1 | /* |
2 | * Copyright (C) 2010, 2015 Apple Inc. All rights reserved. |
3 | * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. |
4 | * Copyright (C) 2017 Sony Interactive Entertainment Inc. |
5 | * |
6 | * Redistribution and use in source and binary forms, with or without |
7 | * modification, are permitted provided that the following conditions |
8 | * are met: |
9 | * 1. Redistributions of source code must retain the above copyright |
10 | * notice, this list of conditions and the following disclaimer. |
11 | * 2. Redistributions in binary form must reproduce the above copyright |
12 | * notice, this list of conditions and the following disclaimer in the |
13 | * documentation and/or other materials provided with the distribution. |
14 | * |
15 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
17 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
18 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
19 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
25 | * THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ |
27 | |
28 | #pragma once |
29 | |
30 | #include <wtf/Forward.h> |
31 | #include <wtf/FunctionDispatcher.h> |
32 | #include <wtf/Seconds.h> |
33 | #include <wtf/Threading.h> |
34 | |
35 | #if USE(COCOA_EVENT_LOOP) |
36 | #include <dispatch/dispatch.h> |
37 | #endif |
38 | |
39 | #if USE(WINDOWS_EVENT_LOOP) |
40 | #include <wtf/HashMap.h> |
41 | #include <wtf/ThreadingPrimitives.h> |
42 | #include <wtf/Vector.h> |
43 | #endif |
44 | |
45 | #if USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
46 | #include <wtf/Condition.h> |
47 | #include <wtf/RunLoop.h> |
48 | #endif |
49 | |
50 | namespace WTF { |
51 | |
52 | class WorkQueue final : public FunctionDispatcher { |
53 | |
54 | public: |
55 | enum class Type { |
56 | Serial, |
57 | Concurrent |
58 | }; |
59 | enum class QOS { |
60 | UserInteractive, |
61 | UserInitiated, |
62 | Default, |
63 | Utility, |
64 | Background |
65 | }; |
66 | |
67 | WTF_EXPORT_PRIVATE static Ref<WorkQueue> create(const char* name, Type = Type::Serial, QOS = QOS::Default); |
68 | virtual ~WorkQueue(); |
69 | |
70 | WTF_EXPORT_PRIVATE void dispatch(Function<void()>&&) override; |
71 | WTF_EXPORT_PRIVATE void dispatchAfter(Seconds, Function<void()>&&); |
72 | |
73 | WTF_EXPORT_PRIVATE static void concurrentApply(size_t iterations, WTF::Function<void(size_t index)>&&); |
74 | |
75 | #if USE(COCOA_EVENT_LOOP) |
76 | dispatch_queue_t dispatchQueue() const { return m_dispatchQueue; } |
77 | #elif USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
78 | RunLoop& runLoop() const { return *m_runLoop; } |
79 | #endif |
80 | |
81 | private: |
82 | explicit WorkQueue(const char* name, Type, QOS); |
83 | |
84 | void platformInitialize(const char* name, Type, QOS); |
85 | void platformInvalidate(); |
86 | |
87 | #if USE(WINDOWS_EVENT_LOOP) |
88 | static void CALLBACK timerCallback(void* context, BOOLEAN timerOrWaitFired); |
89 | static DWORD WINAPI workThreadCallback(void* context); |
90 | |
91 | bool tryRegisterAsWorkThread(); |
92 | void unregisterAsWorkThread(); |
93 | void performWorkOnRegisteredWorkThread(); |
94 | #endif |
95 | |
96 | #if USE(COCOA_EVENT_LOOP) |
97 | static void executeFunction(void*); |
98 | dispatch_queue_t m_dispatchQueue; |
99 | #elif USE(WINDOWS_EVENT_LOOP) |
100 | volatile LONG m_isWorkThreadRegistered; |
101 | |
102 | Lock m_functionQueueLock; |
103 | Vector<Function<void()>> m_functionQueue; |
104 | |
105 | HANDLE m_timerQueue; |
106 | #elif USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
107 | RunLoop* m_runLoop; |
108 | #endif |
109 | }; |
110 | |
111 | } |
112 | |
113 | using WTF::WorkQueue; |
114 | |