otherwise, sendSync will try to send a message |
846 | // to the connection and will then wait indefinitely for a reply. |
847 | protectedThis->m_isValid = false; |
848 | |
849 | protectedThis->m_client.didClose(protectedThis.get()); |
850 | |
851 | clearAsyncReplyHandlers(protectedThis.get()); |
852 | }); |
853 | } |
854 | |
855 | bool Connection::canSendOutgoingMessages() const |
856 | { |
857 | return m_isConnected && platformCanSendOutgoingMessages(); |
858 | } |
859 | |
860 | void Connection::sendOutgoingMessages() |
861 | { |
862 | if (!canSendOutgoingMessages()) |
863 | return; |
864 | |
865 | while (true) { |
866 | std::unique_ptr<Encoder> message; |
867 | |
868 | { |
869 | std::lock_guard<Lock> lock(m_outgoingMessagesMutex); |
870 | if (m_outgoingMessages.isEmpty()) |
871 | break; |
872 | message = m_outgoingMessages.takeFirst(); |
873 | } |
874 | |
875 | if (!sendOutgoingMessage(WTFMove(message))) |
876 | break; |
877 | } |
878 | } |
879 | |
880 | void Connection::dispatchSyncMessage(Decoder& decoder) |
881 | { |
882 | ASSERT(decoder.isSyncMessage()); |
883 | |
884 | uint64_t syncRequestID = 0; |
885 | if (!decoder.decode(syncRequestID) || !syncRequestID) { |
886 | // We received an invalid sync message. |
887 | decoder.markInvalid(); |
888 | return; |
889 | } |
890 | |
891 | auto replyEncoder = std::make_unique<Encoder>("IPC" , "SyncMessageReply" , syncRequestID); |
892 | |
893 | if (decoder.messageReceiverName() == "IPC" && decoder.messageName() == "WrappedAsyncMessageForTesting" ) { |
894 | if (!m_fullySynchronousModeIsAllowedForTesting) { |
895 | decoder.markInvalid(); |
896 | return; |
897 | } |
898 | std::unique_ptr<Decoder> unwrappedDecoder = Decoder::unwrapForTesting(decoder); |
899 | RELEASE_ASSERT(unwrappedDecoder); |
900 | processIncomingMessage(WTFMove(unwrappedDecoder)); |
901 | |
902 | SyncMessageState::singleton().dispatchMessages(nullptr); |
903 | } else { |
904 | // Hand off both the decoder and encoder to the client. |
905 | m_client.didReceiveSyncMessage(*this, decoder, replyEncoder); |
906 | } |
907 | |
908 | // FIXME: If the message was invalid, we should send back a SyncMessageError. |
909 | ASSERT(!decoder.isInvalid()); |
910 | |
911 | if (replyEncoder) |
912 | sendSyncReply(WTFMove(replyEncoder)); |
913 | } |
914 | |
915 | void Connection::dispatchDidReceiveInvalidMessage(const CString& messageReceiverNameString, const CString& messageNameString) |
916 | { |
917 | ASSERT(RunLoop::isMain()); |
918 | |
919 | if (!isValid()) |
920 | return; |
921 | |
922 | m_client.didReceiveInvalidMessage(*this, StringReference(messageReceiverNameString.data(), messageReceiverNameString.length()), StringReference(messageNameString.data(), messageNameString.length())); |
923 | } |
924 | |
925 | void Connection::didFailToSendSyncMessage() |
926 | { |
927 | if (!m_shouldExitOnSyncMessageSendFailure) |
928 | return; |
929 | |
930 | exit(0); |
931 | } |
932 | |
933 | void Connection::enqueueIncomingMessage(std::unique_ptr<Decoder> incomingMessage) |
934 | { |
935 | { |
936 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
937 | |
938 | #if PLATFORM(COCOA) |
939 | if (m_wasKilled) |
940 | return; |
941 | |
942 | if (m_incomingMessages.size() >= maxPendingIncomingMessagesKillingThreshold) { |
943 | if (kill()) { |
944 | RELEASE_LOG_ERROR(IPC, "%p - Connection::enqueueIncomingMessage: Over %zu incoming messages have been queued without the main thread processing them, killing the connection as the remote process seems to be misbehaving" , this, maxPendingIncomingMessagesKillingThreshold); |
945 | m_incomingMessages.clear(); |
946 | } |
947 | return; |
948 | } |
949 | #endif |
950 | |
951 | m_incomingMessages.append(WTFMove(incomingMessage)); |
952 | |
953 | if (m_incomingMessagesThrottler && m_incomingMessages.size() != 1) |
954 | return; |
955 | } |
956 | |
957 | RunLoop::main().dispatch([protectedThis = makeRef(*this)]() mutable { |
958 | if (protectedThis->m_incomingMessagesThrottler) |
959 | protectedThis->dispatchIncomingMessages(); |
960 | else |
961 | protectedThis->dispatchOneIncomingMessage(); |
962 | }); |
963 | } |
964 | |
965 | void Connection::dispatchMessage(Decoder& decoder) |
966 | { |
