1 | /* |
2 | * Copyright (C) 2016-2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "SpaceTimeMutatorScheduler.h" |
28 | |
29 | #include "JSCInlines.h" |
30 | |
31 | namespace JSC { |
32 | |
33 | // The scheduler will often make decisions based on state that is in flux. It will be fine so |
34 | // long as multiple uses of the same value all see the same value. We wouldn't get this for free, |
35 | // since our need to modularize the calculation results in a tendency to access the same mutable |
36 | // field in Heap multiple times, and to access the current time multiple times. |
37 | class SpaceTimeMutatorScheduler::Snapshot { |
38 | public: |
39 | Snapshot(SpaceTimeMutatorScheduler& scheduler) |
40 | { |
41 | m_now = MonotonicTime::now(); |
42 | m_bytesAllocatedThisCycle = scheduler.bytesAllocatedThisCycleImpl(); |
43 | } |
44 | |
45 | MonotonicTime now() const { return m_now; } |
46 | |
47 | double bytesAllocatedThisCycle() const { return m_bytesAllocatedThisCycle; } |
48 | |
49 | private: |
50 | MonotonicTime m_now; |
51 | double m_bytesAllocatedThisCycle; |
52 | }; |
53 | |
54 | SpaceTimeMutatorScheduler::SpaceTimeMutatorScheduler(Heap& heap) |
55 | : m_heap(heap) |
56 | , m_period(Seconds::fromMilliseconds(Options::concurrentGCPeriodMS())) |
57 | { |
58 | } |
59 | |
60 | SpaceTimeMutatorScheduler::~SpaceTimeMutatorScheduler() |
61 | { |
62 | } |
63 | |
64 | MutatorScheduler::State SpaceTimeMutatorScheduler::state() const |
65 | { |
66 | return m_state; |
67 | } |
68 | |
69 | void SpaceTimeMutatorScheduler::beginCollection() |
70 | { |
71 | RELEASE_ASSERT(m_state == Normal); |
72 | m_state = Stopped; |
73 | m_startTime = MonotonicTime::now(); |
74 | |
75 | m_bytesAllocatedThisCycleAtTheBeginning = m_heap.m_bytesAllocatedThisCycle; |
76 | m_bytesAllocatedThisCycleAtTheEnd = |
77 | Options::concurrentGCMaxHeadroom() * |
78 | std::max<double>(m_bytesAllocatedThisCycleAtTheBeginning, m_heap.m_maxEdenSize); |
79 | } |
80 | |
81 | void SpaceTimeMutatorScheduler::didStop() |
82 | { |
83 | RELEASE_ASSERT(m_state == Stopped || m_state == Resumed); |
84 | m_state = Stopped; |
85 | } |
86 | |
87 | void SpaceTimeMutatorScheduler::willResume() |
88 | { |
89 | RELEASE_ASSERT(m_state == Stopped || m_state == Resumed); |
90 | m_state = Resumed; |
91 | } |
92 | |
93 | void SpaceTimeMutatorScheduler::didExecuteConstraints() |
94 | { |
95 | // If we execute constraints, we want to forgive the GC for all of the time it had stopped the |
96 | // world for in this increment. This hack is empirically better than every other heuristic I |
97 | // tried, because it just means that the GC is happy to pause for longer when it's dealing |
98 | // with things that don't play well with concurrency. |
99 | // FIXME: The feels so wrong but benchmarks so good. |
100 | // https://bugs.webkit.org/show_bug.cgi?id=166833 |
101 | m_startTime = MonotonicTime::now(); |
102 | } |
103 | |
104 | MonotonicTime SpaceTimeMutatorScheduler::timeToStop() |
105 | { |
106 | switch (m_state) { |
107 | case Normal: |
108 | return MonotonicTime::infinity(); |
109 | case Stopped: |
110 | return MonotonicTime::now(); |
111 | case Resumed: { |
112 | Snapshot snapshot(*this); |
113 | if (!shouldBeResumed(snapshot)) |
114 | return snapshot.now(); |
115 | return snapshot.now() - elapsedInPeriod(snapshot) + m_period; |
116 | } } |
117 | |
118 | RELEASE_ASSERT_NOT_REACHED(); |
