1/*
2 * Copyright (C) 2005-2016 Apple Inc. All rights reserved.
3 * 2010 Dirk Schulze <[email protected]>
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#ifndef AffineTransform_h
28#define AffineTransform_h
29
30#include <array>
31#include <wtf/FastMalloc.h>
32#include <wtf/Forward.h>
33
34#if USE(CG)
35typedef struct CGAffineTransform CGAffineTransform;
36#endif
37
38#if PLATFORM(WIN)
39struct D2D_MATRIX_3X2_F;
40typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
41#endif
42
43namespace WTF {
44class TextStream;
45}
46
47namespace WebCore {
48
49class FloatPoint;
50class FloatQuad;
51class FloatRect;
52class FloatSize;
53class IntPoint;
54class IntSize;
55class IntRect;
56class Region;
57class TransformationMatrix;
58
59class AffineTransform {
60 WTF_MAKE_FAST_ALLOCATED;
61public:
62 WEBCORE_EXPORT AffineTransform();
63 WEBCORE_EXPORT AffineTransform(double a, double b, double c, double d, double e, double f);
64
65#if USE(CG)
66 WEBCORE_EXPORT AffineTransform(const CGAffineTransform&);
67#endif
68
69#if PLATFORM(WIN)
70 AffineTransform(const D2D1_MATRIX_3X2_F&);
71#endif
72
73 void setMatrix(double a, double b, double c, double d, double e, double f);
74
75 void map(double x, double y, double& x2, double& y2) const;
76
77 // Rounds the mapped point to the nearest integer value.
78 WEBCORE_EXPORT IntPoint mapPoint(const IntPoint&) const;
79
80 WEBCORE_EXPORT FloatPoint mapPoint(const FloatPoint&) const;
81
82 WEBCORE_EXPORT IntSize mapSize(const IntSize&) const;
83
84 WEBCORE_EXPORT FloatSize mapSize(const FloatSize&) const;
85
86 // Rounds the resulting mapped rectangle out. This is helpful for bounding
87 // box computations but may not be what is wanted in other contexts.
88 WEBCORE_EXPORT IntRect mapRect(const IntRect&) const;
89
90 WEBCORE_EXPORT FloatRect mapRect(const FloatRect&) const;
91 WEBCORE_EXPORT FloatQuad mapQuad(const FloatQuad&) const;
92
93 WEBCORE_EXPORT Region mapRegion(const Region&) const;
94
95 WEBCORE_EXPORT bool isIdentity() const;
96
97 double a() const { return m_transform[0]; }
98 void setA(double a) { m_transform[0] = a; }
99 double b() const { return m_transform[1]; }
100 void setB(double b) { m_transform[1] = b; }
101 double c() const { return m_transform[2]; }
102 void setC(double c) { m_transform[2] = c; }
103 double d() const { return m_transform[3]; }
104 void setD(double d) { m_transform[3] = d; }
105 double e() const { return m_transform[4]; }
106 void setE(double e) { m_transform[4] = e; }
107 double f() const { return m_transform[5]; }
108 void setF(double f) { m_transform[5] = f; }
109
110 WEBCORE_EXPORT void makeIdentity();
111
112 WEBCORE_EXPORT AffineTransform& multiply(const AffineTransform& other);
113 WEBCORE_EXPORT AffineTransform& scale(double);
114 AffineTransform& scale(double sx, double sy);
115 WEBCORE_EXPORT AffineTransform& scaleNonUniform(double sx, double sy); // Same as scale(sx, sy).
116 WEBCORE_EXPORT AffineTransform& scale(const FloatSize&);
117 WEBCORE_EXPORT AffineTransform& rotate(double);
118 AffineTransform& rotateFromVector(double x, double y);
119 WEBCORE_EXPORT AffineTransform& translate(double tx, double ty);
120 WEBCORE_EXPORT AffineTransform& translate(const FloatPoint&);
121 WEBCORE_EXPORT AffineTransform& translate(const FloatSize&);
122 WEBCORE_EXPORT AffineTransform& shear(double sx, double sy);
123 WEBCORE_EXPORT AffineTransform& flipX();
124 WEBCORE_EXPORT AffineTransform& flipY();
125 WEBCORE_EXPORT AffineTransform& skew(double angleX, double angleY);
126 AffineTransform& skewX(double angle);
127 AffineTransform& skewY(double angle);
128
129 // These functions get the length of an axis-aligned unit vector
130 // once it has been mapped through the transform
131 WEBCORE_EXPORT double xScale() const;
132 WEBCORE_EXPORT double yScale() const;
133
134 bool isInvertible() const; // If you call this this, you're probably doing it wrong.
135 WEBCORE_EXPORT Optional<AffineTransform> inverse() const;
136
137 WEBCORE_EXPORT void blend(const AffineTransform& from, double progress);
138
139 WEBCORE_EXPORT TransformationMatrix toTransformationMatrix() const;
140
141 bool isIdentityOrTranslation() const
142 {
143 return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && m_transform[3] == 1;
144 }
145
146 bool isIdentityOrTranslationOrFlipped() const
147 {
148 return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && (m_transform[3] == 1 || m_transform[3] == -1);
149 }
150
151 bool preservesAxisAlignment() const
152 {
153 return (m_transform[1] == 0 && m_transform[2] == 0) || (m_transform[0] == 0 && m_transform[3] == 0);
154 }
155
156 bool operator== (const AffineTransform& m2) const
157 {
158 return (m_transform[0] == m2.m_transform[0]
159 && m_transform[1] == m2.m_transform[1]
160 && m_transform[2] == m2.m_transform[2]
161 && m_transform[3] == m2.m_transform[3]
162 && m_transform[4] == m2.m_transform[4]
163 && m_transform[5] == m2.m_transform[5]);
164 }
165
166 bool operator!=(const AffineTransform& other) const { return !(*this == other); }
167
168 // *this = *this * t (i.e., a multRight)
169 AffineTransform& operator*=(const AffineTransform& t)
170 {
171 return multiply(t);
172 }
173
174 // result = *this * t (i.e., a multRight)
175 AffineTransform operator*(const AffineTransform& t) const
176 {
177 AffineTransform result = *this;
178 result *= t;
179 return result;
180 }
181
182#if USE(CG)
183 WEBCORE_EXPORT operator CGAffineTransform() const;
184#endif
185
186#if PLATFORM(WIN)
187 operator D2D1_MATRIX_3X2_F() const;
188#endif
189
190 static AffineTransform translation(double x, double y)
191 {
192 return AffineTransform(1, 0, 0, 1, x, y);
193 }
194
195 // decompose the matrix into its component parts
196 typedef struct {
197 double scaleX, scaleY;
198 double angle;
199 double remainderA, remainderB, remainderC, remainderD;
200 double translateX, translateY;
201 } DecomposedType;
202
203 bool decompose(DecomposedType&) const;
204 void recompose(const DecomposedType&);
205
206private:
207 std::array<double, 6> m_transform;
208};
209
210WEBCORE_EXPORT AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest);
211
212WEBCORE_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, const AffineTransform&);
213
214}
215
216#endif
217