1 | // Copyright 2010 the V8 project authors. All rights reserved. |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions are |
4 | // met: |
5 | // |
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27 | |
28 | #ifndef DOUBLE_CONVERSION_DIY_FP_H_ |
29 | #define DOUBLE_CONVERSION_DIY_FP_H_ |
30 | |
31 | #include <wtf/dtoa/utils.h> |
32 | |
33 | namespace WTF { |
34 | namespace double_conversion { |
35 | |
36 | // This "Do It Yourself Floating Point" class implements a floating-point number |
37 | // with a uint64 significand and an int exponent. Normalized DiyFp numbers will |
38 | // have the most significant bit of the significand set. |
39 | // Multiplication and Subtraction do not normalize their results. |
40 | // DiyFp are not designed to contain special doubles (NaN and Infinity). |
41 | class DiyFp { |
42 | public: |
43 | static const int kSignificandSize = 64; |
44 | |
45 | DiyFp() : f_(0), e_(0) {} |
46 | DiyFp(uint64_t significand, int exponent) : f_(significand), e_(exponent) {} |
47 | |
48 | // this = this - other. |
49 | // The exponents of both numbers must be the same and the significand of this |
50 | // must be bigger than the significand of other. |
51 | // The result will not be normalized. |
52 | void Subtract(const DiyFp& other) { |
53 | ASSERT(e_ == other.e_); |
54 | ASSERT(f_ >= other.f_); |
55 | f_ -= other.f_; |
56 | } |
57 | |
58 | // Returns a - b. |
59 | // The exponents of both numbers must be the same and this must be bigger |
60 | // than other. The result will not be normalized. |
61 | static DiyFp Minus(const DiyFp& a, const DiyFp& b) { |
62 | DiyFp result = a; |
63 | result.Subtract(b); |
64 | return result; |
65 | } |
66 | |
67 | |
68 | // this = this * other. |
69 | void Multiply(const DiyFp& other); |
70 | |
71 | // returns a * b; |
72 | static DiyFp Times(const DiyFp& a, const DiyFp& b) { |
73 | DiyFp result = a; |
74 | result.Multiply(b); |
75 | return result; |
76 | } |
77 | |
78 | void Normalize() { |
79 | ASSERT(f_ != 0); |
80 | uint64_t significand = f_; |
81 | int exponent = e_; |
82 | |
83 | // This method is mainly called for normalizing boundaries. In general |
84 | // boundaries need to be shifted by 10 bits. We thus optimize for this case. |
85 | const uint64_t k10MSBits = UINT64_2PART_C(0xFFC00000, 00000000); |
86 | while ((significand & k10MSBits) == 0) { |
87 | significand <<= 10; |
88 | exponent -= 10; |
89 | } |
90 | while ((significand & kUint64MSB) == 0) { |
91 | significand <<= 1; |
92 | exponent--; |
93 | } |
94 | f_ = significand; |
95 | e_ = exponent; |
96 | } |
97 | |
98 | static DiyFp Normalize(const DiyFp& a) { |
99 | DiyFp result = a; |
100 | result.Normalize(); |
101 | return result; |
102 | } |
103 | |
104 | uint64_t f() const { return f_; } |
105 | int e() const { return e_; } |
106 | |
107 | void set_f(uint64_t new_value) { f_ = new_value; } |
108 | void set_e(int new_value) { e_ = new_value; } |
109 | |
110 | private: |
111 | static const uint64_t kUint64MSB = UINT64_2PART_C(0x80000000, 00000000); |
112 | |
113 | uint64_t f_; |
114 | int e_; |
115 | }; |
116 | |
117 | } // namespace double_conversion |
118 | } // namespace WTF |
119 | |
120 | #endif // DOUBLE_CONVERSION_DIY_FP_H_ |
121 | |