1 | /* |
2 | * Copyright (C) 2015-2019 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include <wtf/DataLog.h> |
29 | #include <wtf/LockAlgorithm.h> |
30 | #include <wtf/ParkingLot.h> |
31 | #include <wtf/Threading.h> |
32 | |
33 | // It's a good idea to avoid including this header in too many places, so that it's possible to change |
34 | // the lock algorithm slow path without recompiling the world. Right now this should be included in two |
35 | // places (Lock.cpp and JSCell.cpp). |
36 | |
37 | namespace WTF { |
38 | |
39 | template<typename LockType, LockType isHeldBit, LockType hasParkedBit, typename Hooks> |
40 | void LockAlgorithm<LockType, isHeldBit, hasParkedBit, Hooks>::lockSlow(Atomic<LockType>& lock) |
41 | { |
42 | // This magic number turns out to be optimal based on past JikesRVM experiments. |
43 | static constexpr unsigned spinLimit = 40; |
44 | |
45 | unsigned spinCount = 0; |
46 | |
47 | for (;;) { |
48 | LockType currentValue = lock.load(); |
49 | |
50 | // We allow ourselves to barge in. |
51 | if (!(currentValue & isHeldBit)) { |
52 | if (lock.compareExchangeWeak(currentValue, Hooks::lockHook(currentValue | isHeldBit))) |
53 | return; |
54 | continue; |
55 | } |
56 | |
57 | // If there is nobody parked and we haven't spun too much, we can just try to spin around. |
58 | if (!(currentValue & hasParkedBit) && spinCount < spinLimit) { |
59 | spinCount++; |
60 | Thread::yield(); |
61 | continue; |
62 | } |
63 | |
64 | // Need to park. We do this by setting the parked bit first, and then parking. We spin around |
65 | // if the parked bit wasn't set and we failed at setting it. |
66 | if (!(currentValue & hasParkedBit)) { |
67 | LockType newValue = Hooks::parkHook(currentValue | hasParkedBit); |
68 | if (!lock.compareExchangeWeak(currentValue, newValue)) |
69 | continue; |
70 | currentValue = newValue; |
71 | } |
72 | |
73 | if (!(currentValue & isHeldBit)) { |
74 | dataLog("Lock not held!\n" ); |
75 | RELEASE_ASSERT_NOT_REACHED(); |
76 | } |
77 | if (!(currentValue & hasParkedBit)) { |
78 | dataLog("Lock not parked!\n" ); |
79 | RELEASE_ASSERT_NOT_REACHED(); |
80 | } |
81 | |
82 | // We now expect the value to be isHeld|hasParked. So long as that's the case, we can park. |
83 | ParkingLot::ParkResult parkResult = |
84 | ParkingLot::compareAndPark(&lock, currentValue); |
85 | if (parkResult.wasUnparked) { |
86 | switch (static_cast<Token>(parkResult.token)) { |
87 | case DirectHandoff: |
88 | // The lock was never released. It was handed to us directly by the thread that did |
89 | // unlock(). This means we're done! |
90 | RELEASE_ASSERT(isLocked(lock)); |
91 | return; |
92 | case BargingOpportunity: |
93 | // This is the common case. The thread that called unlock() has released the lock, |
94 | // and we have been woken up so that we may get an opportunity to grab the lock. But |
95 | // other threads may barge, so the best that we can do is loop around and try again. |
96 | break; |
97 | } |
98 | } |
99 | |
100 | // We have awoken, or we never parked because the byte value changed. Either way, we loop |
101 | // around and try again. |
102 | } |
103 | } |
104 | |
105 | template<typename LockType, LockType isHeldBit, LockType hasParkedBit, typename Hooks> |
106 | void LockAlgorithm<LockType, isHeldBit, hasParkedBit, Hooks>::unlockSlow(Atomic<LockType>& lock, Fairness fairness) |
107 | { |
108 | // We could get here because the weak CAS in unlock() failed spuriously, or because there is |
109 | // someone parked. So, we need a CAS loop: even if right now the lock is just held, it could |
110 | // be held and parked if someone attempts to lock just as we are unlocking. |
111 | for (;;) { |
112 | uint8_t oldByteValue = lock.load(); |
113 | if ((oldByteValue & mask) != isHeldBit |
114 | && (oldByteValue & mask) != (isHeldBit | hasParkedBit)) { |
115 | dataLog("Invalid value for lock: " , oldByteValue, "\n" ); |
116 | RELEASE_ASSERT_NOT_REACHED(); |
117 | } |
118 | |
119 | if ((oldByteValue & mask) == isHeldBit) { |
120 | if (lock.compareExchangeWeak(oldByteValue, Hooks::unlockHook(oldByteValue & ~isHeldBit))) |
121 | return; |
122 | continue; |
123 | } |
124 | |
125 | // Someone is parked. Unpark exactly one thread. We may hand the lock to that thread |
126 | // directly, or we will unlock the lock at the same time as we unpark to allow for barging. |
127 | // When we unlock, we may leave the parked bit set if there is a chance that there are still |
128 | // other threads parked. |
129 | ASSERT((oldByteValue & mask) == (isHeldBit | hasParkedBit)); |
130 | ParkingLot::unparkOne( |
131 | &lock, |
132 | [&] (ParkingLot::UnparkResult result) -> intptr_t { |
133 | // We are the only ones that can clear either the isHeldBit or the hasParkedBit, |
134 | // so we should still see both bits set right now. |
135 | ASSERT((lock.load() & mask) == (isHeldBit | hasParkedBit)); |
136 | |
137 | if (result.didUnparkThread && (fairness == Fair || result.timeToBeFair)) { |
138 | // We don't unlock anything. Instead, we hand the lock to the thread that was |
139 | // waiting. |
140 | lock.transaction( |
141 | [&] (LockType& value) -> bool { |
142 | LockType newValue = Hooks::handoffHook(value); |
143 | if (newValue == value) |
144 | return false; |
145 | value = newValue; |
146 | return true; |
147 | }); |
148 | return DirectHandoff; |
149 | } |
150 | |
151 | lock.transaction( |
152 | [&] (LockType& value) -> bool { |
153 | value &= ~mask; |
154 | value = Hooks::unlockHook(value); |
155 | if (result.mayHaveMoreThreads) |
156 | value |= hasParkedBit; |
157 | return true; |
158 | }); |
159 | return BargingOpportunity; |
160 | }); |
161 | return; |
162 | } |
163 | } |
164 | |
165 | } // namespace WTF |
166 | |
167 | |