1//
2// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// eglext_angle.h: ANGLE modifications to the eglext.h header file.
7// Currently we don't include this file directly, we patch eglext.h
8// to include it implicitly so it is visible throughout our code.
9
10#ifndef INCLUDE_EGL_EGLEXT_ANGLE_
11#define INCLUDE_EGL_EGLEXT_ANGLE_
12
13// clang-format off
14
15#ifndef EGL_ANGLE_robust_resource_initialization
16#define EGL_ANGLE_robust_resource_initialization 1
17#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
18#endif /* EGL_ANGLE_robust_resource_initialization */
19
20#ifndef EGL_ANGLE_keyed_mutex
21#define EGL_ANGLE_keyed_mutex 1
22#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
23#endif /* EGL_ANGLE_keyed_mutex */
24
25#ifndef EGL_ANGLE_d3d_texture_client_buffer
26#define EGL_ANGLE_d3d_texture_client_buffer 1
27#define EGL_D3D_TEXTURE_ANGLE 0x33A3
28#endif /* EGL_ANGLE_d3d_texture_client_buffer */
29
30#ifndef EGL_ANGLE_software_display
31#define EGL_ANGLE_software_display 1
32#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
33#endif /* EGL_ANGLE_software_display */
34
35#ifndef EGL_ANGLE_direct3d_display
36#define EGL_ANGLE_direct3d_display 1
37#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
38#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
39#endif /* EGL_ANGLE_direct3d_display */
40
41#ifndef EGL_ANGLE_direct_composition
42#define EGL_ANGLE_direct_composition 1
43#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
44#endif /* EGL_ANGLE_direct_composition */
45
46#ifndef EGL_ANGLE_platform_angle
47#define EGL_ANGLE_platform_angle 1
48#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
49#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
50#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
51#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
52#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
53#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
54#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
55#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
56#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
57#endif /* EGL_ANGLE_platform_angle */
58
59#ifndef EGL_ANGLE_platform_angle_d3d
60#define EGL_ANGLE_platform_angle_d3d 1
61#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
62#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
63#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
64#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
65#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
66#endif /* EGL_ANGLE_platform_angle_d3d */
67
68#ifndef EGL_ANGLE_platform_angle_opengl
69#define EGL_ANGLE_platform_angle_opengl 1
70#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
71#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
72#define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
73#endif /* EGL_ANGLE_platform_angle_opengl */
74
75#ifndef EGL_ANGLE_platform_angle_null
76#define EGL_ANGLE_platform_angle_null 1
77#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
78#endif /* EGL_ANGLE_platform_angle_null */
79
80#ifndef EGL_ANGLE_platform_angle_vulkan
81#define EGL_ANGLE_platform_angle_vulkan 1
82#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
83#endif /* EGL_ANGLE_platform_angle_vulkan */
84
85#ifndef EGL_ANGLE_platform_angle_context_virtualization
86#define EGL_ANGLE_platform_angle_context_virtualization 1
87#define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481
88#endif /* EGL_ANGLE_platform_angle_context_virtualization */
89
90#ifndef EGL_ANGLE_x11_visual
91#define EGL_ANGLE_x11_visual
92#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
93#endif /* EGL_ANGLE_x11_visual */
94
95#ifndef EGL_ANGLE_flexible_surface_compatibility
96#define EGL_ANGLE_flexible_surface_compatibility 1
97#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
98#endif /* EGL_ANGLE_flexible_surface_compatibility */
99
100#ifndef EGL_ANGLE_surface_orientation
101#define EGL_ANGLE_surface_orientation
102#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
103#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
104#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
105#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
106#endif /* EGL_ANGLE_surface_orientation */
107
108#ifndef EGL_ANGLE_experimental_present_path
109#define EGL_ANGLE_experimental_present_path
110#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
111#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
112#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
113#endif /* EGL_ANGLE_experimental_present_path */
114
115#ifndef EGL_ANGLE_stream_producer_d3d_texture
116#define EGL_ANGLE_stream_producer_d3d_texture
117#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
118typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
119typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
120#ifdef EGL_EGLEXT_PROTOTYPES
121EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
122EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
123#endif
124#endif /* EGL_ANGLE_stream_producer_d3d_texture */
125
126#ifndef EGL_ANGLE_create_context_webgl_compatibility
127#define EGL_ANGLE_create_context_webgl_compatibility 1
128#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
129#endif /* EGL_ANGLE_create_context_webgl_compatibility */
130
131#ifndef EGL_ANGLE_display_texture_share_group
132#define EGL_ANGLE_display_texture_share_group 1
133#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
134#endif /* EGL_ANGLE_display_texture_share_group */
135
136#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
137#define EGL_CHROMIUM_create_context_bind_generates_resource 1
138#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
139#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
140
141#ifndef EGL_ANGLE_create_context_client_arrays
142#define EGL_ANGLE_create_context_client_arrays 1
143#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
144#endif /* EGL_ANGLE_create_context_client_arrays */
145
146#ifndef EGL_ANGLE_device_creation
147#define EGL_ANGLE_device_creation 1
148typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
149typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
150#ifdef EGL_EGLEXT_PROTOTYPES
151EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
152EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
153#endif
154#endif /* EGL_ANGLE_device_creation */
155
156#ifndef EGL_ANGLE_program_cache_control
157#define EGL_ANGLE_program_cache_control 1
158#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
159#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
160#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
161#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
162#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
163typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
164typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
165typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
166typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode);
167#ifdef EGL_EGLEXT_PROTOTYPES
168EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
169EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
170EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
171EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
172#endif
173#endif /* EGL_ANGLE_program_cache_control */
174
175#ifndef EGL_ANGLE_iosurface_client_buffer
176#define EGL_ANGLE_iosurface_client_buffer 1
177#define EGL_IOSURFACE_ANGLE 0x3454
178#define EGL_IOSURFACE_PLANE_ANGLE 0x345A
179#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
180#define EGL_TEXTURE_TYPE_ANGLE 0x345C
181#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
182#endif /* EGL_ANGLE_iosurface_client_buffer */
183
184#ifndef EGL_ANGLE_create_context_extensions_enabled
185#define EGL_ANGLE_create_context_extensions_enabled 1
186#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
187#endif /* EGL_ANGLE_create_context_extensions_enabled */
188
189#ifndef EGL_CHROMIUM_get_sync_values
190#define EGL_CHROMIUM_get_sync_values 1
191typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
192 EGLSurface surface,
193 EGLuint64KHR *ust,
194 EGLuint64KHR *msc,
195 EGLuint64KHR *sbc);
196#ifdef EGL_EGLEXT_PROTOTYPES
197EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
198 EGLSurface surface,
199 EGLuint64KHR *ust,
200 EGLuint64KHR *msc,
201 EGLuint64KHR *sbc);
202#endif
203#endif /* EGL_CHROMIUM_get_sync_values */
204
205#ifndef EGL_ANGLE_power_preference
206#define EGL_ANGLE_power_preference 1
207#define EGL_POWER_PREFERENCE_ANGLE 0x3482
208#define EGL_LOW_POWER_ANGLE 0x0001
209#define EGL_HIGH_POWER_ANGLE 0x0002
210#endif /* EGL_ANGLE_power_preference */
211
212// clang-format on
213
214#endif // INCLUDE_EGL_EGLEXT_ANGLE_
215