1 | /* |
2 | * Copyright (C) 2016-2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include <wtf/Box.h> |
29 | #include <wtf/Condition.h> |
30 | #include <wtf/Lock.h> |
31 | #include <wtf/ThreadSafeRefCounted.h> |
32 | #include <wtf/Vector.h> |
33 | |
34 | namespace WTF { |
35 | |
36 | // Often, we create threads that have this as their body: |
37 | // |
38 | // for (;;) { |
39 | // { |
40 | // LockHolder locker(m_lock); |
41 | // for (;;) { |
42 | // [1] stuff that could break, return, or fall through; |
43 | // m_condition.wait(m_lock); |
44 | // } |
45 | // } |
46 | // |
47 | // [2] do work; |
48 | // } |
49 | // |
50 | // When we do this, we don't always do a good job of managing this thread's lifetime, which may lead |
51 | // to this thread sitting around even when it is not needed. |
52 | // |
53 | // AutomaticThread is here to help you in these situations. It encapsulates a lock, a condition |
54 | // variable, and a thread. It will automatically shut the thread down after a timeout of inactivity. |
55 | // You use AutomaticThread by subclassing it, and put any state that is needed between [1] and [2] |
56 | // in the subclass. |
57 | // |
58 | // The terminology we use is: |
59 | // |
60 | // [1] PollResult AutomaticThread::poll() |
61 | // [2] WorkResult AutomaticThread::work() |
62 | // |
63 | // Note that poll() and work() may not be called on the same thread every time, since this will shut |
64 | // down the thread as necessary. This is legal since m_condition.wait(m_lock) can drop the lock, and |
65 | // so there is no reason to keep the thread around. |
66 | |
67 | class AutomaticThread; |
68 | |
69 | class AutomaticThreadCondition : public ThreadSafeRefCounted<AutomaticThreadCondition> { |
70 | public: |
71 | static WTF_EXPORT_PRIVATE Ref<AutomaticThreadCondition> create(); |
72 | |
73 | WTF_EXPORT_PRIVATE ~AutomaticThreadCondition(); |
74 | |
75 | WTF_EXPORT_PRIVATE void notifyOne(const AbstractLocker&); |
76 | WTF_EXPORT_PRIVATE void notifyAll(const AbstractLocker&); |
77 | |
78 | // You can reuse this condition for other things, just as you would any other condition. |
79 | // However, since conflating conditions could lead to thundering herd, it's best to avoid it. |
80 | // One known-good case for one-true-condition is when the communication involves just two |
81 | // threads. In such cases, the thread doing the notifyAll() can wake up at most one thread - |
82 | // its partner. |
83 | WTF_EXPORT_PRIVATE void wait(Lock&); |
84 | WTF_EXPORT_PRIVATE bool waitFor(Lock&, Seconds); |
85 | |
86 | private: |
87 | friend class AutomaticThread; |
88 | |
89 | WTF_EXPORT_PRIVATE AutomaticThreadCondition(); |
90 | |
91 | void add(const AbstractLocker&, AutomaticThread*); |
92 | void remove(const AbstractLocker&, AutomaticThread*); |
93 | bool contains(const AbstractLocker&, AutomaticThread*); |
94 | |
95 | Condition m_condition; |
96 | Vector<AutomaticThread*> m_threads; |
97 | }; |
98 | |
99 | class WTF_EXPORT_PRIVATE AutomaticThread : public ThreadSafeRefCounted<AutomaticThread> { |
100 | public: |
101 | // Note that if you drop all of your references to an AutomaticThread then as soon as there is a |
102 | // timeout during which it doesn't get woken up, it will simply die on its own. This is a |
103 | // permanent kind of death where the AutomaticThread object goes away, rather than the temporary |
104 | // kind of death where AutomaticThread lives but its underlying thread dies. All you have to do |
105 | // to prevent permanent death is keep a ref to AutomaticThread. At time of writing, every user of |
106 | // AutomaticThread keeps a ref to it and does join() as part of the shutdown process, so only the |
107 | // temporary kind of automatic death happens in practice. We keep the permanent death feature |