967 | RELEASE_ASSERT(isValid()); |
968 | if (decoder.messageReceiverName() == "AsyncReply" ) { |
969 | Optional<uint64_t> listenerID; |
970 | decoder >> listenerID; |
971 | if (!listenerID) { |
972 | ASSERT_NOT_REACHED(); |
973 | return; |
974 | } |
975 | auto handler = takeAsyncReplyHandler(*this, *listenerID); |
976 | if (!handler) { |
977 | ASSERT_NOT_REACHED(); |
978 | return; |
979 | } |
980 | handler(&decoder); |
981 | return; |
982 | } |
983 | m_client.didReceiveMessage(*this, decoder); |
984 | } |
985 | |
986 | void Connection::dispatchMessage(std::unique_ptr<Decoder> message) |
987 | { |
988 | if (!isValid()) |
989 | return; |
990 | |
991 | if (message->shouldUseFullySynchronousModeForTesting()) { |
992 | if (!m_fullySynchronousModeIsAllowedForTesting) { |
993 | m_client.didReceiveInvalidMessage(*this, message->messageReceiverName(), message->messageName()); |
994 | return; |
995 | } |
996 | m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting++; |
997 | } |
998 | |
999 | m_inDispatchMessageCount++; |
1000 | |
1001 | if (message->shouldDispatchMessageWhenWaitingForSyncReply()) |
1002 | m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount++; |
1003 | |
1004 | bool oldDidReceiveInvalidMessage = m_didReceiveInvalidMessage; |
1005 | m_didReceiveInvalidMessage = false; |
1006 | |
1007 | if (message->isSyncMessage()) |
1008 | dispatchSyncMessage(*message); |
1009 | else |
1010 | dispatchMessage(*message); |
1011 | |
1012 | m_didReceiveInvalidMessage |= message->isInvalid(); |
1013 | m_inDispatchMessageCount--; |
1014 | |
1015 | // FIXME: For synchronous messages, we should not decrement the counter until we send a response. |
1016 | // Otherwise, we would deadlock if processing the message results in a sync message back after we exit this function. |
1017 | if (message->shouldDispatchMessageWhenWaitingForSyncReply()) |
1018 | m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount--; |
1019 | |
1020 | if (message->shouldUseFullySynchronousModeForTesting()) |
1021 | m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting--; |
1022 | |
1023 | if (m_didReceiveInvalidMessage && isValid()) |
1024 | m_client.didReceiveInvalidMessage(*this, message->messageReceiverName(), message->messageName()); |
1025 | |
1026 | m_didReceiveInvalidMessage = oldDidReceiveInvalidMessage; |
1027 | } |
1028 | |
1029 | Connection::MessagesThrottler::MessagesThrottler(Connection& connection, DispatchMessagesFunction dispatchMessages) |
1030 | : m_dispatchMessagesTimer(RunLoop::main(), &connection, dispatchMessages) |
1031 | , m_connection(connection) |
1032 | , m_dispatchMessages(dispatchMessages) |
1033 | { |
1034 | ASSERT(RunLoop::isMain()); |
1035 | } |
1036 | |
1037 | void Connection::MessagesThrottler::scheduleMessagesDispatch() |
1038 | { |
1039 | ASSERT(RunLoop::isMain()); |
1040 | |
1041 | if (m_throttlingLevel) { |
1042 | m_dispatchMessagesTimer.startOneShot(0_s); |
1043 | return; |
1044 | } |
1045 | RunLoop::main().dispatch([this, protectedConnection = makeRefPtr(&m_connection)]() mutable { |
1046 | (protectedConnection.get()->*m_dispatchMessages)(); |
1047 | }); |
1048 | } |
1049 | |
1050 | size_t Connection::MessagesThrottler::numberOfMessagesToProcess(size_t totalMessages) |
1051 | { |
1052 | ASSERT(RunLoop::isMain()); |
1053 | |
1054 | // Never dispatch more than 600 messages without returning to the run loop, we can go as low as 60 with maximum throttling level. |
1055 | static const size_t maxIncomingMessagesDispatchingBatchSize { 600 }; |
1056 | static const unsigned maxThrottlingLevel = 9; |
1057 | |
1058 | size_t batchSize = maxIncomingMessagesDispatchingBatchSize / (m_throttlingLevel + 1); |
1059 | |
1060 | if (totalMessages > maxIncomingMessagesDispatchingBatchSize) |
1061 | m_throttlingLevel = std::min(m_throttlingLevel + 1, maxThrottlingLevel); |
1062 | else if (m_throttlingLevel) |
1063 | --m_throttlingLevel; |
1064 | |
1065 | return std::min(totalMessages, batchSize); |
1066 | } |
1067 | |
1068 | void Connection::dispatchOneIncomingMessage() |
1069 | { |
1070 | std::unique_ptr<Decoder> message; |
1071 | { |
1072 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
1073 | if (m_incomingMessages.isEmpty()) |