119 | return MonotonicTime(); |
120 | } |
121 | |
122 | MonotonicTime SpaceTimeMutatorScheduler::timeToResume() |
123 | { |
124 | switch (m_state) { |
125 | case Normal: |
126 | case Resumed: |
127 | return MonotonicTime::now(); |
128 | case Stopped: { |
129 | Snapshot snapshot(*this); |
130 | if (shouldBeResumed(snapshot)) |
131 | return snapshot.now(); |
132 | return snapshot.now() - elapsedInPeriod(snapshot) + m_period * collectorUtilization(snapshot); |
133 | } } |
134 | |
135 | RELEASE_ASSERT_NOT_REACHED(); |
136 | return MonotonicTime(); |
137 | } |
138 | |
139 | void SpaceTimeMutatorScheduler::log() |
140 | { |
141 | ASSERT(Options::logGC()); |
142 | Snapshot snapshot(*this); |
143 | dataLog( |
144 | "a=" , format("%.0lf" , bytesSinceBeginningOfCycle(snapshot) / 1024), "kb " , |
145 | "hf=" , format("%.3lf" , headroomFullness(snapshot)), " " , |
146 | "mu=" , format("%.3lf" , mutatorUtilization(snapshot)), " " ); |
147 | } |
148 | |
149 | void SpaceTimeMutatorScheduler::endCollection() |
150 | { |
151 | m_state = Normal; |
152 | m_startTime = MonotonicTime::now(); |
153 | } |
154 | |
155 | double SpaceTimeMutatorScheduler::bytesAllocatedThisCycleImpl() |
156 | { |
157 | return m_heap.m_bytesAllocatedThisCycle; |
158 | } |
159 | |
160 | double SpaceTimeMutatorScheduler::bytesSinceBeginningOfCycle(const Snapshot& snapshot) |
161 | { |
162 | return snapshot.bytesAllocatedThisCycle() - m_bytesAllocatedThisCycleAtTheBeginning; |
163 | } |
164 | |
165 | double SpaceTimeMutatorScheduler::maxHeadroom() |
166 | { |
167 | return m_bytesAllocatedThisCycleAtTheEnd - m_bytesAllocatedThisCycleAtTheBeginning; |
168 | } |
169 | |
170 | double SpaceTimeMutatorScheduler::headroomFullness(const Snapshot& snapshot) |
171 | { |
172 | double result = bytesSinceBeginningOfCycle(snapshot) / maxHeadroom(); |
173 | |
174 | // headroomFullness can be NaN and other interesting things if |
175 | // bytesAllocatedThisCycleAtTheBeginning is zero. We see that in debug tests. This code |
176 | // defends against all floating point dragons. |
177 | |
178 | if (!(result >= 0)) |
179 | result = 0; |
180 | if (!(result <= 1)) |
181 | result = 1; |
182 | |
183 | return result; |
184 | } |
185 | |
186 | double SpaceTimeMutatorScheduler::mutatorUtilization(const Snapshot& snapshot) |
187 | { |
188 | double mutatorUtilization = 1 - headroomFullness(snapshot); |
189 | |
190 | // Scale the mutator utilization into the permitted window. |
191 | mutatorUtilization = |
192 | Options::minimumMutatorUtilization() + |
193 | mutatorUtilization * ( |
194 | Options::maximumMutatorUtilization() - |
195 | Options::minimumMutatorUtilization()); |
196 | |
197 | return mutatorUtilization; |
198 | } |
199 | |
200 | double SpaceTimeMutatorScheduler::collectorUtilization(const Snapshot& snapshot) |
201 | { |
202 | return 1 - mutatorUtilization(snapshot); |
203 | } |
204 | |
205 | Seconds SpaceTimeMutatorScheduler::elapsedInPeriod(const Snapshot& snapshot) |
206 | { |
207 | return (snapshot.now() - m_startTime) % m_period; |
208 | } |
209 | |
210 | double SpaceTimeMutatorScheduler::phase(const Snapshot& snapshot) |
211 | { |
212 | return elapsedInPeriod(snapshot) / m_period; |
213 | } |
214 | |
215 | bool SpaceTimeMutatorScheduler::shouldBeResumed(const Snapshot& snapshot) |
216 | { |
217 | return phase(snapshot) > collectorUtilization(snapshot); |
218 | } |
219 | |
220 | } // namespace JSC |
221 | |
222 | |