1 | /* |
2 | * Copyright (C) 2000 Lars Knoll ([email protected]) |
3 | * (C) 2000 Antti Koivisto ([email protected]) |
4 | * (C) 2000 Dirk Mueller ([email protected]) |
5 | * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
6 | * Copyright (C) 2006 Graham Dennis ([email protected]) |
7 | * |
8 | * This library is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU Library General Public |
10 | * License as published by the Free Software Foundation; either |
11 | * version 2 of the License, or (at your option) any later version. |
12 | * |
13 | * This library is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
16 | * Library General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU Library General Public License |
19 | * along with this library; see the file COPYING.LIB. If not, write to |
20 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
21 | * Boston, MA 02110-1301, USA. |
22 | * |
23 | */ |
24 | |
25 | #pragma once |
26 | |
27 | #include "Color.h" |
28 | #include "FloatRect.h" |
29 | #include "LayoutRect.h" |
30 | |
31 | namespace WebCore { |
32 | |
33 | enum ShadowStyle { Normal, Inset }; |
34 | |
35 | // This class holds information about shadows for the text-shadow and box-shadow properties. |
36 | |
37 | class ShadowData { |
38 | WTF_MAKE_FAST_ALLOCATED; |
39 | public: |
40 | ShadowData() |
41 | : m_radius(0) |
42 | , m_spread(0) |
43 | , m_style(Normal) |
44 | , m_isWebkitBoxShadow(false) |
45 | { |
46 | } |
47 | |
48 | ShadowData(const IntPoint& location, int radius, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) |
49 | : m_location(location) |
50 | , m_radius(radius) |
51 | , m_spread(spread) |
52 | , m_color(color) |
53 | , m_style(style) |
54 | , m_isWebkitBoxShadow(isWebkitBoxShadow) |
55 | { |
56 | } |
57 | |
58 | ShadowData(const ShadowData&); |
59 | static Optional<ShadowData> clone(const ShadowData*); |
60 | |
61 | ShadowData& operator=(ShadowData&&) = default; |
62 | |
63 | bool operator==(const ShadowData& o) const; |
64 | bool operator!=(const ShadowData& o) const |
65 | { |
66 | return !(*this == o); |
67 | } |
68 | |
69 | int x() const { return m_location.x(); } |
70 | int y() const { return m_location.y(); } |
71 | IntPoint location() const { return m_location; } |
72 | int radius() const { return m_radius; } |
73 | int paintingExtent() const |
74 | { |
75 | // Blurring uses a Gaussian function whose std. deviation is m_radius/2, and which in theory |
76 | // extends to infinity. In 8-bit contexts, however, rounding causes the effect to become |
77 | // undetectable at around 1.4x the radius. |
78 | const float radiusExtentMultiplier = 1.4; |
79 | return ceilf(m_radius * radiusExtentMultiplier); |
80 | } |
81 | int spread() const { return m_spread; } |
82 | ShadowStyle style() const { return m_style; } |
83 | const Color& color() const { return m_color; } |
84 | bool isWebkitBoxShadow() const { return m_isWebkitBoxShadow; } |
85 | |
86 | const ShadowData* next() const { return m_next.get(); } |
87 | void setNext(std::unique_ptr<ShadowData> shadow) { m_next = WTFMove(shadow); } |
88 | |
89 | void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const; |
90 | void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const; |
91 | |
92 | private: |
93 | IntPoint m_location; |
94 | int m_radius; // This is the "blur radius", or twice the standard deviation of the Gaussian blur. |
95 | int m_spread; |
96 | Color m_color; |
97 | ShadowStyle m_style; |
98 | bool m_isWebkitBoxShadow; |
99 | std::unique_ptr<ShadowData> m_next; |
100 | }; |
101 | |
102 | } // namespace WebCore |
103 | |