1 | /* |
2 | * Copyright (C) 2007-2019 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
14 | * its contributors may be used to endorse or promote products derived |
15 | * from this software without specific prior written permission. |
16 | * |
17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #include "config.h" |
30 | #include <wtf/MainThread.h> |
31 | |
32 | #include <mutex> |
33 | #include <wtf/Condition.h> |
34 | #include <wtf/Deque.h> |
35 | #include <wtf/Lock.h> |
36 | #include <wtf/MonotonicTime.h> |
37 | #include <wtf/NeverDestroyed.h> |
38 | #include <wtf/RunLoop.h> |
39 | #include <wtf/StdLibExtras.h> |
40 | #include <wtf/ThreadSpecific.h> |
41 | #include <wtf/Threading.h> |
42 | |
43 | namespace WTF { |
44 | |
45 | static bool callbacksPaused; // This global variable is only accessed from main thread. |
46 | static Lock mainThreadFunctionQueueMutex; |
47 | |
48 | static Deque<Function<void ()>>& functionQueue() |
49 | { |
50 | static NeverDestroyed<Deque<Function<void ()>>> functionQueue; |
51 | return functionQueue; |
52 | } |
53 | |
54 | // Share this initializeKey with initializeMainThread and initializeMainThreadToProcessMainThread. |
55 | static std::once_flag initializeKey; |
56 | void initializeMainThread() |
57 | { |
58 | std::call_once(initializeKey, [] { |
59 | initializeThreading(); |
60 | initializeMainThreadPlatform(); |
61 | }); |
62 | } |
63 | |
64 | #if !USE(WEB_THREAD) |
65 | bool canCurrentThreadAccessThreadLocalData(Thread& thread) |
66 | { |
67 | return &thread == &Thread::current(); |
68 | } |
69 | #endif |
70 | |
71 | // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that. |
72 | static constexpr auto maxRunLoopSuspensionTime = 50_ms; |
73 | |
74 | void dispatchFunctionsFromMainThread() |
75 | { |
76 | ASSERT(isMainThread()); |
77 | |
78 | if (callbacksPaused) |
79 | return; |
80 | |
81 | auto startTime = MonotonicTime::now(); |
82 | |
83 | Function<void ()> function; |
84 | |
85 | while (true) { |
86 | { |
87 | std::lock_guard<Lock> lock(mainThreadFunctionQueueMutex); |
88 | if (!functionQueue().size()) |
89 | break; |
90 | |
91 | function = functionQueue().takeFirst(); |
92 | } |
93 | |
94 | function(); |
95 | |
96 | // Clearing the function can have side effects, so do so outside of the lock above. |
97 | function = nullptr; |
98 | |
99 | // If we are running accumulated functions for too long so UI may become unresponsive, we need to |
100 | // yield so the user input can be processed. Otherwise user may not be able to even close the window. |
101 | // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that |
102 | // allows input events to be processed before we are back here. |
103 | if (MonotonicTime::now() - startTime > maxRunLoopSuspensionTime) { |
104 | scheduleDispatchFunctionsOnMainThread(); |
105 | break; |
106 | } |
107 | } |
108 | } |
109 | |
110 | bool isMainRunLoop() |
111 | { |
112 | return RunLoop::isMain(); |
113 | } |
114 | |
115 | void callOnMainRunLoop(Function<void()>&& function) |
116 | { |
117 | RunLoop::main().dispatch(WTFMove(function)); |
118 | } |
119 | |
120 | void callOnMainThread(Function<void()>&& function) |
121 | { |
122 | ASSERT(function); |
123 | |
124 | bool needToSchedule = false; |
125 | |
126 | { |
127 | std::lock_guard<Lock> lock(mainThreadFunctionQueueMutex); |
128 | needToSchedule = functionQueue().size() == 0; |
129 | functionQueue().append(WTFMove(function)); |
130 | } |
131 | |
132 | if (needToSchedule) |
133 | scheduleDispatchFunctionsOnMainThread(); |
134 | } |
135 | |
136 | void setMainThreadCallbacksPaused(bool paused) |
137 | { |
138 | ASSERT(isMainThread()); |
139 | |
140 | if (callbacksPaused == paused) |
141 | return; |
142 | |
143 | callbacksPaused = paused; |
144 | |
145 | if (!callbacksPaused) |
146 | scheduleDispatchFunctionsOnMainThread(); |
147 | } |
148 | |
149 | bool isMainThreadOrGCThread() |
150 | { |
151 | if (Thread::mayBeGCThread()) |
152 | return true; |
153 | |
154 | return isMainThread(); |
155 | } |
156 | |
157 | enum class MainStyle : bool { |
158 | Thread, |
159 | RunLoop |
160 | }; |
161 | |
162 | static void callOnMainAndWait(WTF::Function<void()>&& function, MainStyle mainStyle) |
163 | { |
164 | |
165 | if (mainStyle == MainStyle::Thread ? isMainThread() : isMainRunLoop()) { |
166 | function(); |
167 | return; |
168 | } |
169 | |
170 | Lock mutex; |
171 | Condition conditionVariable; |
172 | |
173 | bool isFinished = false; |
174 | |
175 | auto functionImpl = [&, function = WTFMove(function)] { |
176 | function(); |
177 | |
178 | std::lock_guard<Lock> lock(mutex); |
179 | isFinished = true; |
180 | conditionVariable.notifyOne(); |
181 | }; |
182 | |
183 | switch (mainStyle) { |
184 | case MainStyle::Thread: |
185 | callOnMainThread(WTFMove(functionImpl)); |
186 | break; |
187 | case MainStyle::RunLoop: |
188 | callOnMainRunLoop(WTFMove(functionImpl)); |
189 | }; |
190 | |
191 | std::unique_lock<Lock> lock(mutex); |
192 | conditionVariable.wait(lock, [&] { |
193 | return isFinished; |
194 | }); |
195 | } |
196 | |
197 | void callOnMainRunLoopAndWait(WTF::Function<void()>&& function) |
198 | { |
199 | callOnMainAndWait(WTFMove(function), MainStyle::RunLoop); |
200 | } |
201 | |
202 | void callOnMainThreadAndWait(WTF::Function<void()>&& function) |
203 | { |
204 | callOnMainAndWait(WTFMove(function), MainStyle::Thread); |
205 | } |
206 | |
207 | } // namespace WTF |
208 | |