1074 | return; |
1075 | |
1076 | message = m_incomingMessages.takeFirst(); |
1077 | } |
1078 | |
1079 | dispatchMessage(WTFMove(message)); |
1080 | } |
1081 | |
1082 | void Connection::dispatchIncomingMessages() |
1083 | { |
1084 | ASSERT(RunLoop::isMain()); |
1085 | |
1086 | std::unique_ptr<Decoder> message; |
1087 | |
1088 | size_t messagesToProcess = 0; |
1089 | { |
1090 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
1091 | if (m_incomingMessages.isEmpty()) |
1092 | return; |
1093 | |
1094 | message = m_incomingMessages.takeFirst(); |
1095 | |
1096 | // Incoming messages may get adding to the queue by the IPC thread while we're dispatching the messages below. |
1097 | // To make sure dispatchIncomingMessages() yields, we only ever process messages that were in the queue when |
1098 | // dispatchIncomingMessages() was called. Additionally, the MessageThrottler may further cap the number of |
1099 | // messages to process to make sure we give the main run loop a chance to process other events. |
1100 | messagesToProcess = m_incomingMessagesThrottler->numberOfMessagesToProcess(m_incomingMessages.size()); |
1101 | if (messagesToProcess < m_incomingMessages.size()) { |
1102 | RELEASE_LOG_ERROR(IPC, "%p - Connection::dispatchIncomingMessages: IPC throttling was triggered (has %zu pending incoming messages, will only process %zu before yielding)" , this, m_incomingMessages.size(), messagesToProcess); |
1103 | #if PLATFORM(COCOA) |
1104 | RELEASE_LOG_ERROR(IPC, "%p - Connection::dispatchIncomingMessages: first IPC message in queue is %{public}s::%{public}s" , this, message->messageReceiverName().toString().data(), message->messageName().toString().data()); |
1105 | #endif |
1106 | } |
1107 | |
1108 | // Re-schedule ourselves *before* we dispatch the messages because we want to process follow-up messages if the client |
1109 | // spins a nested run loop while we're dispatching a message. Note that this means we can re-enter this method. |
1110 | if (!m_incomingMessages.isEmpty()) |
1111 | m_incomingMessagesThrottler->scheduleMessagesDispatch(); |
1112 | } |
1113 | |
1114 | dispatchMessage(WTFMove(message)); |
1115 | |
1116 | for (size_t i = 1; i < messagesToProcess; ++i) { |
1117 | { |
1118 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
1119 | if (m_incomingMessages.isEmpty()) |
1120 | return; |
1121 | |
1122 | message = m_incomingMessages.takeFirst(); |
1123 | } |
1124 | dispatchMessage(WTFMove(message)); |
1125 | } |
1126 | } |
1127 | |
1128 | uint64_t nextAsyncReplyHandlerID() |
1129 | { |
1130 | static uint64_t identifier { 0 }; |
1131 | return ++identifier; |
1132 | } |
1133 | |
1134 | void addAsyncReplyHandler(Connection& connection, uint64_t identifier, CompletionHandler<void(Decoder*)>&& completionHandler) |
1135 | { |
1136 | auto result = asyncReplyHandlerMap().ensure(reinterpret_cast<uintptr_t>(&connection), [] { |
1137 | return HashMap<uint64_t, CompletionHandler<void(Decoder*)>>(); |
1138 | }).iterator->value.add(identifier, WTFMove(completionHandler)); |
1139 | ASSERT_UNUSED(result, result.isNewEntry); |
1140 | } |
1141 | |
1142 | void clearAsyncReplyHandlers(const Connection& connection) |
1143 | { |
1144 | auto map = asyncReplyHandlerMap().take(reinterpret_cast<uintptr_t>(&connection)); |
1145 | for (auto& handler : map.values()) { |
1146 | if (handler) |
1147 | handler(nullptr); |
1148 | } |
1149 | } |
1150 | |
1151 | CompletionHandler<void(Decoder*)> takeAsyncReplyHandler(Connection& connection, uint64_t identifier) |
1152 | { |
1153 | auto iterator = asyncReplyHandlerMap().find(reinterpret_cast<uintptr_t>(&connection)); |
1154 | if (iterator != asyncReplyHandlerMap().end()) { |
1155 | if (!iterator->value.isValidKey(identifier)) { |
1156 | ASSERT_NOT_REACHED(); |
1157 | connection.markCurrentlyDispatchedMessageAsInvalid(); |
1158 | return nullptr; |
1159 | } |
1160 | ASSERT(iterator->value.contains(identifier)); |
1161 | return iterator->value.take(identifier); |
1162 | } |
1163 | ASSERT_NOT_REACHED(); |
1164 | return nullptr; |
1165 | } |
1166 | |
1167 | void Connection::wakeUpRunLoop() |
1168 | { |
1169 | RunLoop::main().wakeUp(); |
1170 | } |
1171 | |
1172 | } // namespace IPC |
1173 | |