1 | /* |
2 | * Copyright (C) 2015 Apple Inc. All Rights Reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | namespace WTF { |
29 | |
30 | // Why would you want to use bubble sort? When you know that your input is already mostly |
31 | // sorted! This sort is guaranteed stable (it won't reorder elements that were equal), it |
32 | // doesn't require any scratch memory, and is the fastest available sorting algorithm if your |
33 | // input already happens to be sorted. This sort is also likely to have competetive performance |
34 | // for small inputs, even if they are very unsorted. |
35 | |
36 | // We use this sorting algorithm for compiler insertion sets. An insertion set is usually very |
37 | // nearly sorted. It shouldn't take more than a few bubbles to make it fully sorted. We made |
38 | // this decision deliberately. Here's the performance of the testb3 Complex(64, 384) benchmark |
39 | // with the Air::InsertionSet doing no sorting, std::stable_sorting, and bubbleSorting: |
40 | // |
41 | // no sort: 8.8222 +- 0.1911 ms. |
42 | // std::stable_sort: 9.0135 +- 0.1418 ms. |
43 | // bubbleSort: 8.8457 +- 0.1511 ms. |
44 | // |
45 | // Clearly, bubble sort is superior. |
46 | // |
47 | // Note that the critical piece here is that insertion sets tend to be small, they must be |
48 | // sorted, the sort must be stable, they are usually already sorted to begin with, and when they |
49 | // are unsorted it's usually because of a few out-of-place elements. |
50 | |
51 | template<typename IteratorType, typename LessThan> |
52 | void bubbleSort(IteratorType begin, IteratorType end, const LessThan& lessThan) |
53 | { |
54 | for (;;) { |
55 | bool changed = false; |
56 | ASSERT(end >= begin); |
57 | size_t limit = end - begin; |
58 | for (size_t i = limit; i-- > 1;) { |
59 | if (lessThan(begin[i], begin[i - 1])) { |
60 | std::swap(begin[i], begin[i - 1]); |
61 | changed = true; |
62 | } |
63 | } |
64 | if (!changed) |
65 | return; |
66 | // After one run, the first element in the list is guaranteed to be the smallest. |
67 | begin++; |
68 | |
69 | // Now go in the other direction. This eliminates most sorting pathologies. |
70 | changed = false; |
71 | ASSERT(end >= begin); |
72 | limit = end - begin; |
73 | for (size_t i = 1; i < limit; ++i) { |
74 | if (lessThan(begin[i], begin[i - 1])) { |
75 | std::swap(begin[i], begin[i - 1]); |
76 | changed = true; |
77 | } |
78 | } |
79 | if (!changed) |
80 | return; |
81 | // Now the last element is guaranteed to be the largest. |
82 | end--; |
83 | } |
84 | } |
85 | |
86 | template<typename IteratorType> |
87 | void bubbleSort(IteratorType begin, IteratorType end) |
88 | { |
89 | bubbleSort( |
90 | begin, end, |
91 | [](auto& left, auto& right) { |
92 | return left < right; |
93 | }); |
94 | } |
95 | |
96 | } // namespace WTF |
97 | |
98 | using WTF::bubbleSort; |
99 | |