108 | // because it leads to an easy-to-understand reference counting discipline (AutomaticThread holds |
109 | // strong ref to AutomaticThreadCondition and the underlying thread holds a strong ref to |
110 | // AutomaticThread). |
111 | virtual ~AutomaticThread(); |
112 | |
113 | // Sometimes it's possible to optimize for the case that there is no underlying thread. |
114 | bool hasUnderlyingThread(const AbstractLocker&) const { return m_hasUnderlyingThread; } |
115 | |
116 | // This attempts to quickly stop the thread. This will succeed if the thread happens to not be |
117 | // running. Returns true if the thread has been stopped. A good idiom for stopping your automatic |
118 | // thread is to first try this, and if that doesn't work, to tell the thread using your own |
119 | // mechanism (set some flag and then notify the condition). |
120 | bool tryStop(const AbstractLocker&); |
121 | |
122 | bool isWaiting(const AbstractLocker&); |
123 | |
124 | bool notify(const AbstractLocker&); |
125 | |
126 | void join(); |
127 | |
128 | virtual const char* name() const { return "WTF::AutomaticThread" ; } |
129 | |
130 | protected: |
131 | // This logically creates the thread, but in reality the thread won't be created until someone |
132 | // calls AutomaticThreadCondition::notifyOne() or notifyAll(). |
133 | AutomaticThread(const AbstractLocker&, Box<Lock>, Ref<AutomaticThreadCondition>&&, Seconds timeout = 10_s); |
134 | |
135 | // To understand PollResult and WorkResult, imagine that poll() and work() are being called like |
136 | // so: |
137 | // |
138 | // void AutomaticThread::runThread() |
139 | // { |
140 | // for (;;) { |
141 | // { |
142 | // LockHolder locker(m_lock); |
143 | // for (;;) { |
144 | // PollResult result = poll(); |
145 | // if (result == PollResult::Work) |
146 | // break; |
147 | // if (result == PollResult::Stop) |
148 | // return; |
149 | // RELEASE_ASSERT(result == PollResult::Wait); |
150 | // m_condition.wait(m_lock); |
151 | // } |
152 | // } |
153 | // |
154 | // WorkResult result = work(); |
155 | // if (result == WorkResult::Stop) |
156 | // return; |
157 | // RELEASE_ASSERT(result == WorkResult::Continue); |
158 | // } |
159 | // } |
160 | |
161 | enum class PollResult { Work, Stop, Wait }; |
162 | virtual PollResult poll(const AbstractLocker&) = 0; |
163 | |
164 | enum class WorkResult { Continue, Stop }; |
165 | virtual WorkResult work() = 0; |
166 | |
167 | // It's sometimes useful to allocate resources while the thread is running, and to destroy them |
168 | // when the thread dies. These methods let you do this. You can override these methods, and you |
169 | // can be sure that the default ones don't do anything (so you don't need a super call). |
170 | virtual void threadDidStart(); |
171 | virtual void threadIsStopping(const AbstractLocker&); |
172 | |
173 | // Control whether this automatic thread should sleep when timeout happens. |
174 | // By overriding this function, we can customize how automatic threads will sleep. |
175 | // For example, when you have thread pool, you can decrease active threads moderately. |
176 | virtual bool shouldSleep(const AbstractLocker&) { return true; } |
177 | |
178 | private: |
179 | friend class AutomaticThreadCondition; |
180 | |
181 | void start(const AbstractLocker&); |
182 | |
183 | Box<Lock> m_lock; |
184 | Ref<AutomaticThreadCondition> m_condition; |
185 | Seconds m_timeout; |
186 | bool m_isRunning { true }; |
187 | bool m_isWaiting { false }; |
188 | bool m_hasUnderlyingThread { false }; |
189 | Condition m_waitCondition; |
190 | Condition m_isRunningCondition; |
191 | }; |
192 | |
193 | } // namespace WTF |
194 | |
195 | using WTF::AutomaticThread; |
196 | using WTF::AutomaticThreadCondition; |
197 | |